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Returning 35 results for 'complete resolve guild to her rules'.
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Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
Monsters
The Wild Beyond the Witchlight
on the politics of Prismeer.
Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see “Rules of Conduct” in chapter 2) to help the characters complete any
Monsters
Guildmasters’ Guide to Ravnica
the Azorius Senate. For decades, she worked in almost complete anonymity, her gifts unappreciated. But with the senate displaying an increased interest in the talents of precognitive mages, Geetra has
been given a more prominent position, which she has embraced with enthusiasm. She worries about the impact that her guild has on the rest of Ravnica but believes in her heart that she is helping the
Magic Items
Guildmasters’ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
Backgrounds
Baldur’s Gate: Descent into Avernus
No career criminal in Baldur’s Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or
only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Species
Spelljammer: Adventures in Space
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
containing 15 gp
Criminal Specialty
There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
races
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
able to hire members of the Carpenters’, Roofers’, and Plaisterers’ Guild to erect the structure. Moreover, the work will not be complete until members of the Guild of Fine Carvers and the Guild of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs. Live-Action Roleplaying Guild Skills: Animal Handling, Performance
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Running the Battle This quest is an epic battle involving hundreds of rival combatants. Use the following rules to resolve the conflict.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
turns in Initiative order. Step 3: Describe What Happens After the players describe their characters’ actions, it’s the DM’s job to resolve those actions, guided by the rules and the adventure you’ve
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Using These Rules Each of the book’s adventures includes Exams. Though each character might be a member of a different college at Strixhaven, the adventures assume that the characters take at least
one general education or interdisciplinary course together each year. It is this course that the Exam rules represent. Each Exam encounter has a Studying phase followed by a Testing phase. In general
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers complete a tense negotiation with a baron, forge a trade agreement with a guild of surly smiths, or safely navigate the Chasm of Doom, you might decide the characters deserve XP. As a starting
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
might receive a monstrous bodyguard or assistant (such as a bugbear, a kenku, or a wererat), who has secret instructions to kill the guild member if they fail to complete the assignment as ordered. The
Xanathar Guild Anyone can join the Xanathar Guild, which, despite its name, doesn’t have official guild status in Waterdeep. Before membership is granted, however, an applicant must pass a test that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Resolving Activities The description of each activity tells you how to resolve it. Many activities require an ability check, so be sure to note the character’s relevant ability modifiers. Follow the
steps in the activity, and determine the results. Most downtime activities require a workweek (5 days) to complete. Some activities require days, weeks (7 days), or months (30 days). A character must
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for traps detects the natural hazard with a successful DC 10 Wisdom (Perception) check. The characters can avoid the pit by staying within 5 feet of the walls. If a character falls into the pit, resolve the outcome using the quicksand rules in chapter 5 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
goldsmiths and jewelers. If the characters need a valuable object appraised or repaired, the Aurum Guild of Sensa can provide peerless experts. When the characters seek them out, they’re distracted
by a calamity. Royal Attendants. King Diara of Anisa has heard about the characters and hopes they might guide his directionless son Prince Simbon. When the characters arrive, the king asks the characters to help Simbon resolve the Goldwarren disaster.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Introduction This content is written for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for every creature and magic item that appears in the
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. With your DM’s permission and help, you can create new assignments for guild members to complete. Sample Guilds Guild Symbol Assignment Adventurers’ Guild Lit torch You send adventurers to track
Guildhall Level 17 Bastion Facility Prerequisite: Expertise in a skill
Space: Vast
Hirelings: 1
Order: Recruit
A Guildhall comes with a guild, for which you are the guild master. Choose the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the city it rules has a hand in almost every business deal across the region. The Mastermind archetype is the perfect way to represent an ambitious member of Greyhawk’s thieves’ guild. Willing to take
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thieves’ guild exerts power across the world. Nestled at the center of the Flanaess’s economic network, the guild and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Leveling Up Characters advance in level by completing quests, using the guidelines for leveling up in the Basic Rules. Regardless of the number of characters in the party, the rate of advancement is
as follows: Characters gain a level each time they complete a starting quest, until they reach 3rd level. Once they are 3rd level or higher, completing a starting quest has no effect on their level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll. 3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless
the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effects can apply penalties or bonuses to your attack roll. Resolve the Attack. Make the attack roll, as detailed earlier in this chapter. On a hit, you roll damage unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Practice Time Once the characters resolve the altercation with the amalgamated mascots, the party on the Rose Stage resumes. Before the characters leave the area, Rosie Wuzfeddlims (chaotic good
at the end of this week. As a student referee, Rosie is tasked with helping the characters learn the rules of Mage Tower and the game’s basic techniques. Further, as long as the entire party has not
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
effects can apply penalties or bonuses to your attack roll. Resolve the Attack. Make the attack roll, as detailed earlier in this chapter. On a hit, you roll damage unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.