Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'compared relate group to her respond'.
Other Suggestions:
compared relate group to her response
compared relate groups to her resound
compared relate groups to her response
compared relate grasp to her resound
compared relate grasp to her response
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
Monsters
Fizban's Treasury of Dragons
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen. These phantom flames respond to the memories of the dead and re-create illusory scenes from the moments that haunt their souls. Visions in Fire As Soth moves through the catacombs, the
: Meeting. A Knight of Solamnia saves a group of elf travelers from ogre raiders. An elf woman falls into the knight’s arms. Behind him, the silhouette of a human woman turns and fades away. Disgraced. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Assignments Patrons are more than a resource for your group to draw on, they are also a responsibility. Some patrons might be eager to support your group, while others might prove more demanding
. Your group’s patron might occasionally come to you and give you an assignment. This can be an easy way to get into an adventure. Of course, it’s up to you how you respond to your patron’s demands, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The farmers can also relate details from the adventure’s background or about Cradlelace Lake if asked. Although the farmers can’t reward the characters with much in the way of wealth, they gift the
group a Heward’s handy haversack they had stashed with tools in a nearby shed. The first character to open it, however, finds that a crawling claw has gotten itself trapped within. It tries to escape as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler’s Response Allow the characters, in consultation with the village leaders, to determine how Vogler should respond to the mysterious army. Becklin, Cudgel, and Raven take the following
wants more information before acting. To further complicate the situation, Lord Bakaris joins the group mid-conversation, insulted that he hasn’t been involved in what are clearly important discussions
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
situations together. Each character has distinctive capabilities that complement those of the other characters. Venture Forth. Your character’s group explores locations and events presented by the DM. You can
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fates of those who perished during the razing of Bathalang Puno. The figures relate terrible ends like burning alive in their homes or being crushed by massive, falling tree limbs. After the
recitation of each grim fate, one of the forms bursts into flames and vanishes. After a minute, a voice from the haze asks each character, “Tell us. How did you die?” Characters who respond with a tragic tale
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
resemble those assigned by any other patron. Without a patron directing your assignments, your group is free to pursue its own goals, whether you’re seeking wealth, struggling against evil, pursuing a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place. Relate to the players any information appropriate to the polis and its culture from chapter 3. Additionally, while they make preparations, the characters hear one of the tales from the Polis
share why their character is remarkable or is destined for greatness. If the group comes to believe that fate has brought a band of extraordinary individuals together, feel free to encourage that thinking with signs or omens like those from earlier in the chapter.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
toward the southeast, and their trail is easy to spot. A small, stealthy group could follow the trail to the raiders’ camp and gather information. Governor Nighthill approaches the characters with a
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
toward the southeast, and their trail is easy to spot. A small, stealthy group could follow the trail to the raiders’ camp and gather information.
Governor Nighthill approaches the characters with a
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Long–short–short–short: “Is it safe?” (The ship initiates the exchange with this signal.) Short–long–short–long: “Everything safe.” (The smugglers respond with this signal.) Long–long–long: “Ready to
, after which the third signal flashes from the ship. It drops anchor and waits for the arrival of a boat from shore. A small group of smugglers approaches the ship in a rowboat. When it arrives, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Group Debriefing The meeting with Marshal Vendri takes place in a small meeting room. Read the following: Marshal Vendri has claimed a modest meeting room down the hall from the council chamber
at my side and the governor would still be alive.”
Let the characters respond to Lord Bakaris if they please. Soon after, Vendri invites him to leave, and the noble grudgingly complies. Afterward
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
governs the town of New Cyre by the sufferance of King Boranel, is planning a brazen act of secession, hoping to transform all of eastern Breland into a new Cyran realm, sources say. According to a group of
Boranel respond to this treachery? Will the nations come to the defense of the displaced prince? Will Oargev’s scheming result in all of eastern Breland being swathed in the same gray mist that consumed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might they throw themself into battle, perhaps recklessly or for too long? Record a default reaction on your character sheet so you can respond consistently when shocking events occur. Beyond this
, discuss with your group how much fear ties into the game’s rules. Would you prefer to keep frightful reactions narrative, or would you like to use game rules that present additional challenges and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that you can handle the task.”
