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Returning 35 results for 'compete replaced guild to her reflect'.
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Monsters
Waterdeep: Dragon Heist
. Hit: 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.Noska is a ruthless enforcer in the Xanathar Guild. A green slime in
Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow that attaches to the stump.Poison
Backgrounds
Guildmasters’ Guide to Ravnica
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Extracurricular Options (I-Z) Intramural Gymnastics Club Skills: Acrobatics, Performance Member: Zanther Bowen These graceful gymnasts work to hone their craft, and they compete against each other in
dazzling floor routines. Intramural Silkball Club Skills: Athletics, Intimidation Member: Javenesh Stoutclaw, Melwythorne, Tilana Kapule These hardy athletes train together and compete in the rough
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
membership, and quests the patron encourages adventurers to undertake. With the input of your DM, you can customize these patrons to reflect specific establishments in your campaign world or to serve
as a launchpad tailored for organizations of your design. For example, the guild group patron could represent the Harpers or the Zhentarim of the Forgotten Realms, the Clifftop Adventurers’ Guild in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
favorite guild, create a character from that guild. To reflect your character’s membership in a guild, you can choose the background included in the guild’s description instead of a background from the
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The three city-states of the Sensa Empire—Anisa, Niba, and Tarikh—compete for Empress Inaya’s favor, hoping the empress will choose her heir from among their own royal families. This
competition plays out in the cities’ gold mines as each city vies for wealth and economic influence. But the Aurum Guild, to which most of the miners belong, holds great power over the city-states as the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Noska Ur’gray Noska is a ruthless enforcer in the Xanathar Guild. A green slime in Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
of Waterdeep had once been home to the most powerful guild of thieves in the North: the Shadow Thieves. The Lords of Waterdeep smashed that guild, forcing its leaders to flee the city (the group
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Underbarons Four underbarons, each one equivalent to the master of a thieves’ guild, compete among themselves for greater shares of influence and income in the city. Despite their status as lords of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
series of such creatures. Like its predecessors, the beholder uses “the Xanathar” as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow, sailor for the Mark of Storms
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
don’t have many special privileges, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow
, you could take the noble background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this section make a big difference in setting your character apart from every other character. Consider
thieves’ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the city’s pashas, who sent him to far-off Icewind Dale to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, Runara invites the character to consider how their reaction to the zombies on the beach might reflect their destiny—or not. If the character talks to Runara after having completed one or more of the
Dragon’s Rest in search of a lost fortune supposedly secreted away on the island by a member of the Gilded Gallows. The thieves’ guild member in question is Tarak, who did in fact betray the guild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Their candles, oils, and glass are too regularly stolen or smashed. The Guild of Chandlers and Lamplighters makes a halfhearted attempt to repair the streetlamps at the start of each season, but for
. (Some say they draft pirates, but that is pure slander.) Frequent complaints arise that these women and men are more citizens of the sea than of the Dock Ward itself. But if they register with a magister and pay taxes, they are as welcome to compete as any long-term resident of Waterdeep.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
powerful monster 12 Mysterious, anonymous cabal 13 Contested leadership, open fighting 14 Cabal seized power openly 15 Doltish lout 16 On deathbed, claimants compete for power 17–18 Iron-willed but
Major trade center 8 Headquarters of a powerful family or guild 9 Population mostly wealthy 10 Destitute, rundown 11 Awful smell (tanneries, open sewers) 12 Center of trade for one specific good 13
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this chapter make a big difference in setting your character apart from every other character. Consider
thieves’ guilds in the city, and he ascended the ranks of the guild quickly despite his youth. Artemis became the favored assassin of one of the city’s pashas, who sent him to far-off Icewind Dale to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Green Dragon Treasures Green dragons relish gems and jewelry whose palettes reflect their chosen forest environments, favoring viridescent colors and bursts of floral brilliance. Many develop vast
jaguars, overgrown with misshapen cacti
10 A string of skulls riddled with too many eye sockets, their jaws replaced by carved gemstones
CYAN BLOODBANE
K’rshinthintl—commonly known as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vagabonds. Priests can provide spellcasting as well as information. Make note of merchants who might regularly interact with the adventurers and perhaps compete with one another for the party’s business
of adventure and intrigue to your campaign. Adventure Site A village harboring a secret cult of devil worshipers. A town controlled by a guild of wererats. A city conquered by a hobgoblin army. These
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
personal knight. That was the start of our friendship. He isn’t just kind; he’s warm and passionate, ever invested in the people of the city.
“A mages’ guild in a neighboring city used scrying spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
served by the Dungsweepers’ Guild — a fact that will be quite evident to your nose if you venture here. I don’t recommend that you spend any more time here than it takes to pass through from one gate to
the next. The Guild of Butchers operates several slaughterhouses, smokehouses, and leather-making facilities in the area — noisome operations that have been pushed out of the city proper. A word to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or power — preferably both — in as short a time as possible. The Harpers, the Lords’ Alliance, and the Zhentarim compete within the city. The local thieves’ guild, the Hand of Yartar, vies for a
larger piece of the action, but infighting has kept the guild from having much influence. Within the guild, a new and deadly group is flourishing, comprising ambitious young female thieves and assassins
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
party might launch a marketeering campaign (another new activity), only to discover that their branding has an accidental resemblance to the logo of an assassins’ guild. Complications are an
, though. Other Acq Inc franchises all compete with the characters’ franchise, seeking to expand their own reach and impress Head Office. Governments, merchants, guilds, religious institutions, and noble
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but
midnight sales and other promotions. Some celebrants and customers decorate themselves with gold dust and wear coins as jewelry. Guildsmeet (Tarsahk 7). On this holiday, guild members gather in their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
(see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lobby is hardly recognizable. The bank’s original tellers are gone, replaced by profiteers who skim a few coins off every transaction. They don’t keep their ill-gotten gains for long, however. The
characters to collect the debt and “rough him up a little bit.” She fails to mention the buyer is a cloud giant. 2 A death tyrant claiming to be the deceased founder of the Xanathar’s Guild on Toril hires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Consider featuring recurring elements such as these in your game: Community. Introduce a small group or community the characters can think of as their people, like a village, neighborhood, guild, or crew
. A break episode can be an opportunity for the characters to reflect on the events of the ongoing campaign, explore the nuances of the world, and further develop the relationships between them in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C10-C19) C10. Servants’ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
goats.
The two goats are harmless and will eat just about anything. The cook, a human named Karou Salafan (neutral good human commoner), was not replaced by the cultists because he knows fifty