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Returning 20 results for 'compelling with regains'.
Other Suggestions:
completing with regains
Magic Items
Dungeon Master’s Guide
(see the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The orb has 7 charges and regains 1d4 + 3 expended
route. Dragon deities such as Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this property
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of another creature’s turn. The elder brain regains spent legendary actions at the start of its turn.
Break Concentration. The elder brain targets one creature within 120 feet of it with which
elder brain reaches out with tendrils of thought, compelling creatures to come to it so that it can feed on them.
When a mind flayer perishes, the elder brain’s servants feed its brain to their
Orb of Dragonkind
Legacy
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Magic Items
Basic Rules (2014)
property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
the orb might be hostile toward you for compelling them against their will. Once you have used this property, it can’t be used again for 1 hour.
Destroying an Orb
An Orb of Dragonkind appears
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on the life force of other creatures. All Consuming. Ixitxachitl hollow out coral reefs or other natural aquatic formations to create labyrinthine dens, often compelling aid from captured aquatic
)
WIS
13(+1)
CHA
7(−2)
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Ixitxachitl
Challenge 2 (450 XP)
Regeneration. The ixitxachitl regains 10 hit points at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on the life force of other creatures. All Consuming. Ixitxachitl hollow out coral reefs or other natural aquatic formations to create labyrinthine dens, often compelling aid from captured aquatic
)
WIS
13(+1)
CHA
7(−2)
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Ixitxachitl
Challenge 2 (450 XP)
Regeneration. The ixitxachitl regains 10 hit points at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you
direct route. Dragon deities such as Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds
the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you
direct route. Dragon deities such as Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds
the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has the following random properties (see the Dungeon Master’s Guide): 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The orb has 7 charges and regains
Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this property, it can’t be used again for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has the following random properties (see the Dungeon Master’s Guide): 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The orb has 7 charges and regains
Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this property, it can’t be used again for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Using Hulgaz in a Game Hulgaz is a compelling antagonist for groups that enjoy roleplaying and social encounters, especially if they might enjoy the prospect of making a deal with a devil. Though her
be used at a time and only at the end of another creature’s turn. Hulgaz regains spent legendary actions at the start of her turn.
Attack. Hulgaz makes one Claw attack.
Charm. Hulgaz uses
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Using Hulgaz in a Game Hulgaz is a compelling antagonist for groups that enjoy roleplaying and social encounters, especially if they might enjoy the prospect of making a deal with a devil. Though her
be used at a time and only at the end of another creature’s turn. Hulgaz regains spent legendary actions at the start of her turn.
Attack. Hulgaz makes one Claw attack.
Charm. Hulgaz uses
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
musings of the Dragon Queen?”
The facets of the sanctum’s walls reflect images of Tiamat’s eyes as she talks. Windfall regains 300 hit points but has the paralyzed condition due to Tiamat’s magic as
lair. Unless the characters provide a compelling reason to enter, Drekarvynix attacks them. The red dragon doesn’t pursue the characters back through the tunnel to Dragon’s Pride.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
musings of the Dragon Queen?”
The facets of the sanctum’s walls reflect images of Tiamat’s eyes as she talks. Windfall regains 300 hit points but has the paralyzed condition due to Tiamat’s magic as
lair. Unless the characters provide a compelling reason to enter, Drekarvynix attacks them. The red dragon doesn’t pursue the characters back through the tunnel to Dragon’s Pride.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flayer servants don’t bring meals directly to it, the elder brain reaches out with tendrils of thought, compelling creatures to come to it so that it can feed on them. When a mind flayer perishes, the
brain regains spent legendary actions at the start of its turn.
Break Concentration. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain breaks
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flayer servants don’t bring meals directly to it, the elder brain reaches out with tendrils of thought, compelling creatures to come to it so that it can feed on them. When a mind flayer perishes, the
brain regains spent legendary actions at the start of its turn.
Break Concentration. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain breaks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the elder brain reaches out with tendrils of thought, mentally compelling creatures to come to it so that it may feed upon them.
When a mind flayer perishes, the elder brain’s servants feed the
, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. The elder brain regains spent legendary actions at the start of its turn
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the elder brain reaches out with tendrils of thought, mentally compelling creatures to come to it so that it may feed upon them.
When a mind flayer perishes, the elder brain’s servants feed the
, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. The elder brain regains spent legendary actions at the start of its turn
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
.
Regeneration. The demodragon regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point
Actions
Multiattack. The demodragon makes two Bite attacks.
Bite. Melee Attack Roll
instead shed Dim Light.
Regeneration. The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Running Leap. With a 10-foot running start, the spawn can Long