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Returning 23 results for 'company wandering resort'.
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Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Prince of Undeath, known as the Blood Lord. He takes some pleasure in the sufferings of the living, but far prefers the company and service of the undead. His desire is to see all life quenched and the
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
known as the Blood Lord. While he takes pleasure in the sufferings of the living, he far prefers the company and service of Undead. His desire is to see all life quenched and the multiverse transformed
wandering Undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take one of the following lair actions; he can
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Of Two Worlds
To humans, half-elves look
humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
group of two trolls and three ambush drakes (see appendix D for Statistics) that has been wandering the area. The combat alerts Talis that she has company. The trolls serve as the lodge’s bouncers, and anyone who is not expected is eaten.
Outdoor Patrol If the party lingers outside the lodge or explores the woods nearby, it finds company. Those with a passive Wisdom (Perception) score of 12 or higher are not surprised by the rush of a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
group of two trolls and three ambush drakes (see appendix D for statistics) that has been wandering the area. The combat alerts Talis that she has company. The trolls serve as the lodge’s bouncers, and anyone who is not expected is eaten.
Outdoor Patrol If the party lingers outside the lodge or explores the woods nearby, it finds company. Those with a passive Wisdom (Perception) score of 12 or higher are not surprised by the rush of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
between these two worlds. In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
between these two worlds. In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the curse. Dabbling in some light cloning and contracting the help of a trash witch, the team managed to restore Jim to peak productivity. Never one to waste company resources, Omin also traded Jim’s
Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Omin’s other sister, Portentia
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
giant. 6 Adventurers stumble across the humble abode of a reclusive giant who is hungry for company and doesn’t want them to leave.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Unless the characters intervene, the bearded devils reach the innocent humans within a few rounds, then quickly capture them. Once captured, all three will be sold into slavery at the Wandering
Emporium (see "Wandering Emporium"), in exchange for favors or goods that can help the devils advance in power. As the characters take in this scene, everyone rolls for initiative. On their turns, Lulu and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their enemy is asleep). Although a hag can always resort to attacking with her claws, if it comes to that then something has gone very wrong with her plans. Hag Personality Traits d8 Personality Trait
I have minions to keep me company. (Lawful) 3 Greed. I will acquire the rarest and most valuable holy treasures to keep them from being used for good. (Evil) 4 Independence. I neither require nor want
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
toppling, overrunning, and destroying something larger than them. Trogs. Some wandering hermits, known as trogs, find even the company of a clan to be too suffocating, so they spend their days alone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of my adventures in Diancastra’s company revolved around combating the influence of these interloper gods among the giants. From the maddening corruption of Elemental Evil to the utter degradation of
warns a city of a titanic monster wandering nearby. The city asks adventurers for aid, and the priest offers to help. 5 A cloud giant priest of Iallanis seeks a neutral party to negotiate a truce between
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Orcus Orcus is the Demon Prince of Undeath, also known as the Blood Lord. While he takes pleasure in the sufferings of the living, he far prefers the company and service of Undead. His desire is to
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
villagers will have to weigh their fear of White Plume Mountain against their certain belief that the party will never be seen again.) The cave is easily barricaded to keep out unintelligent wandering
cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard barely managed to escape, accompanied only by his personal bodyguard company of fanatical evil gnomes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the family matriarch, a feisty middle-aged widow who enjoys the company of horses more than people. She has three adult sons named Aldo, Hingo, and Rasko (LG male Chondathan human veterans), all of whom
merchant company based in the city of Yartar. Above the store’s entrance hangs a polished shield emblazoned with the head of a stylized golden lion on a blue background. Lionshields are not well liked in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lends a tempestuous, unearthly quality to their homes. Storm giants use elemental crossings for their own transplanar wandering, especially into the Elemental Plane of Air and the Elemental Plane of
to live outside the company of other giants, it isn’t necessarily alone in its stronghold. Storm giants share their abodes with other creatures that are comfortable in the environment: a sea-dwelling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovia, Strahd has many spies, from swarms of bats to wandering Vistani, who report to him at dawn and dusk each day. These agents constantly patrol the land of Barovia and report everything they see
weapons. If the characters appear to have no such weapons, the werewolves assume hybrid form and attack. Otherwise, they part company with the characters and leave well enough alone. Wolf Form
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, instead looking after the financial welfare of the temple. Development. Ditch is an operative of the Six, planted in Phandalin a month ago to watch the Company of the Golden Mongoose — then to destroy
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hobby of collecting rare books. If the characters need information on the history of Saltmarsh, they might find it in Eliander’s archives. 5. Mining Company Headquarters Once a mansion owned by a local
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
Gilded Eye, Zara shares the following information: Scouts from Helm’s Hold have spotted frost giants wandering the lands to the south. The frost giants have attacked and plundered several homesteads
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
identify the sharks, the giant frog, the giant crayfish, and the sahuagin. VALUABLE NUISANCES
The presence of the two lizardfolk hatchlings in the company of the characters might create problems
minutes; those affected by the gas are far more likely to attract the attention of wandering patrols and nearby inhabitants of the lair. Treasure. The chest contains the following items: a silver
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and lend a helping hand in unseen ways. In the guise of an animal, the dragon might befriend a lost child, a wandering minstrel, or an innkeeper, serving as a companion for days or weeks on end
or harm the innocent. Friends of the Small Races. Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and






