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Returning 35 results for 'company working realms'.
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Backgrounds
Forgotten Realms: Heroes of Faerûn
company of fellow dragon worshipers, plus access to resources that might help further your studies in the realms of arcana and occultism.
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. âWhen dealing with outsiders, I present myself as a kindly old grandmother.â
Ideal. âChildren are better off working for me than picking up lots of bad habits
of them should keep Iggwilvâs Cauldron, so they left it in Iggwilvâs palace and hired some unscrupulous mercenaries to watch over it.
The hags loathe each otherâs company, but one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
working behind the scenes, or they might be champions of their masterâs cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rinâs lair is indistinguishable
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
particular hero of my faith, and constantly refer to that personâs deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Backgrounds
Sword Coast Adventurer's Guide
majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloisterâs
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Backgrounds
Ghosts of Saltmarsh
belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of travelerâs clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
Backgrounds
Baldurâs Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
personâs deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
between FaerĂ»n and our world and into Edâs living room. When TSR, the company that owned D&D at the time, sought a new campaign world to expand the D&D multiverse, they chose the Forgotten Realms, and
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. While in the company of one or more of these guides, the characters can move through the mist separating Prismeerâs splinter-realms without being turned back. These guides are as follows
Friendly Guides In each of Prismeerâs splinter-realms, the characters can find a guideâa disloyal minion of the Hourglass Covenâwho is willing and able to lead them from one splinter-realm to another
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloisterâs
personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, mercenary company, or newspaper is much more exciting than working for someone else. Founding your own organization offers a greater degree of autonomy, though potentially at the cost of support and reliable
to worry about; when you run your own mercenary company, for example, you need to stock your own armory rather than drawing on an existing organizationâs stockpile. The organization brings in income
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shoulders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt
the curse. Dabbling in some light cloning and contracting the help of a trash witch, the team managed to restore Jim to peak productivity. Never one to waste company resources, Omin also traded Jimâs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
â Veritus Wrath, commander, Flawless Execution
The battle lines in the Blood War
the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
Compendium
- Sources->Dungeons & Dragons->Rrakkma
SHAâSAL KHOU The Shaâsal Khou are githyanki and githzerai radicals working toward the reunification of their respective peoples. They labor to create a unified nation of gith. Members of the Shaâsal
Coast as well. The characters participating in this adventure are members of this fortification, and work with the other races of the Realms to further their goals. While in the pursuit of their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Chapter 5: Giant Treasures Working together forged our friendship as well as my beneficent bracelet. Afterward, Diancastra delighted in showing me the glory of the giants across the breadth of the
â provides tables you can use to determine the contentsâboth valuable and mundaneâof a roaming giant's bag. âRelics of Giant Realmsâ details the variety of valuable treasures left by ancient giants
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
masked dwarves operate the contraption.
When the characters arrive, five tomb dwarves are working inside the chamber. Each one has the statistics of a wight, except that it wields a battleaxe and a
the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. Treasure Any character who searches the forge finds a ghost
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jalester Silvermane An earnest man in his mid-twenties, Jalester hails from the distant land of Cormyr, where he earned his spurs working for a mercenary company called the Steel Shadows. A few years
ago, Jalester left the Dales and traveled to Waterdeep with several other members of the company, one of whom â Faerrel Dunblade â would become his best friend and lover. The wizard Elminster
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms donât exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
to help the characters along, so long as they appear to be working for the forces of good. The Order of the Gauntlet The Knights of Solamnia Replace the Order of the Gauntlet with the Knights of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
The Walking Castle The walking castle Iedcaru is a treasure from ages past. It was created by githzerai as a hermitage where ascetics could travel the Outlands and meditate on the nature of realms
castle. Theyâve captured Zaythir and are now working to discover how to operate the castle. The Fiendsâ goals are up to you; they could be seeking to claim the castle and sell it as a war machine, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Quartermaster Senni. This keeps unwanted riffraff out of the city proper and protects Blingdenstoneâs security. The deep gnomes working in the mines, farms, and forges outside the settlement spend less
time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
Guard, the Donjon is where those judged too dangerous to serve sentences working the fields on the underside are imprisoned. The Warden of the Donjon is a plasmoid boss (see Booâs Astral Menagerie
Jugglerâs Folk doubles as an acting company that puts on bawdy and crass comedies to maintain their ruse. The underbaron known as the Juggler operates out of the theater, occasionally performing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement As the characters attain 5th level, the franchise attains rank 2! You and the players should all spend some time in the âFranchise Advancementâ and âCompany Positionsâ sections
of chapter 2 to read up on the exciting improvements for the franchise, for its headquarters, and for the characters as their company positions yield even more powerful benefits. Franchise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bregan Dâaerthe A character must be a drow, preferably a male, to join this faction. Bregan Dâaerthe is a company of mercenaries originally made up of the much-derided and dishonorable castaways of
brotherhood. Jarlaxle employs non-drow operatives as well, none of whom know theyâre working for him; such individuals arenât considered members of the faction. Bregan Dâaerthe is using one of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization. Maybe you hope to leverage the knowledge you gained there for an advantage at Acquisitions Incorporated. Either way, youâre now bringing your talents to the company, ready to put your
that. And before that. Iâm sure those were all coincidences.
