Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'company warrior realms'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        command warrior realms
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Forgotten Realms: Heroes of Faerƻn
                                                    
                                                
                                            
                                                     company of fellow dragon worshipers, plus access to resources that might help further your studies in the realms of arcana and occultism.
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
                                                
                                            
                                                
                                                     humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     civilization. Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either
                                                
                                            
                                                
                                                     hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some
                                                
                                            
                                        
                                                    Soldier
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
                                                
                                            
                                                
                                                     standing army, a town guard, or a village militia? Or it might have been a nobleās or merchantās private army, or a mercenary company.
 
Skill Proficiencies: Athletics
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurās Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
                                                
                                            
                                                
                                                     militia? Or it might have been a nobleās or merchantās private army, or a mercenary company.
 
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
                                                
                                            
                                                
                                                    
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of travelerās clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
                                                
                                            
                                                
                                                    
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear ā this is the essence of the warrior. (Any)
6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     between FaerĆ»n and our world and into Edās living room. When TSR, the company that owned D&D at the time, sought a new campaign world to expand the D&D multiverse, they chose the Forgotten Realms, and
                                                
                                            
                                                
                                                    Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                    Primal Paths Barbarians in the Forgotten Realms have the following Primal Path options, in addition to those in the Playerās Handbook. Reghed and Northlander barbarians tend to follow the Path of the Berserker, while Uthgardt barbarians are nearly always followers of the Path of the Totem Warrior.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . While in the company of one or more of these guides, the characters can move through the mist separating Prismeerās splinter-realms without being turned back. These guides are as follows
                                                
                                            
                                                
                                                    Friendly Guides In each of Prismeerās splinter-realms, the characters can find a guideāa disloyal minion of the Hourglass Covenāwho is willing and able to lead them from one splinter-realm to another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booās Astral Menagerie
                                                    
                                                
                                            
                                                    Hadozee Warrior Hadozee warriors make their living as mercenaries, sometimes in the company of pirates. Squads of warriors often adopt colorful names, such as the Soaring Hadozees, the Jammin
                                                
                                            
                                                
                                                    ā Wingbats, and the Night Howlers. Hadozee Warrior
 Medium Humanoid, Any Alignment
 Armor Class 16 (breastplate)
 Hit Points 16 (3d8 + 3)
 Speed 30 ft., climb 30 ft.
   STR
  11 (+0) 
  DEX
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordās Wrath
                                                    
                                                
                                            
                                                     (Table C)  500 gp 
   3-10  Random Trinket  10 gp 
   11-20  Unique tool kit (engraved, etc.)  50 gp 
   A painted tryptic above the counter shows three adventurers: a dark-skinned warrior woman, a red
                                                
                                            
                                                
                                                    -bearded dwarf, and a third whose portrait has faded with age. Aubrey explains that these are the āSwords of Leilonā: an old adventuring company local to the area.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     (Table C)  500 gp 
   6-10  Random Trinket  10 gp 
   11-20  Unique tool kit (engraved, etc)  50 gp 
   A painted tryptic above the counter shows three adventurers: a dark-skinned warrior woman, a
                                                
                                            
                                                
                                                     red-bearded dwarf, and a third whose portrait has faded with age. Aubrey explains that these are the āSwords of Leilonā: an old adventuring company local to the area.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     party in the Doomvault encounters a dread warrior that isnāt in the company of a Red Wizard or Tarul Var, a special interaction may occur. If the dread warrior survives until end of the third round
                                                
                                            
                                                
                                                     appendix B). The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shoulders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt
                                                
                                            
                                                
                                                     the curse. Dabbling in some light cloning and contracting the help of a trash witch, the team managed to restore Jim to peak productivity. Never one to waste company resources, Omin also traded Jimās
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
  ā Veritus Wrath, commander, Flawless Execution
 The battle lines in the Blood War
                                                
                                            
                                                
                                                     the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                    Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
                                                
                                            
                                                
                                                     ā misbegotten offspring of a philandering god. Adventures might lead the heroes through a series of trials to the realms of the gods in search of a gift or favor. Such a campaign can draw on the myths and legends of any culture, not just the familiar Greek tales.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     divine power. A variety of gods across the worlds of D&D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of Greyhawk are all prime examples. In
                                                
                                            
                                                
                                                     general, the gods who inspire zealots are deities of combat, destruction, and violence. Not all are evil, but few are good. Path of the Zealot Features  Barbarian Level Feature   3rd Divine Fury, Warrior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                    ? No, you donāt. So close your mouth and open your eyes and ears, and dip your quill.
 ā Oshgir the half-orc, to Kimitar Thaeless, 
glyphscribe of Deneir
 Known by many as the Realms Below, the vast
                                                
                                            
                                                
                                                     captive to describe the horrors lurking below the surface. What follows are portions of the tale told by Oshgir, a half-orc warrior who was captured by a duergar raiding party, sold to a Zhentarim agent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide
                                                    
