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Returning 35 results for 'compels will receiving'.
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Monsters
Spelljammer: Adventures in Space
ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Wanderlust compels some plasmoids to explore the
oozes that can alter their shape at will. Their amorphous bodies have a soft, malleable texture, and plasmoids can extrude up to five pseudopods, each one up to 5 feet long. They use their pseudopods
Monsters
Strixhaven: A Curriculum of Chaos
creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add 1d6;{"diceNotation":"1d6
one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
At will: druidcraft, spare the dying
1/day each: pass without traceWither Burst. When the
Monsters
Thieves’ Gallery
spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal only from people he believes deserve to lose both coin and face.
Edgin’s
Monsters
Spelljammer: Adventures in Space
spellcasting ability:
At will: druidcraft, guidance, pass without trace, resistanceChwingas that live in Wildspace usually dwell on habitable moons and asteroids, though they occasionally stow away on
fascinating. They puzzle over creatures that wear armor, carry weapons, use tools, and cook food. When a chwinga encounters one or more such creatures, its curiosity compels it to shadow them for a
Monsters
Strixhaven: A Curriculum of Chaos
pledgemage can touch one willing creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add
.
Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
At will: druidcraft, spare the dying
1/day each: death
Magic Items
Tomb of Annihilation
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
rumored to possess other properties that can be activated only by an evil being whose will the ring can’t break. Frost giant;Frost Giants have long believed that the ring can be used to
Monsters
Infernal Machine Rebuild
receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells
, requiring no components:
At will: detect thoughts
1/day each: command, hold personMultiattack. The neo-otyugh makes three attacks: one with its bite and two with its tentacles.
Bite. Melee Weapon Attack: +8
Warlock
Legacy
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Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Locking the Cage Sigil’s portals operate at the Lady of Pain’s will, as do the few permanent teleportation circles hidden among the city’s wards. Her influence stops spells and other features from
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Locking the Cage Sigil’s portals operate at the Lady of Pain’s will, as do the few permanent teleportation circles hidden among the city’s wards. Her influence stops spells and other features from
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the stones costs 1 gp for every five words in the message and takes one minute for every ten miles between the station and the destination. The gnomes at the receiving station will transcribe the
message; for an extra gold piece, they’ll have a courier deliver it to the intended recipient. Most large communities will have a message station, but small villages or frontier towns may not. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the stones costs 1 gp for every five words in the message and takes one minute for every ten miles between the station and the destination. The gnomes at the receiving station will transcribe the
message; for an extra gold piece, they’ll have a courier deliver it to the intended recipient. Most large communities will have a message station, but small villages or frontier towns may not. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your own Darklord, consider the relationship that will define their evil in your adventures: their conflict with your players’ characters. Just as a Darklord is the inspiration for a domain, players
. Opposite Reflections. For each favored personal characteristic, imagine and write down its opposite—specifically, a version that compels characters into conflict. For example, transform “I idolize a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your own Darklord, consider the relationship that will define their evil in your adventures: their conflict with your players’ characters. Just as a Darklord is the inspiration for a domain, players
. Opposite Reflections. For each favored personal characteristic, imagine and write down its opposite—specifically, a version that compels characters into conflict. For example, transform “I idolize a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pacts 1d6 The Lamia Compels the Bargainer To... 1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Disguise Self (can appear as a Large or Medium biped
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Test Completed Delivering the scroll to Wyhan is part of a test informing her which robed order of the Mages of High Sorcery might be a good fit for the character. After receiving the scroll, Wyhan
will join, based on the character’s alignment and whether they opened the scroll before delivering it. Don’t share this with the character immediately—Wyhan’s estimation comes up later in their
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal
attack roll it makes before the start of Edgin’s next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: friends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pacts 1d6 The Lamia Compels the Bargainer To... 1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Disguise Self (can appear as a Large or Medium biped
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal
