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Returning 35 results for 'compels can'.
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Monsters
The Wild Beyond the Witchlight
Speak with Beasts and Plants. Amidor can communicate with Beasts and Plants as if it shared a language with them.Rapier. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
tears as faeries collect morning dew. Let me lift your spirits like a seed on the breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion
Monsters
The Wild Beyond the Witchlight
Amphibious. The knight can breathe air and water.
Speak with Frogs and Toads. The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The knight
":"slashing"} slashing damage.Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well.Croak of Charming
Monsters
Spelljammer: Adventures in Space
Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple
.
Hold Breath. The plasmoid can hold its breath for 1 hour.Multiattack. The plasmoid makes two Pseudopod attacks. It can replace one of those attacks with a Javelin attack.
Pseudopod. Melee Weapon
Monsters
Thieves’ Gallery
);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"thunder"} thunder damage.
Disorienting Words. Edgin magically taunts up to three creatures he can see within
spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
Monsters
Fizban's Treasury of Dragons
obsessed with treasure. Their greed compels them to gather any gold or gems they can. After taking this treasure back to their lairs, they gaze for hours on end at their glittering trinkets and golden
that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath.
As a universal effect of their experimentation, grafters become
Monsters
Spelljammer: Adventures in Space
glittering spores, a statuette resembling its former self, a chunk of ice, or a sponge shaped like a dodecahedron (DM’s choice).Magical Gift (1/Day). The chwinga targets a Humanoid it can see
takes shelter inside a rock, a bush, a tree, or a natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell, or other effect while it is magically protected in
Magic Items
Tomb of Annihilation
the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
Monsters
Mordenkainen's Fiendish Folio Volume 1
Limited Amphibiousness. The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.Multiattack. The crab folk makes two claw attacks.
Claw. Melee
","rollDamageType":"bludgeoning"} bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk
Monsters
Infernal Machine Rebuild
Amphibious. The thessalkraken can breathe air and water.
Freedom of Movement. The thessalkraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be
restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.Multiattack. The thessalkraken makes one bite attack and two tentacle attacks. It can replace each tentacle
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of this mask can channel its power to beckon Tiamat from her infernal realm, although she does so willingly—not because the mask compels her.
The Five Dragon Masks (with Wyrmspeaker Regalia)
, and gain their favor. This ability is crucial to keeping dragons aligned with the cult.
The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen.
The wearer
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of this mask can channel its power to beckon Tiamat from her infernal realm, although she does so willingly—not because the mask compels her.
The Five Dragon Masks (with Wyrmspeaker Regalia)
, and gain their favor. This ability is crucial to keeping dragons aligned with the cult.
The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen.
The wearer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the city—a ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Knight Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well. Bullywug Knight
Medium
11 (+0)
CHA
14 (+2)
Saving Throws Con +3, Wis +2
Senses passive Perception 10
Languages Bullywug, Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amphibious. The knight can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoid Explorer Wanderlust compels some plasmoids to explore the Astral Plane and visit different worlds of the Material Plane. Such an explorer usually travels light, keeping its possessions in a
Challenge 1/4 (50 XP) Proficiency Bonus +2
Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult. The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen. The wearer of this mask can channel its power to beckon Tiamat from her infernal realm, although
she does so willingly—not because the mask compels her. A dragon mask enhances a person’s ability to communicate with dragons of a particular color. If the wearer is exceptionally well versed in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge 6 (2,300 XP)
Actions
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in
a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bound to protect the crypt and can be summoned from anywhere in Avernus to fulfill his duties. He descends below ground to hunt down intruders and interrogate them, leaving the gorgons and chariot
outside. As Olanthius moves through the catacombs, he compels any ghosts he encounters to fight at his side. Any ghosts that the characters summoned from the urns in the funerary chambers (area C2
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
universal effect of their experimentation, grafters become obsessed with treasure. Their greed compels them to gather any gold or gems they can. After taking this treasure back to their lairs, they gaze
grow, giving it a thick layer of dragon scale armor that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath. As a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
experience painful — and potentially lethal — skin eruptions. Skum are bound to their aboleth master not just by their cursed state, but by a psychic bond that compels them to serve its every sinister
60 ft.