                                                
                                            
                                                    Strahd von Zarovich A brilliant thinker and capable warrior in life, Strahd von Zarovich (STRAWD von zuh-ROH-vitch or ZAR-oh-vitch) fought in countless battles for his people. After a long life of
                                                
                                            
                                                
                                                     crop with a smile and summon wildfires with the merest crinkling of her brow.
 Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     warrior also has great devotion to a particular deity, that god can reward the faithful with a measure of divine power, making that person a paladin. Different paladin orders in the Forgotten Realms
                                                
                                            
                                                
                                                     would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                    Bards  Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
                                                
                                            
                                                
                                                     the Savage North, singers and storytellers called skalds are keepers of the history and great legends of the Northlanders and the Reghed. These warrior-poets are the singers of the songs and sagas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and perseverance. After Sarah was killed five years ago, Vecken joined an adventuring company and made a name for himself. A well-known sortie against a bandit lord south of Neverwinter earned him the
                                                
                                            
                                                
                                                     relics and jewelry, and more than a few have disappeared, their bodies never found. Veckenās Retribution If the characters ask Vecken to join their investigation, the warrior demurs, telling them he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. When you choose this
                                                
                                            
                                                
                                                     it a standing army, a town guard, or a village militia? Or it might have been a nobleās or merchantās private army, or a mercenary company. Skill Proficiencies: Athletics, Intimidation Tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                     looking to pick a fight with a foreigner. Example: The Forgotten Realms The world of the Forgotten Realms provides an extensive example of currencies. Although barter, blood notes, and similar letters of
                                                
                                            
                                                
                                                     realms of Thay and Halruaa) use the currencies of other realms when trading abroad because their own coins and tokens are feared to be magically cursed, and so are shunned by others. Conversely, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                    Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
                                                
                                            
                                                
                                                     wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     against being charmed, and magic canāt put her to sleep. She can cast the dancing lights cantrip at will. She owns a hat of disguise, which she uses to appear as a female drow while in the company of
                                                
                                            
                                                
                                                     characters, she asks to stay with them until they reach Gauntlgrym or an alliance settlement. The leaders of the drow force are a female drow elite warrior named Ryzliir Symryvvin and her consort, a male
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     secret power behind the throne in an aggressively colonizing realm, using this position to learn about neighboring realms without regard for the consequences. 
   3  A brass dragon is the most likely
                                                
                                            
                                                
                                                     traffic, starts leading caravans away from safe water sources and stranding them in the desert. 
   Connected Creatures Brass dragons seek out the company of other creatures that can carry on an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                    , with the Silver Marches dissolving, Sundabar wasted no time withdrawing from the Lordsā Alliance as well, officially severing formal ties with the human realms of the North except for those
                                                
                                            
                                                
                                                     necessary for trade. Given that such trade is now a rare occurrence, most of the human realms see Sundabar as jealously guarding its wealth and cravenly hiding beneath the surface, while the rest of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     warrior finding your way in this strange new world? Are you an Umbragen shadow-wielder seeking powers that can help your people in their endless war? Or a Sulatar fire-binder pursuing a personal path
                                                
                                            
                                                
                                                     a new light. However, if you want to incorporate Corellon and Lolth, thereās a few ways to do it. One possibility is that Eberron was created as a copy of the distant realms of the multiverse, hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     148 explored the deck through a conversation between a pompous wizard named Basil and his mercenary agent, a warrior named Jared. In this story, author Robin Jenkins offered answers for some of the
                                                
                                            
                                                
                                                     adventure by Randy Maxwell began as an urban sandbox with the characters investigating a thievesā guild. The guildās headquarters concealed a temple to Mask, the god of thieves in the Forgotten Realms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     ācivilizedā folk for a short time ā but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
                                                
                                            
                                                
                                                     duel. Itās quite common for a new adventuring company to come into being at one of these fairs, when those who stand out from the crowd because they have legitimate skills to sell gravitate toward one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                    Helmās Hold Helmās Hold has stood as a place of watchfulness and protection for generations. Ever since its foundation by the Company of Crazed Venturers, travelers have used it as a safe place to
                                                
                                            
                                                
                                                     in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     then leaves the characters alone. Drow Foot Patrol This patrol consists of 2d4 drow. If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the
                                                
                                            
                                                
                                                    . Each wave of reinforcements consists of 2d4 drow plus 1d4 giant spiders that crawl down from rooftops. Drow Priestess of Lolth A drow priestess of Lolth accompanied by a drow elite warrior and 2d4 drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
                                                
                                            
                                                
                                                     eight ruling houses, or slaves in the company of such a drow, the patrol calls for reinforcements, which arrive in 1d4 + 2 rounds and consist of 1d4 similar drow patrols. OLD ENEMIES
 It is possible
                                                
                                            
                                        






