Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'commune wonder remain'.
Other Suggestions:
command wonder remain
common wonder remain
common winter remain
common wander remain
common wonders remain
Magic Items
Dungeon Master’s Guide
other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it
charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed.
Wand of Wonder Effects
1d100
Effect
01–20
You cast
Monsters
Waterdeep: Dungeon of the Mad Mage
, wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes' feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot): animal shapes
.
Change Shape (2/Day). Wyllow magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Wyllow can choose whether her equipment
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sense, entangle, speak with animals
3/day each: animal messenger, dominate beast, faerie fire, tree stride
1/day each: commune with nature (as an action), mass cure woundsArchdruids watch over the
Elemental with a challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the
Monsters
Acquisitions Incorporated
Special Equipment. Jim carries a wand of wonder.
Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a
follows him as chief arcanist (and occasional arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well
Magic Items
Vecna: Eve of Ruin
again until the next dawn.
Rod Pieces
Piece
Spell
Rod of Seven Parts (First Piece);First
Commune
Rod of Seven Parts (Second Piece);Second
Arcane Gate
Rod of Seven Parts
destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed.
A piece of the rod may be temporarily
Archdruid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, stoneskin, wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes' feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot
with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new
Backgrounds
The Wild Beyond the Witchlight
your time in the carnival. You know the other hands well, but the carnival’s owners—Mister Witch and Mister Light—remain mysterious to you even after all these years.
Maybe you
a sense of wonder. Perhaps greater adventures await you beyond the carnival’s gates.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Disguise kit or one type of musical
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
in their duties or cause rites to spin out of control. Such Darklords remain devoted, though, desperately trying to prove themselves or satisfy the object of their belief. Folk Horror Torments d6
Torment
1 The Darklord can’t commune with the spirit they worship. They offer ever greater sacrifices in hopes of proving their worthiness.
2 The Darklord constantly, uncontrollably
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)
4 Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of
, slow, suggestion, zone of truth
Adult 21 bless, commune, cure wounds, geas,* slow, suggestion, zone of truth
Ancient 24 bless, commune,* cure wounds, geas,* plane shift (+16 to hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, stoneskin, wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes’ feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot
magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
see you, they turn and stare in wonder.
The kenku Chukka and Clonk instantly recognize Lulu, since they’ve met her previously. Before the characters can act, Clonk squawks at them: One of the kenku
waves in your direction as if telling you to remain where you are. “What a deal! Patience is a virtue! Can’t keep the boss waiting!” He runs off into one of the trash structures.
Moments later he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well-earned retirement, at which point he hopes to
+4, Arcana +7, History +7, Performance +5
Senses passive Perception 11
Languages Common
Challenge 5 (1,800 XP)
Special Equipment. Jim carries a wand of wonder.
Benign Transportation
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you spend all your time in the carnival. You know the other hands well, but the carnival’s owners—Mister Witch and Mister Light—remain mysterious to you even after all these years. Maybe you joined
, carnival life has lost some of its appeal. The daily routine has grown tedious, the cyclical nature of the carnival’s journey monotonous. The carnival no longer fills your heart with a sense of wonder
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
cast it in this way again until you finish a long rest. Sibyl Piety 25+ Oracle trait You can cast commune as a ritual with this trait. Once you do so, you can’t cast it in this way again until you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, faerie fire, tree stride
1/day each: commune with nature (as an action), mass cure wounds
Bonus Actions
Change Shape (2/Day). The archdruid magically transforms into a Beast or an Elemental with a
challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Weird Magic Magical forces, strange interlopers, and tragic events can alter a smaller region within a Domain of Delight. While the flora, fauna, structures, and inhabitants might remain unaffected
thee.” The character can ask it three questions as if using the commune spell. 8 One character in the region triggers a wild magic effect that is determined by rolling on the Wild Magic Surge table in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters approach her in a calm manner, Darribeth smiles and says to the toad on her knee, “Look, Teeha! I told you they’re not demons. I wonder if Urgala sent them.” Darribeth desperately wants to
their act of kindness that she offers them free room and board for as long as the inn remains standing. Urgala and Darribeth remain lifelong friends of the characters henceforth. Quasit Darribeth’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
14. Temple Only stone giant thanes are allowed inside this hallowed cave. All other stone giants must remain outside or face certain punishment, by order of Thane Kayalithica and the others who have
damage and appears out of the midst of the explosion. Kayalithica’s Questions Like her ancestors before her, Kayalithica believes that the stalactite allows her to commune with Skoraeus Stonebones, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
then, they’ve only gotten stranger.