Challenge 5 (1,800 XP)
Abolethic Vassal. The skum is permanently charmed by its aboleth master.
Amphibious. The skum can breathe air and water.
Psychic Conditioning. The skum is immune
Compendium
- Sources->Dungeons & Dragons->Monster Manual
similar deals. They often dwell near ruins, seeking mysterious magic they can use to gain riches and influence. Lamias use magical illusions and enchantments to trick others into serving them. They
Pacts 1d6 The Lamia Compels the Bargainer To... 1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slay any who glimpse them or hear their baleful wails. Although any tormented soul can arise as a banshee, some elven communities particularly fear them and believe that those who hoard or destroy
torment influences its behavior.
Banshee Sorrows 1d6 Torment Compels the Banshee To...
1 Appear prior to a family member’s death.
2 Haunt the site where it was executed.
3 Lament
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal
magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. Abyssal Origins. Ghouls trace their origins to the Abyss
Ghoul Devourers of Flesh. Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ characters can be a source of inspiration for a Darklord. Consider a Darklord a sinister reflections of those characters. If you explore this connection, have your players create characters then
constantly refer to that person’s deeds and example” into “I’m obsessed with a hero of my faith, and I must become exactly like them so I can take their place.” The more unreasonable, the better
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one or more such creatures, its curiosity compels it to shadow them for a short time and observe them. If it takes a liking to a particular creature, a chwinga uses its cantrips to aid that creature
occasionally stow away on spelljamming ships or ride around on space guppies (described later in this book). Using its Magical Gift ability, a chwinga astronaut can bestow one of the following charms in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
when the vampire is destroyed. Only a wish spell or a deity can remove a death mark otherwise. The sarcophagus at the bottom of the pit is a 2,000-pound chunk of hollowed-out alabaster. Zorak
geas spell cast by Halaster compels Zorak to hunt down and destroy the creature bearing the death mark, singling out that target above all others. Zorak knows the exact location of the marked creature
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalkraken can breathe air and water.
Freedom of Movement. The thessalkraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of
movement to escape from nonmagical restraints or being grappled.
Actions
Multiattack. The thessalkraken makes one bite attack and two tentacle attacks. It can replace each tentacle attack with one use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(Intimidation) check compels the captive to reveal the following information: The group works for Daask, a criminal organization. The criminals were told to kill Coal via a letter sent by a Daask lieutenant
forces, the characters can still salvage the mission by bringing Coal’s corpse to Sergeant Vilroy, who calls in a favor and gets a member of the Blackened Book to cast a speak with dead spell on Coal’s corpse.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dungeon Master’s Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about
Ring of Winter defies attempts to magically locate it. Neither the ring nor its wearer can be targeted by any divination magic or perceived through magical scrying sensors. Frozen Time. As long as you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels
, Giant
Challenge 3 (700 XP)
Limited Amphibiousness. The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.
Actions
Multiattack. The crab
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers to arrive so they can extort money from them. 6a. Hall of Three Lords Statues. Standing atop stone plinths in the middle of the room, facing east, are three 6-foot-tall statues depicting male
staff can be repaired with a mending cantrip. The first time the intact staff is held, it wails, “Help! Thief! Criminal!” before its magic fades forever. If the wailing occurs here, the creatures in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Halfling Adventurer Who knows where a hero’s spirit will grow? Even the smallest seed can produce the mightiest tree.
— Elminster Aumar, Sage of Shadowdale
Everything about halflings, from
conventional wisdom and seek their fortunes in the wider world. Opinions vary on what compels some halflings to leave home and set off over the farthest hill to explore the unknown. The simplest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
contract offer from a powerful devil can arrive as a lesser devil. Demons generally have no regard for mortal souls and do not solicit them, but living creatures do have their uses. Groups of corrupted
the forces of good, but the combatants in the Blood War have no regard for collateral damage — and on the Material Plane, they can cause a lot of it. If agents of Asmodeus discover a thriving demon cult
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is the only advocate for change within the dwarven pantheon. He can inspire dwarves to seek shortcuts, normally frowned upon, but sometimes those methods turn out to be efficient techniques that
foes. Clangeddin encourages dwarf warriors to venture out of the stronghold in search of foes to defeat. He particularly hates goblinoids, giants, and dragons. He compels his followers to seek out and