6 This company is so much better than my previous one. It will always be the best until they stop paying me.
7 I know this
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
looking to pick a fight with a foreigner. Example: The Forgotten Realms The world of the Forgotten Realms provides an extensive example of currencies. Although barter, blood notes, and similar letters of
realms of Thay and Halruaa) use the currencies of other realms when trading abroad because their own coins and tokens are feared to be magically cursed, and so are shunned by others. Conversely, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patronage of a powerful clan leader or other prominent figureâperhaps working to make that person a viable head of state in the long run. The Heads of State table offers suggestions for the kind of work
prince comes out on top. 13 On behalf of a dwarf clan, search for artifacts in the underground realms below the Mror Holds. 14 Clear land for a new settlement in Qâbarra, driving out the monsters that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
point where his expedition was lost, despite its membersâ formidable knowledge and skill. Working their own way into the Barrier Peaks, the characters eventually arrive at Kwalishâs first laboratory
adventure in any similar location: a mysterious mountain range that even dedicated explorers have failed to fully map. In the Forgotten Realms, one possible location for the adventure is Chult, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spraying an alchemical defoliant on local farmland to push people living in the area away from the dragonâs lair. The resulting famine is devastating the countryside.
3 Rival realms are
epicurean tastes is poaching game in a nobleâs hunting preserve at a frightening pace.
Connected Creatures Black dragons prefer the company of creatures that are easy to control and present little
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Steeders Giant hunting spiders, steeders prowl the depths of the Underdark. Most steeders are encountered in the company of duergar. Female Dominance. Female steeders grow larger and stronger than
a rider to bond with the steeder, a process that begins shortly after the creature hatches. The rider stays with the steeder as it grows to full size, working throughout that time to channel the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
copper dragon working through various intermediaries.
5 An adult copper dragon wants griffons nesting near the dragonâs lair gone but hopes to have the griffonsâand their eggsârelocated rather than
attempts to slay him, and he eventually became mentor and ally to an adventuring company she named in his honor. The dragon provided the adventurers with a safe haven and received a share in their hauls
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
details of your discovery and its impact on the campaign. Suggested Characteristics Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether
contemplation, becoming oblivious to my surroundings. 8 I am working on a grand philosophical theory and love sharing my ideas. d6 Ideal 1 Greater Good. My gifts are meant to be shared with all, not used
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
secret power behind the throne in an aggressively colonizing realm, using this position to learn about neighboring realms without regard for the consequences.
3 A brass dragon is the most likely
traffic, starts leading caravans away from safe water sources and stranding them in the desert.
Connected Creatures Brass dragons seek out the company of other creatures that can carry on an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome nation of Zilargo, and they held the Demon Wastes in name only. Other states were born in violence: the elves of Valenar and the goblins of Darguun seized their realms by force. But Aundair
forces all struck deep within enemy territory, and the cities of Khorvaire suffered. Wherever you go, you might see the scorch marks of fireballs or wreckage from siege weapons. Every nation is working
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
federation, covering a territory the size of half the Sword Coast in the Forgotten Realms campaign setting. A large territory might overlap with other Acquisitions Incorporated regions, though you are
theoretically working with (and perhaps overseeing) smaller franchises rather than working against them. You can ship your goods to any destination, and can assign staff to a city to which you ship goods