5 You wanted to learn truths that only Kruphix knows. Now you’re starting to wonder if you know too much.
6 You have no idea why Kruphix showed interest in
everyone else. (Evil)
6 Mystery. The cosmos is more beautiful if its greatest truths remain unknown. (Any)
Earning and Losing Piety You increase your piety score to Kruphix when you expand
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the arcane institution that supposedly embodies the spirit of cooperation among the houses. According to a source that wished to remain anonymous, a special meeting of the Committee of Twelve was
House Medani and House Tharashk were particularly vocal in denouncing Kundarak, leaving this reporter to wonder whether a schism within the Council of Twelve might be imminent—and what that might mean
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
. Destroying the Rod. The only way to destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed. A piece of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
burns in their hearts, and they resent any intrusion into their suffering. Hateful Hermit. Meazels are all that remain of people who fled into the Shadowfell to escape their mortal existence. There the
do so, they become cringing, fawning things, eager to please and thereby escape the cold gaze of the being who brought them so low. All of the original thirteen remain alive, thanks to their cunning
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
roll them together. If you roll a 1 on any of the dice, the soul was devoured before it could be set free. Spells such as commune and divination can be used to determine whether a soul has been
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
the target. The area becomes heavily obscured. The butterflies remain for 10 minutes. 50–53 You enlarge the target as if you had cast enlarge/reduce. If the target can’t be affected by that spell, or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that would come to be known as the Everfire — a mystical source of endless heat for the city’s smithies and foundries that allowed Sundabar to produce works of great wonder. Sundbarr was led by a
dwarves remain in the sheltered undercity, and those few who have duties on the surface have taken over the buildings with the least damage, scavenging stones from ruined structures to reinforce those
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
place in Baldurians’ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
on overzealous fanatics. Despite public fears and resistance from law enforcement, the cults of the Dead Three persist, causing many to darkly wonder why the servants of Bane, Bhaal, and Myrkul hold
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
remain in the roost are Indifferent and fight only if the characters make a lot of noise nearby or ascend to the wyverns’ roost. If the characters get in a fight here, the hunting wyverns return to
remain neutral in the current conflict. Ralvald doesn’t want to pressure her, so he hasn’t yet confronted her. (Ralvald doesn’t realize Enstavva has been turned to stone, as described in area D8
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
place in Baldurians’ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
on overzealous fanatics. Despite public fears and resistance from law enforcement, the cults of the Dead Three persist, causing many to darkly wonder why the servants of Bane, Bhaal, and Myrkul hold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
the target. The area becomes heavily obscured. The butterflies remain for 10 minutes. 50–53 You enlarge the target as if you had cast enlarge/reduce. If the target can’t be affected by that spell, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Feywild The Feywild, also called the Plane of Faerie, is a land of soft lights and wonder, a place of music and magic. The plane responds to unfettered emotion: flowers turn and tremble in the
the Feywild. On a successful save, the creature’s memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature’s lost memories. Time Warp. While time seems to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
obtain a wonder your patron believes is the key to their financial fortunes. 3 Sabotage Rival. You break into the business or estate of an enemy noble family and undermine their political or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and add them together. If any of these Temporary Hit Points remain when your Rage ends, they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
order, and his body lies atop a floor tile bearing the “foot” hieroglyph. A search of the body yields some valuables (see “Treasure” below). Four torches light the room. As long as they remain in
fragile bones of an almiraj (I’jin’s animal form; see appendix D), as well as its spiral horn, which functions as a wand of wonder. The horn turns to dust and is destroyed if it leaves the Tomb of the






