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Returning 35 results for 'compared raise group to her rejected'.
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Species
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
worshiped the same gods that humans do, but after many of their prides suffered depravities at the hands of the tyrant Agnomakhos, most leonin rejected the gods. It’s not that they deny the
Backgrounds
Sword Coast Adventurer's Guide
it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
Backgrounds
Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
Monsters
Fizban's Treasury of Dragons
accidentally insulted a deep dragon is tormented by the dragon’s servants in ways that can’t be tied to the dragon conclusively.
3
A group of cyclops;cyclopes wants a deep dragon to protect
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called to serve a group, such as the elemental gods Akadi, Grumbar, Kossuth, and Istishia, while others serve deities that are intertwined gods, such as the elves’ Angharradh. Some clerics in Faerûn
a person to embrace a dark path or whether the person was rejected because the gods foresaw the potential for darkness in the person’s future. The gods remain silent on the matter. Some clerics are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Social Structures Though giants are not numerous on most worlds (at least compared to various Humanoid peoples), they are generally social creatures who prefer to live with others of their own kind
toddlers can be dangerous, they’re no match for adventurers who can handle giant parents. Young giants are no more inherently evil than any other free-willed creature, so fighting and killing them can raise
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the occupants of the lair, including its two most important individuals. To earn the trust of an NPC (Sauriv or Othokent) or a group (commoners, shamans, other lizardfolk, locathah, or merfolk), one
or more characters must display their good intentions to that individual or group consistently for at least 3 hours. At the end of that time, a character can then attempt a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Character Death When a character dies, the player has a few options. Soul Binding The rebel Red Wizards can use the mighty magic of the Doomvault, which traps souls, to raise fallen adventurers as
the knowledge of how this feat is accomplished. New Character The player selects or creates a new character who joins the group. Syranna coordinates uniting newcomers with a group in the dungeon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players some opportunities to return dead characters to life during the lower levels of their progress through Out of the Abyss. A spell scroll of raise dead can turn up among some treasure, either when it
body is lost or left behind, the party’s drow pursuers find it. The drow high priestess casts raise dead on the corpse so that the character can be questioned. The character might escape later, or can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle Interweaving multiple patterns makes it easy to disguise them. With this in mind, you might use any group of symbols to create as elaborate a series of patterns as you please
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aspect as well, he is credited not only for the birth of the dwarves but for fostering in them a deep appreciation for clan and family. He demonstrates how dwarf parents should raise their children
, instilling in them the urge to further not only themselves but to contribute to the success of the larger group. Just as Moradin looks out for all dwarves, all dwarves in a clan look out for one another.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Activity While Traveling The activities available to a ship’s crew and passengers are a bit different from the options available to a group traveling by land. Refer to “Activity While Traveling” in
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
how to behave and speak authentically. Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
toward the southeast, and their trail is easy to spot. A small, stealthy group could follow the trail to the raiders’ camp and gather information. Governor Nighthill approaches the characters with a
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
toward the southeast, and their trail is easy to spot. A small, stealthy group could follow the trail to the raiders’ camp and gather information.
Governor Nighthill approaches the characters with a
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keeper Rookeries Keeper cells strive to correspond and share discoveries between communities and domains. To facilitate this, the wereravens have taught some Keepers how to raise messenger ravens
this rare service only to group members and their allies. Keeper ravens as a means of correspondence is detailed in “Life in the Domains of Dread” earlier in this chapter. Keeper Adventures The Keeper
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uthgardt Tribe Member Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these
raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
that humans do, but after many of their prides suffered depravities at the hands of the tyrant Agnomakhos, most leonin rejected the gods. It’s not that they deny the existence of deities; they merely see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
develop this scene in a way that’s influenced by the test-taking character’s alignment. Good Character The dragon returns and attacks the fleeing people, including both a large group of innocents and a
small group of people beloved by the character. There’s likely time to save only one group. The character might prove themself suited for white robes by trying to save everyone, by sacrificing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mascot and would-be protector of a group of refugee aarakocra.
3 A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds.
4 A hell hound watches
interlopers without violence.
4 Two silver dragons compete to see who is better at playing the part of a young noble.
5 A young silver dragon rules over a group of yuan-ti, claiming to be an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are some of the ways in which the characters might convince Thunderwing to sacrifice herself for the greater good: Promising to raise her friend, Bunny Blossom the faerie dragon, from the dead
. Convincing Thunderwing to give up her life should be handled through roleplaying rather than ability checks, although you can require the characters to succeed on a DC 15 Charisma (Persuasion) group
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas as Campaign Villain Characters are likely to raise the ire of Iroas because they oppose his followers in battle or defy his ideals. His anger is direct and unsubtle, much like Iroas himself
, forms a group in support of Mogis. Iroas, rather than accepting Heliod’s aid, launches a grand campaign of his own against his brother.
3 Mogis arms one of his champions with an axe capable of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
’ entries in the Monster Manual, or you can use the Monster Personality table to inform how you portray the monsters and their actions. It’s simplest to assign the same personality traits to an entire group
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
weakling to die in training than to undertake a mission and imperil a war band. Final Test of Loyalty By the time a group of githyanki come of age, they have heard years of stories of Vlaakith and her
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
renegotiated, but in the intervening century, the dragon has fallen to shadow.
6 A group of shadar-kai (elves native to the Shadowfell) arrive at a city’s gates, seeking refuge. They are fleeing the
a shadow dragon wyrmling and teaches the dragon about the Shadowfell.
2 A group of wicked duergar has discovered that dragon eggs hatched in a certain part of the Underdark produce shadow dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clan, bringing security and stability to its members and greater glory to the group. The most important clan members to any dwarf are the members of one’s immediate family, because the instinctive
parents rightfully think of their children as the greatest legacy they can leave the clan, and they raise them with the same care and attention to detail that they give to the items they create. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with placards and sent away. Only the rejected cultists know where Haayon’s camp is. Haayon’s Camp The giant’s band has gathered at a hilltop ruin in the hills overlooking Jundar’s Pass, where the road
listener. He is committed to forcing any newcomers to join his group. Such initiates must subject themselves to his judgment. If the adventurers refuse, Haayon says, “Consent isn’t necessary for judgment
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild There’s power in groups. One bee’s a pest, but nobody messes with the swarm.
Tasha
Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
represent guild patrons. A guild could even embody a more sinister group, such as one that deals in terrifying wares like deadly monsters, dangerous knowledge, or souls. Roll or pick from the Guild Types
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table to determine what sahuagin forces linger there. The sahuagin throughout the fortress fight to the death, though the last surviving sahuagin of every group will attempt to escape to raise the
party earns during their incursion. If the group caused particular damage to the sahuagin fortress on their first visit, feel free to grant them a discretionary 5 to 15 victory points based on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
make a DC 17 Dexterity (Stealth) group check to evade the dragon’s gaze, doing so on a successful check. On a failed check, the dragon notices the characters and begins circling their location
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
westernmost of the great poleis of old, it became associated with sunset, and therefore, with Heliod. A magnificent shrine to the sun god rose within the polis, and its priests, a group known as the Triarchy
community.
7 Convince a hero who’s fallen in love with a sea dweller to return home.
8 Raise a sunken city back above the waves while avoiding whatever now makes the place its home.
9