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Returning 35 results for 'compete rather gaining to her reflecting'.
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Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Participating in the Games Characters who wish to participate in the Market Games need only show up at an event tent and ask to compete. The Market Games run several times throughout the evening. The
rules for the three Market Games appear in the sections that follow. Characters who win a Market Game gain 1 renown with the Dyn Singh Night Market’s vendors (see the “Gaining Renown” section). As
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The three city-states of the Sensa Empire—Anisa, Niba, and Tarikh—compete for Empress Inaya’s favor, hoping the empress will choose her heir from among their own royal families. This
son, Prince Simbon, to take charge of the rescue mission. Diara hopes to raise Simbon’s profile, thus gaining the empress’s attention and securing Simbon as her successor. Unfortunately, the Aurum Guild
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among giant kinds reflecting a cultural or geographical distinction rather than an inherent one. They might live in bands composed of multiple giant kinds or family groups of a single kind. Or giants of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
heat slams against you as an acrid smog rises to choke the air out of your lungs. The Darklake spreads out beyond a jumble of buildings and streets, reflecting the lights of countless fires burning
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
marriages, typically with a clan matriarch and several spouses of any gender. Powerful clans compete for prestige through formal dueling matches every few months. Umizu has few taboos around sexuality and
gender. Titles such as “daimyo” are gender-neutral, as are most names. Clothing varies by class status rather than gender—instead, people express their gender through perfumes. Bright citrus scents
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1st level. Rather than gaining experience points, a survivor increases in level whenever it makes sense for your adventure. When a survivor gains a level, it gains the benefits on the Survivor
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
crawl. If every player wants to get in on the companion action, it’s simpler for the characters to take turns as a creature’s caregiver, rather than running around adventuring with a menagerie.
For
level, those statistics might fluctuate if the characters in a party are different levels, reflecting that a more experienced caregiver is more adept at directing a companion.
Charmed Caregiver A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
campaign. Gaining Treasure Points Each character earns treasure points based on an adventure’s tier and its intended playing time: 1 treasure point is awarded for every 2 hours played in a tier 1 or
tier 2 adventure. 1 treasure point is awarded for every 1 hour played in a tier 3 or tier 4 adventure. As with the variant rules for gaining levels, this award is based on the adventure’s projected
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to possess the material goods in a stronghold’s hoard, and would much rather snatch up living treasure. Using its powers of deception, a green dragon might try to entice dwarves it encounters to ally
lifetime of crafting new items for the dragon’s treasure collection. Red Dragons. Even though dwarves and red dragons compete for the same terrain, they don’t come into conflict as often as they once
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of his older, smarter, stronger siblings, and insisted on being treated as their equal. He complained constantly of his endless hunger, but rather than hunt for himself, he snatched food from the
plates of his siblings and his parents.
This behavior caused many fights between Grolantor and his siblings, most of which Grolantor lost. Tales about Grolantor invariably end with his gaining yet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
world needs heroes to take up the cause. Nations compete on many levels—over economic dominance, political influence, territory, magical power, and more—each looking to maintain or improve its status
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
faerzress and bioluminescent fungi compete with shafts of white light that fall upon naturally formed shelves along the walls as well as a rocky mesa at the center of the cavern. Crudely formed ramps
something down in a small notebook.
The chamber is brightly lit, as if by sunlight. The sunlight is just a natural trick caused by crystal growths reflecting and amplifying the light of the bioluminescent
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rotation in the “Preparation” section know two guards are posted in the lobby, seven guards patrol the first floor of the vault, and no guards patrol upstairs. Rather than requiring you to track each
” section, roll a d6 instead of a d4, reflecting their increased ability to avoid the guards. If the characters spend more than 10 minutes in any room that’s part of the guard rotation, a guard
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
having a spell that’s superior to the usual version of a spell, reflecting their tight focus. An oracle’s version of augury might be able to predict outcomes up to a week in advance, as it’s hard to
functions. Such a divine caster is called an adept. Divine magic is a gift instead of a science, and adepts typically work on behalf of their faith rather than selling their services.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
theoretically working with (and perhaps overseeing) smaller franchises rather than working against them. You can ship your goods to any destination, and can assign staff to a city to which you ship goods
— solely to oversee the distribution of those goods, and certainly not to compete with rivals. Don’t cause too much trouble and Head Office will stay happy. Rank 4: Limited Extraplanar Your franchise
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
complications and rivals as part of downtime, but you don’t need to own that book to make use of these ideas. Rather, just remember that an Acquisitions Incorporated campaign is always about story. Each
, though. Other Acq Inc franchises all compete with the characters’ franchise, seeking to expand their own reach and impress Head Office. Governments, merchants, guilds, religious institutions, and noble
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Lairs Brass dragons prefer to make their lairs in hot, dry, rocky areas—desert canyons, caves beneath arid mesas, or ancient stone ruins. Brass dragons often compete with blue dragons
everything any other one is aware of.
Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the vaults of the Great Crag. If you’d rather use the Daughters as straightforward villains, they could be driven by a thirst for power or a desire to end humanity’s dominance over Khorvaire. Sora
before the armies of Droaam and agents of Daask make their move? A middle-of-the-road view is that the Daughters are motivated solely by Sora Teraza’s visions. They have no interest in gaining power
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
return with the spoils of war. The githyanki sky ships attack from above in the dead of night, gaining an instant advantage since communities on the surface rarely offer strong defenses against
of an organized defense. Because the githyanki strike to plunder rather than conquer, raiders linger over their target for no more than a few hours. By daybreak the attackers are gone, purposely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city. Becoming a vengeful warlord, Ras Nsi attempted to conquer Mezro with an undead army but was defeated. Rather than seek redemption, he sought revenge and was stripped of his god-given powers
horrible ritual to become a powerful yuan-ti malison — retaining his human head and torso and gaining a serpentine lower body. With Ubtao gone from the world, Ras Nsi and his new yuan-ti followers began
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
complex north of the village. The chapter concludes with the characters rescuing the villagers and gaining a quest that leads them to one of three locations: Bryn Shander, Goldenfields, or Triboar
King’s Thunder. Character Advancement Rather than have you track experience points, this adventure assumes that the characters gain levels by accomplishing certain goals. At the end of each chapter is a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
business practice activity. With treasure aboard, the ship is ready for the characters’ eventual return. Ongoing Story Rather than treating franchise tasks as isolated episodes, the DM can weave the story of
, training
Dungeon Master’s Guide (chapter 6): Building a stronghold, carousing, crafting a magic item, gaining renown, performing sacred rites, running a business, selling magic items, sowing rumors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-related, secrets are an important component of gaining leverage over others. Moreover, your successful franchise will eventually have many secrets of its own that you desperately need to keep quiet
the rhetorical question, “Would you rather be lucky or good at something?” Because no matter how good you are, you’ll eventually have the bad luck of facing off against someone who’s a whole lot
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a maximum of 20. (This is included above.) Blindsight. You have Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth
you these benefits. Climber. You gain a Climb Speed equal to your Speed. Jumper. You can determine your jump distance using your Dexterity rather than your Strength. Level 3: Steady Aim As a Bonus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to door, gaining brief entry into the celebrations in exchange for performing a song or a short play. All adopt the guises of fey beings and the supposed rulers of the Feywild, such as Queen Titania
courses in each ward, and the winners from each ward compete at the Field of Triumph. If you really want to see the wards come to life, this is the time. Pick your favorite, wear its colors, and cheer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
their treaty shattered, a death tyrant attacks the gate-town. 3 A frost giant jarl learns of the entrance to the World Tree within Serpent’s Rise. Rather than attack Glorium, he sets out to find the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
interrupts and orders all the characters to introduce themselves rather than first sharing her own name. If the characters speak about the ghost ship, Zisatta tensely reports that sightings of a ghostly
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court member’s philosophy. This earns the chosen person’s favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“civilized” folk for a short time — but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
order to free up the post for one of her rivals within the city. It is conflicts and schemes such as this that keep Yartar from gaining prominence in the North. If the town can overcome its internal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a sivak draconian and two baaz draconians (see appendix B for both stat blocks). Gaining Access. If the characters disguise themselves as Dragon Army soldiers, they can attempt to deceive the
adventurers are beneath her, so rather than pursuing them, she uses her Acid Breath once, then calls for any Dragon Army troops remaining in the camp to pursue the characters. Akhviri doesn’t follow the characters beyond the camp.