attack roll it makes before the start of Edgin’s next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: friends
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Test Completed Delivering the scroll to Wyhan is part of a test informing her which robed order of the Mages of High Sorcery might be a good fit for the character. After receiving the scroll, Wyhan
will join, based on the character’s alignment and whether they opened the scroll before delivering it. Don’t share this with the character immediately—Wyhan’s estimation comes up later in their
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. This form of telepathy doesn’t allow the receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh’s innate spellcasting ability is Intelligence (spell save DC 12
). It can innately cast the following spells, requiring no components:
At will: detect thoughts
1/day each: command. hold person
Actions
Multiattack. The neo-otyugh makes three attacks: one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the council table. Dagult sits to her right, alongside a human female introduced as Elia (see below). The delegates discuss the raids in their various domains after receiving the characters’ report
their patrols and fortified their positions. Discovering the truth will lead the adventurers to “Neronvain,” part of “Chapters 11 and 12: Death to the Wyrmspeakers.” Setup: Metallic Dragons, Arise
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the council table. Dagult sits to her right, alongside a human female introduced as Elia (see below). The delegates discuss the raids in their various domains after receiving the characters’ report
increased their patrols and fortified their positions. Discovering the truth will lead the adventurers to ”Neronvain,” part of “Chapters 11 and 12: Death to the Wyrmspeakers.” Setup: Metallic Dragons, Arise
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. This form of telepathy doesn’t allow the receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh’s innate spellcasting ability is Intelligence (spell save DC 12
). It can innately cast the following spells, requiring no components:
At will: detect thoughts
1/day each: command. hold person
Actions
Multiattack. The neo-otyugh makes three attacks: one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the council table. Dagult sits to her right, alongside a human female introduced as Elia (see below). The delegates discuss the raids in their various domains after receiving the characters’ report
their patrols and fortified their positions. Discovering the truth will lead the adventurers to “Neronvain,” part of “Chapters 11 and 12: Death to the Wyrmspeakers.” Setup: Metallic Dragons, Arise
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the council table. Dagult sits to her right, alongside a human female introduced as Elia (see below). The delegates discuss the raids in their various domains after receiving the characters’ report
increased their patrols and fortified their positions. Discovering the truth will lead the adventurers to ”Neronvain,” part of “Chapters 11 and 12: Death to the Wyrmspeakers.” Setup: Metallic Dragons, Arise
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
odds. If you don’t act, then who will? Responsibility. You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. Oath Spells You gain oath
issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one or more such creatures, its curiosity compels it to shadow them for a short time and observe them. If it takes a liking to a particular creature, a chwinga uses its cantrips to aid that creature
following spells, requiring no material or verbal components and using Charisma as the spellcasting ability:
At will: druidcraft, guidance, pass without trace, resistance
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
odds. If you don’t act, then who will? Responsibility. You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. Oath Spells You gain oath
issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one or more such creatures, its curiosity compels it to shadow them for a short time and observe them. If it takes a liking to a particular creature, a chwinga uses its cantrips to aid that creature
following spells, requiring no material or verbal components and using Charisma as the spellcasting ability:
At will: druidcraft, guidance, pass without trace, resistance
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Roleplaying Nassius Ven RICHARD WRIGHT
After receiving affirmative answers from the party, Nassius hands the characters a dossier from Sawtooth Prison with an image of a smug, tough-looking male
delivery of the criminal, you’ll receive one hundred zinos and my gratitude, which I will convey to your guild leaders. Under no circumstances should you attempt to question Krenko yourselves.” If he is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
receiving that news, Vladimir ceased his advance and led his knights back to Argynvostholt. He realized that Strahd had already died and been damned to a hell of his own creation. With nowhere else to
, either. It can sense that the knights have been corrupted, and it reaches out to the characters, hoping they will help the knights find peace. If the characters retrieve the dragon’s skull from Castle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar earlier in this chapter). Kasimir will know when he touches the east sarcophagus in this area that he has found
Manual). After receiving the dark gift, the beneficiary gains the following flaw: “I am surrounded by hidden enemies that seek to destroy me. I can’t trust anyone.” South Sarcophagus. The vestige