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Returning 35 results for 'compare remote game to her reclusive'.
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Goliath
Legacy
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Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
Monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
, the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
abandoned. Some wander the world, hoping to learn as much of its ways as they can; others are hermits who seek spiritual enlightenment in solitude. Some reclusive giants enjoy their solitude, while others
Firbolg
Legacy
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
compare the total to a target number. This chapter focuses on how to use ability checks and saving throws, covering the fundamental activities that creatures attempt in the game. Rules for attack rolls appear in chapter 9, “Combat.”
? Brilliant and charming? Nimble and hardy? Ability scores define these qualities — a creature’s assets as well as weaknesses. The three main rolls of the game — the ability check, the saving throw
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
proceed to the next round. A character who succeeds on all three saves wins the game.
If multiple characters succeed on all three saving throws, compare the results of those chuggers’ last saves
Quest: Chug Champion The tavern’s signature game is a nightly contest called chug champion. Playing the Game To play chug champion, participants—called “chuggers”—line up at the bar and pay 5 GP
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
? Brilliant and charming? Nimble and hardy? Ability scores define these qualities--a creature's assets as well as weaknesses. The three main rolls of the game -- the ability check, the saving throw
, and the attack roll -- rely on the six ability scores. The Introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trainer — perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
die, a d20, to determine success or failure. Every character and monster in the game has capabilities defined by six ability scores. The abilities are Strength, Dexterity, Constitution, Intelligence
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
D20 Tests When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure. These rolls are called D20 Tests, and they come in three kinds: ability checks, saving
spell, or another rule might give a bonus or penalty to the die roll. Compare the Total to a Target Number. If the total of the d20 and its modifiers equals or exceeds the target number, the D20 Test
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
D20 Tests When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure. These rolls are called D20 Tests, and they come in three kinds: ability checks, saving
spell, or another rule might give a bonus or penalty to the die roll. Compare the Total to a Target Number. If the total of the d20 and its modifiers equals or exceeds the target number, the D20 Test
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
and evil as a prominent element of the game, with the adventurers more or less squarely on the side of good. These characters are heroes in the best sense, driven by a higher purpose than selfish
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
peculiar game board carved with a grid of rectangular grooves, four per row. Each row is numbered one through ten on its left side, and on the right side of each row are four small glass orbs. Beside
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
seen a goliath, and fewer still to have forged a friendship with one. Goliaths love to compete and keep score, counting up their deeds and tallying their accomplishments to compare to what others
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
compare your game to performances with whole production budgets. Distractions A distraction for one player may be a necessity for another. Discuss compromises that benefit everyone. Maybe food and non
Horror Atmosphere Atmosphere is the overall mood of your game. It’s the sense of levity, excitement, or dread that stems from a story’s content and players’ perception of it. Atmosphere can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign is the series as a whole. But while it’s worthwhile to compare an adventure to these other forms of storytelling, remember that an adventure isn’t a complete story until you play it. Your players
Players need to feel like they’re in control of their characters, the choices they make matter, and what they do has some effect on the outcome of the adventure and on the game world. Keep that in mind
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ivy. The crew is gone without a trace, but the old ship still has occupants: a reclusive weretiger and a small tribe of vegepygmies share it. Since the weretiger kills more than he eats and leaves
-beautiful garden palace said to contain treasure beyond compare. (Bwayes can lead the characters to Nangalore but won’t explore it out of respect.) Treasure The weretiger’s cabin contains enough scavenged
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
determine the path of the Prophecy, and player characters may be pawns in this great game. As one of the heroes of the age, you surely have a role in the Draconic Prophecy. Will you be a tool of one of these ancient forces, or will you master the game and determine your own destiny?
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern.
1. The DM describes the environment. The DM tells the players where their adventurers are and what’s
, which brings the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
discovery that could tip the scales in his favor might be enough to entice him to act against his fellow Lords of the Nine. Given his reclusive nature, gaining an audience with Dispater is difficult at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
signature traits? In the case of a new subrace, what sets it apart from the other subraces of the parent race? Compare the race you have in mind with the other race options available to players, to
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
has a backup character in mind, the problem is solved. But some players are reluctant to swap characters. If they joined the game to play a particular character, they might not have fun playing a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
dragon has decided to play along for fun.
8 An adult copper dragon sends agents into a goristro demon’s labyrinth to steal a lost soul, as part of a centuries-long game.
Ancient Copper
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
many lifetimes, and they know it is pointless to intervene. Even so, a storm giant might willingly disclose certain secrets to benevolent beings that visit its remote domain with specific purpose
kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
backgrounds and race options that appear in this introduction, if you’re comfortable with allowing these options in your game. Magic Item Descriptions When the characters acquire a new magic item and
until circumstances warrant otherwise, as discussed below. Armor Class. When characters make attacks against a creature, you compare those attacks to the creature’s Armor Class to determine whether the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz in your campaign. You can run the following encounters to introduce Hulgaz to the party. These encounters are designed to occur in the order presented over the course of several game sessions, as
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without guardians. Beasts, plants, and nymphs are always on the lookout for intruders. Forest Shrine Adventures A forest shrine is a remote place with inhabitants who are difficult to impress. Simply
in or around such a place. Forest Shrine Adventures d10 Adventure Goal
1 Get permission from the shrine’s druids to take part in a sacred hunt with them.
2 Prevent game hunters from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
, never offered to take me there, and I was never foolish enough to ask. By and large, the Uthgardt are a hunting people who rely on game for much of their sustenance, favoring large herd animals such
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forests and fields, hunt game for food, and train younger warriors as they go. Their tasks are to search for monsters that have strayed into Akroan territory and to protect travelers. Stratian forces
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any