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Returning 35 results for 'compared rebuke grand to have realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they
were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
regulars or organized into elite strike forces for specific missions.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers
; they were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare
reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors
realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a
Monsters
Planescape: Adventures in the Multiverse
spell fails and has no effect.
Lightning Rebuke. When a creature within 120 feet of the hexton damages it, the hexton magically retaliates with an arc of lightning. The creature must make a DC 17
Dexterity saving throw, taking 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Lightning Rebuke", "rollDamageType":"lightning"} lightning damage on a failed save, or half as much
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and shrink down to miniature size to spy on their targets.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-minded—in the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand
the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were
Backgrounds
Sword Coast Adventurer's Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
. . . everyone . . . is . . . compared . . . to me.
7
I am horribly, horribly awkward in social situations.
8
I’m convinced that people are always trying to steal my secrets
Monsters
Planescape: Adventures in the Multiverse
the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand scale, while others unleash horrific experiments on the
while, baernaloths are disturbingly detached, observing their victims’ agony without emotion.A Baernaloth’s Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
information about their origins, their dispositions and behaviors, and their lairs — above and beyond what is written in the Monster Manual. To give every monster such grand treatment would require
spark your imagination! The lore in this chapter represents the perspective of Volo and is mostly limited to the Forgotten Realms. In the Realms and elsewhere in the D&D multiverse, reality is more
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure In the original adventure written for the Greyhawk setting, the Barrier Peaks lie northwest of the city of Hornwood in the Grand Duchy of Geoff. However, the spaceship could
ship’s inhabitants present a threat to northern Breland. Forgotten Realms. The Barrier Peaks are part of the Greypeak Mountains, a rugged mountain range west of Anauroch. The spaceship crashed east of the sleepy village of Orlbar.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
.
— Troy Denning, Death of the Dragon
Whether doughty warriors, idealistic young soldiers, or hard-bitten mercenaries, fighters are found everywhere in the Forgotten Realms. Even the most peaceful
lands have militia for protection against their enemies, and many great rulers in the Realms’ past were fighters of some sort. There are always opportunities for those who know how to handle themselves
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with a fetid purple radiance.
Elturel’s grand cemetery was once a beautiful memorial to those who had passed into the realms beyond. Picturesque flowers and grass framed the graves, statues, and
Grand Cemetery Before the characters search for Grand Duke Ravengard in Elturel’s cemetery, they should advance to 6th level. As the characters approach the cemetery, read the boxed text below to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Age Giants are long-lived compared to humans, though not as much as their semidivine ancestors. Their life spans generally correspond with their place in the ordning, with hill giants living about
comically out of touch with happenings in the wider world, keeping a store of knowledge about Humanoid realms and peoples that was already outdated when they learned it as children. The Ancient
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes they’ve defeated, displaying them as trophies.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the bone devil that is the site’s Grand Master. The characters must negotiate their entrance into the monastery, and from there to its treasury. Hidden within the treasury are notes from Kwalish’s
— 1980’s adventure module S3 for first edition AD&D — placed its titular mountains in Greyhawk, north of the Grand Duchy of Geoff and the Valley of the Mage. Depending on your campaign, you can set this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, planes, and possibilities. Travel between incredible realms is common, especially via portal-rich locales like Sigil and the Outlands (detailed in this book). Adventurers are likely to see multiple
. Power and Possibility. The planes are home to beings of phenomenal power, yet the smallest things make a difference. Although adventurers might seem insignificant in the grand scheme of the multiverse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Adventure Overview The holy city of Elturel has disappeared from the Forgotten Realms and descended into Avernus, the first layer of the Nine Hells. This event came about as the result of an infernal
After befriending a hollyphant named Lulu, the characters help survivors in Elturel, a city anchored by chains above the River Styx on the first layer of the Nine Hells, and search for Grand Duke
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
affairs of the lizardfolk in the interior. An elf illusionist bearing the Mark of House Phiarlan leads the smugglers and seems bent on stirring up trouble.
Forgotten Realms. Midway between Waterdeep
than simply lining their pockets.
Mystara. Saltmarsh stands on the border between the Grand Duchy of Karameikos and the Five Shires, just inside the edge of the Blight Marsh. The smugglers who use the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Grand Duke a few years ago. Apparently, Ravengard is missing. In his absence, the Flaming Fist has sealed the city’s gates to staunch the flow of refugees. No one is allowed in or out.
All of this
the bridge known as Wyrm’s Crossing, then to distant realms beyond.
Dozens of Flaming Fist soldiers are trying to control an angry mob of commoners eager to leave the city. Armed with only a vague
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Margrave Imran Rendulkar (human) Bone of contention between Keoland, Veluna, and Ket Geoff, the Grand Duchy of Grand Duchess Owena Blackthorn (human) Isolated fiefdom with a long history of battling
, and orcs that live in these mountains and their foothills are subjects of the realms that surround the mountain range, but they often band together to deal with greater threats on both sides of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
thirty feet tall, spreading enormous wings, crowned with fire and swinging a flaming scythe, Rakdos demands the spotlight. His every entrance is a showstopper. Sometimes after his grand entrance
can innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
grand-scale experiments draw on the resources of an entire laboratory, while others are a lone visionary’s labor of love. IN THE NAME OF MAGICAL SCIENCE!
Izzet laboratories buzz with creative and
, they thrive in their role as attendants to researchers.
Vedalken tend to be more focused, organized, and astute compared to their Izzet compatriots, and thus they often serve as leaders of projects in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
Reactions
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the
Warlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some of these warlocks associate with cultists devoted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they are found guilty they are dispatched to Malbolge to endure years of torment. That Glasya is both prison warden and the Nine Hells’ most notorious criminal is evidence that in the infernal realms
Material Plane. They have one critical advantage compared to their mortal contemporaries: Glasya’s knowledge of the law. She knew that in many cases, procedures that devils observed and obeyed as laws
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Noteworthy Sites Compared to its surroundings, Glorium is small and humble, nestled between glacial fjords, lofty mountains, and forested skerries. It boasts no inns or busy welcome centers, and when
townsfolk, the hags greet visitors with twisted smiles, their eyes always obscured by ominous horned headdresses. For a price, the hags can interpret the grand tapestry of fate on another’s behalf
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the future—however that grand future might come into being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
grand scale. Other holy days are important only to people particularly devoted to a single deity. Still others are observed by priests, who perform private rites and sacrifices inside their temples on
world of the Forgotten Realms uses the Calendar of Harptos, named after the long-dead wizard who invented it. Each year of 365 days is divided into twelve months of thirty days each, which roughly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Spellplague, the faithful toiled on through terrible times to complete a grand central temple for the good of the community and the glory of their god. The kindly clergy of this temple, dubbed the
in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rambling thicket of twisted roots, thorny vines, and sinuous creepers. This vegetation weaves together to form long tunnels, grand hallways, and enormous domes. Yarnspinner loves reading stories to
day, with fluttering butterflies and a riot of colorful flowers, the lands of the Summer Court mimic the trappings of courtly life in some realms of the Material Plane. The residents of this court wear
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
largely by how they perceive outsiders and how much of a threat those outsiders might pose. Hill Dwarves. Most of the dwarves on Oerth are hill dwarves. Compared to the mountain dwarves, they have a
painfully naive optimists who risk losing their precious works because of their overexposure to the outside world. Dwarves of the Forgotten Realms In an age long since passed into myth, the dwarves of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
a life of piracy, following in the enormous footsteps of Huzza, a hill giant in the world of the Forgotten Realms. The Boss Assignments table suggests the kinds of missions a giant boss might send