Before you have any chance to respond, Omin drops a hefty bag of coins onto the table. “The pay is 500 gold dragons for the group, with a 20 percent commission going
other, they were ushered into the conference room as a group. If they came to Head Office separately, they were each brought in alone and asked to wait with the others, and have a chance to introduce
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters are selling, the Sacred Stone monks don’t want any of it. A group of strangers that knocks on the door is turned away. Insistent visitors are told, “The abbess doesn’t allow visitors to
raise the alarm. However, the cultists do respond aggressively to the sounds of fighting. When a fight begins in an area, check adjacent areas to see if any other monsters or villains are nearby. Then
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
roused the attention of another wicked group, the priests of Osybus. Unaffiliated with the cultists in Death House, the priests of Osybus are necromancers who steal souls to fuel their evil, life
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guarding pose, but doesn’t move or respond. Another earth elemental then emerges from the wall of the chamber and attacks, when it is destroyed, a second stoic galeb duhr appears. This summoning
succeeded, he knows they’re lying, and the deep gnomes’ attitude toward the party worsens. If the characters accomplish Gurnik’s task, they can make a DC 15 group Charisma check to improve the gnomes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild There’s power in groups. One bee’s a pest, but nobody messes with the swarm.
Tasha
Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
represent guild patrons. A guild could even embody a more sinister group, such as one that deals in terrifying wares like deadly monsters, dangerous knowledge, or souls. Roll or pick from the Guild Types
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
celebrating in hopes of a successful rite. They offer the characters food and drink, including a few sips from a small cask of brandy, and encourage the group to spend the night and witness the rite
respond to prolonged disturbances. Hc5. Fiddler’s Camp This bonfire is a little smaller than the others. An elf woman in robes plays a fiddle as two sprites dance around the smoke above the fire
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
game session, talk with the group about the best way to move forward in a way everyone can enjoy. Work to create a supportive environment where players can admit to being uncomfortable without fearing
boundaries. Beyond impromptu checks, once during a session, after a scheduled break, check in with the group and consider asking the following questions: What do your characters hope will happen? What do your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves must be to blame, the dragon engages them in a wider conflict, and the dwarves respond in kind. Even if neither side destroys the other, both will be severely weakened, after which the rival
memories of his past, especially events tied to lost kin, great deeds, or monumental failures. When dwarves drink in a group, this effect spreads among them. The clan might joyfully sing of triumph as they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
information. When it would be helpful for a group to know something about the setting, ask such characters to make an Intelligence check using the relevant skill, then share plot-relevant details if their
information and respond to questions from the party. If the characters miss an important detail, this NPC can reinforce details in a way books and recollected facts can’t.
Any one of these methods is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, groups of creatures might compete for resources. When these groups consist of sapient creatures, opportunities abound for the adventurers who enter those areas. Characters might ally with one group or
grimlocks to revolt against the mind flayers. Bring the NPC leaders of groups to life as described in the “Nonplayer Characters” section in chapter 3, fleshing out their personalities and goals. Then use those elements to decide how those leaders respond to adventurers.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
thing that could happen right now. Describe feelings of being watched. Hint that the characters are being hunted. Let characters respond to these stray thoughts. Sometimes these impressions should
regroup and rest, clues to adversaries’ weaknesses, and discoveries of actual treasure. To maintain character agency, avoid having strangers or allies of the group rescue characters from problems they got
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
minions, could constitute a fourth group if it took an active hand in events, but for now it is biding its time to see how events develop. Rezmir’s three-way alliance is unstable. The cultists
the operation. Dralmorrer Borngray is a member of the Eldreth Valuuthra, a group of elf supremacists dedicated to removing humanity from Faerûn. He longs for the age of great empires before humans