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Returning 29 results for 'compare relate ground to her reborn'.
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Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
. Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
weather and earthquakes, civilization—as defined by the illithids—exists entirely below the ground. The Mists encroach even here, filling shadowed chasms and abandoned corridors. While the mind flayers
have their own ways of describing the realm’s features, the half-lucid ramblings of those who dream of the domain stretch to name and relate several prominent sites.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chrysalises develop, bulge, and pop is called the Scabbery. Not simply a disgusting moniker, the Scabbery’s name is also a reference to the way that demons reborn here emerge harder, stronger, and crueler than
’ unexplored corners, so even powerful demons don’t linger in these tunnels. Whitemarsh. Vile offal drips from the bottom of the Firehive and collects on the ground below. This boggy wetland has become a
Kobold
Legacy
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Species
Volo's Guide to Monsters
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U2. Ulrich Mansion Toward the south end of the village lie the remains of a mansion built on higher ground. It has been reduced to piles of stone and rotting timber. Empty, arched windows stare at
to let Burgomaster Ulrich’s spirit find rest because of what he did to poor Marina. The ghost recounts Marina’s sad tale if prompted. Only by convincing Ulrich that Marina has been reborn in the form
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Disturbing Truth Revealed If Ruxithid is slain, read the following: Ruxithid falls to the ground, and his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
swell of lava oozes from a crack in the ground and quickly cools into rock. The deal appears as glowing script on the hardening lava. To enter the contract, the devil and the character making the deal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and mess halls connected to all but the gate-town’s topmost ring. While there’s plenty of room to quarter soldiers above ground, generals find the cramped tunnel conditions foster more aggressive
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage to the structure, only some of which the Golden Mongoose adventurers had restored. But the recent attacks undid all that work, pulling most of the above-ground structure down. LEVEL INAPPROPRIATE
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first indication of new turmoil came in 1482 DR, when Bhaal, the long-dead god of murder, was reborn in Baldur’s Gate amid chaos and bloodshed, leaving two of the city’s dukes and many of its citizens
thin, the long-subjugated Bedine people rebelled. Having defeated or besieged the dwarfholds of the North, orcs march on Silverymoon. In Cormyr and Sembia, the Netherese and the Cormyreans traded ground
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
weapons they’ve collected
4 1 hill giant and 3 ogres (attitude for all: 1d12) taking turns bowling ettin skulls at sticks stuck in the ground
5 1 hill giant (attitude: 1d6 + 3) dejectedly trying
Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Storm Giant Encounters The Storm Giant Encounters table includes storm giants as well as creatures that relate to or resonate with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
unoccupied space on the ground within 5 feet of her. The blizzard’s wind keeps her from flying, so the characters’ best hope of survival is to run away and lose themselves in the storm. If this encounter
doesn’t occur during a blizzard, the characters see Arveiaturace in the sky or on the ground. If she’s on the ground, she’s eating a polar bear or a herd of reindeer that she has killed with her breath
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
, god of greed and murder CE Death, War White clawed mole emerging from ground The Orc Pantheon Deity Alignment Domains Symbol Bahgtru, god of strength LE War Broken thigh bone Gruumsh, god of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the
mighty hero Uthgar, a warrior without compare. During my time with his tribe, Gyrt spoke freely of the tales of Uthgar that have been passed down among his people. The saga begins in the distant past
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sunken Tammeraut. Most of the journal is moldy and illegible. The last few pages are intact, and they relate the events surrounding the coming of Tammeraut: Our worst fears are confirmed. Virgil has
the roof of the hermitage. In many spots, the mortar holding the tiles in place has crumbled, and the slates have slid off to shatter on the ground below. The roof is patched with thatching in those
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lunatic. The ground nearby is crawling with tiny twig monsters. The Barovian wilderness is home to druids who worship Strahd because of his ability to control the weather and the beasts of Barovia. The
aid the characters by attacking and distracting their enemies. Trinket You find something on the ground. A random character finds a lost trinket. Roll on the Trinkets table in appendix A, select a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Athletics) check. The tower’s ground floor smells of old books and has walls lined with floor-to-ceiling bookcases. Wood-framed doors set with small, diamond-shaped panes of glass keep the books secure on
contraptions. Characters who compare those drawings with Stonky’s skitterwidgets can tell where the gnome got the inspiration for his mechanical creations. Navigation Notes. A slip of paper tucked into
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
10-foot-tall stone double door bars the way to area I6. A character must succeed on a DC 14 Strength (Athletics) check to open the door. As the door opens, it grinds nosily across the ground, alerting
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
room. It quietly observes intruders that enter the area before dropping down to strike. Compare the grick’s Dexterity (Stealth) check to the characters’ Wisdom (Perception) checks (or their passive
iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened with thieves’ tools and a successful DC
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next deck amid crates, barrels, and broken bits of equipment.
Moving among the detritus are four creatures. Three of them are small, repulsive, purple things that float above the ground and pull
). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
(Stealth) check. 2: Library This is the only room on the ground floor that is still intact. The ceiling is 8 feet high. This room was Arthur Holrow’s office and laboratory. Inside is a desk with scattered
cheese wheels Arthur intended to sell to Kaga. To do so, they must compare Arthur’s seasonal reports and Cheese Sample Observations table in the almanac with the cheese wheels on this shelf: In the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, about six feet above ground level. A flat metal plate covers this aperture from the inside.
During the day, the doors are barred on the inside. At night, the doors are unbarred, since sahuagin use
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
this room like glittering curtains. A path of broken icicles on the ground winds from one exit to the other. A life-size statue of a frost giant woman bearing a look of surprise stands near the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fraternity of Order both relate to the Seekers, while the Bleak Cabal and Heralds of Dust oppose them. Society of Sensation Who Find Truth Only in Experience Factol: Erin Darkflame Montgomery
Sensation provides joy and diversion to the people of Sigil, temporarily freeing them from the everyday struggles of the Cage. Sensates and members of the Mind’s Eye find common ground. Factol Montgomery’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ground for those who wish to join. When not in area M4, the Black Earth priest Qarbo presides here, protected by two Black Earth guards (see chapter 7 for both). They attack intruders who appear without
lead up to area M11 on the monastery’s ground floor. A large well sits in one corner of this room, equipped with a winch-and-bucket mechanism for fetching water. Doors enter from the north, west, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action
claim to be the true heroes of the situation, since they trapped Iggwilv in time to save Prismeer from her tyranny and debauchery. They relate memories of Iggwilv’s past, portraying her as a demented