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Returning 35 results for 'complete ready grave to her reflection'.
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Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
restores the target’s Charisma.
Horrific Reflection (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Horrific Reflection"}. The vargouille’s head mimics that of a
Monsters
Fizban's Treasury of Dragons
is renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of
Monsters
Fizban's Treasury of Dragons
renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or
Magic Items
The Wild Beyond the Witchlight
carnival are magically whisked about until everything is packed up and ready for travel, or unpacked and assembled. The watch has no effect on creatures, which can move about freely and safely while the
carnival is being set up or taken down. Once the process of packing up or unpacking the carnival begins, it can’t be stopped until the task is complete. When the watch is used to pack up or
Monsters
Fizban's Treasury of Dragons
renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or
Monsters
Fizban's Treasury of Dragons
renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or
Monsters
Fizban's Treasury of Dragons
renowned as an impartial judge who is equally ready to serve as jury and executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or
Backgrounds
Sword Coast Adventurer's Guide
were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse
assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
any chance to deal them any blow 7 An optimistic officer who believes that a new era of peace is just over the horizon, as soon as these few last military tasks are complete 8 A devout officer who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the target’s Charisma.
Horrific Reflection (Recharge 5–6). The vargouille’s head mimics that
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With the events of this episode complete, the characters attain 6th level! Leaving Lottie’s Palace behind, they can return safely to their borrowed battle balloon or mobile headquarters, ready to try to figure out where the Six might be conducting their ritual — and how to stop it.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragons killed during Onyari’s fall reshaped the land. The dragonnels avoid the characters unless Clystran is with them. Clystran respectfully lays out the dried meat he brought for the dragonnels and watches them from a distance. After an hour, he’s ready to return home, his errand complete.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters complete the challenges presented, they will be 9th level and ready to take on the challenges of the next adventures in this series: Sleeping Dragon’s Wake and Divine Contention.
Introduction If the characters played Dragon of Icespire Peak, they have already saved the area around Phandalin from many threats, large and small, and they are likely 7th level, ready for their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
never known defeat, and all who oppose him live in torment. By the time this adventure begins, the lich has gathered a hoard of secrets and is nearly ready to begin the Ritual of Remaking. Only the characters can stop Vecna’s evil plan.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Access it at DnDBeyond.com/games and you’ll find this quickplay adventure already set up—complete with maps, monsters, and tokens ready for your party to play. Want to make it your own? Use those same components (and any others in your collection) to forge entirely new adventures all in Maps VTT.
with sidebars that help you run the adventure. Now you’re ready to play D&D! Play On D&D Beyond
Bring your adventure to life with the Maps VTT, the official virtual tabletop for Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
left Mount Celestia and went to Elturel, where she rallied an army of warriors and trained them to fight in the Blood War. She promised them that when they were ready, she would lead them into battle on
behind them and never revealing their shameful retreat and betrayal. The Hellriders, as they were called, would wear this badge of shame to the grave.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you’re ready to begin the adventure: All of your hard work has come down to this—your fourth and final year as a student of magic at Strixhaven University. But as soon as you arrive on campus, it’s
wants to hurt us all.”
The rumor mill has apparently discovered the grave events that happened last academic term.
At this point, the characters might be waiting on the faculty to discover more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guild attack them, believing they have the stone. A clue left behind in the mausoleum leads the characters to an old windmill in the Southern Ward and a pair of grave robbers (encounter 10, “Converted
Windmill”). Fearing arrest, the grave robbers point them to a cellar complex under the Trades Ward (encounter 9, “Cellar Complex”). When the characters arrive, they find Losser surrounded by foes and
Compendium
- Sources->Dungeons & Dragons->Rrakkma
area with additional details. It is highly recommended, to get the maximum enjoyment out of this adventure, that you have six players ready to play each of the pregenerated characters. Due to the
adventurers complete a rest. The rrakkma can safely complete four short rests and still possibly achieve their objective. If they take a fifth short rest the Gith Capacitor is fully charged, and they fail to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete tale
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
them to put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
.
“Hello again,” she says. “I confess that I’m surprised at how well you have persevered. Your actions have significantly disrupted activity in the Doomvault. But the task is not yet complete
. You can enter through any black gate in the Temples of Extraction when you are ready.”
The characters can ask questions, but at best Syranna knows only a little more than they do. (You can use this opportunity to give out information you want the players to know before proceeding.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
final orrery component. If they failed to talk to Bracus and have not yet deciphered the book, see “Enter Flabbergast” in the next episode to bring them up to speed. When the characters complete the
have been watching how well you run the business, and your mission in Luskan is all anyone is talking about! Our license has been expanded to cover a broader territory around Phandalin! And even better, I’ve been crunching the profit statements, and I think we’re ready to expand this headquarters!”
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
them to put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells the complete
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
running this adventure, it’s best that the characters complete this event before the “Practice Makes Perfect” section. If the characters are reluctant, reinforce that the mascots are bound to
disperse eventually and that fulfilling Professor Sharpbeak’s request will become more difficult the longer they wait. When the characters are ready to act on Professor Sharpbeak’s request, move on to the description of Wiltroot Hall below.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull.
Success. If the characters end the threat posed by the drowned ones
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Create Undead 6th-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx
given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Create Undead 6th-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx
given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its
greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the world. Perhaps instead
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
. The circle leader helps the characters only after they complete Basidia’s quest, assigning one of its explorers to guide the characters to their destination.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
. When the last character reaches the bottom of the ladder, Madam Kulp shouts, “Ready? Go!” At this point, the characters should roll initiative. Finding Caterpillars. Four tut-krogh caterpillars hide