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Returning 10 results for 'commune workings recluse'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it, the illithid perceives the workings of
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
Hermit
Legacy
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Backgrounds
Player’s Handbook (2014)
I needed to commune with nature, far from civilization.
7
I was the caretaker of an ancient ruin or relic.
8
I was a pilgrim in search of a person, place, or relic of spiritual
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
commit. 4 I retreated from society after a life-altering event. 5 I needed a quiet place to work on my art, literature, music, or manifesto. 6 I needed to commune with nature, far from civilization. 7 I
background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
commit. 4 I retreated from society after a life-altering event. 5 I needed a quiet place to work on my art, literature, music, or manifesto. 6 I needed to commune with nature, far from civilization. 7 I
background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “Soul Devouring” below). The Soulmonger does not affect the workings of speak with dead
roll them together. If you roll a 1 on any of the dice, the soul was devoured before it could be set free. Spells such as commune and divination can be used to determine whether a soul has been
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “Soul Devouring” below). The Soulmonger does not affect the workings of speak with dead
roll them together. If you roll a 1 on any of the dice, the soul was devoured before it could be set free. Spells such as commune and divination can be used to determine whether a soul has been
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or indifference, but for some, a spellbook is a gateway to a new way of
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or indifference, but for some, a spellbook is a gateway to a new way of
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
authority. Through the writings of the wizard who penned it, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
authority. Through the writings of the wizard who penned it, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony