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Returning 35 results for 'complete whisper radius'.
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complete whispers readies
Monsters
Quests from the Infinite Staircase
. Members whisper in the presence of outsiders and pepper their speech with lies, even obvious ones. Such behavior isnât rude among members, who view deceit as worthy of celebration, not
chastisement.Aura of Deception (1/Day). The champion emits an aura of ghostly illusions that fills a 10-foot-radius sphere centered on itself. While this aura is active, creatures have disadvantage on attack rolls
Monsters
Spelljammer: Adventures in Space
, the apparition sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Incorporeal Movement. The apparition can move through other creatures and objects as if they were
spectral copy of itself across a vast distance with the help of a deity or another powerful celestial entity. The apparition lasts only as long as its services are needed to complete the task at hand
Monsters
Fizban's Treasury of Dragons
amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity saving throw or take 13 (3d8
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
Monsters
Fizban's Treasury of Dragons
point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8);{"diceNotation":"4d8", "rollType
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
is contained within a sphere with a 1 mile radius. The orb is the sphereâs point of origin. The orb is destroyed after one use.
Air Orb. When this orb detonates, it creates a powerful windstorm
Monsters
Fizban's Treasury of Dragons
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on
Monsters
Fizban's Treasury of Dragons
actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
wide and high.
Starlightâs Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other
feats
complete a short rest;short or long rest.
You can whisper magical words in Ignan toward any nonmagical flames you can see within 30 feet of you that could fit within a 5-foot cube. As a bonus action, you
of the other requirements described in that optionâs text. Until the Circle spellâs casting is complete, you must maintain Concentration on the spell.
If a Reaction would trigger when a
. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell
feats
of the other requirements described in that optionâs text. Until the Circle spellâs casting is complete, you must maintain Concentration on the spell.
If a Reaction would trigger when a
. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell
Animate Objects
Legacy
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Spells
Basic Rules (2014)
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete
speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining
feats
of the other requirements described in that optionâs text. Until the Circle spellâs casting is complete, you must maintain Concentration on the spell.
If a Reaction would trigger when a
. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Flameskull Spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames erupt from the skull to complete its ghastly transformation. Flameskull
Tiny
, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Secrets and Discovery In the course of an adventure, the players and their characters will uncover information that was previously unknown to them. Make sure the information they need to complete the
just have a simple piece of information to convey, you can whisper to the player, pass a note to them, or send them a text or a direct message. KENT DAVIS A dungeon room offers plenty of details for adventurers to explore
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crystals in specific places to complete her ritual. If the characters find and sabotage the special crystals, theyâll disrupt Tereminiâs ritual. Get the Rod Piece Teremini is using a piece of the Rod of
Seven Parts as part of a ritual that would permanently shroud the vault and a 1-mile radius around it in magical crimson moonlight. The characters need to disrupt Tereminiâs ritual before they can retrieve the rod piece. They can then return to Sigil.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rays from its eyes and dreadful spells called up from the dark recesses of its memory. Dark spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames
erupt from the skull to complete its ghastly transformation. Legacy of Life. A flameskull only dimly recalls its former life. Though it might speak in its old voice and recount key events from its past
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, the servant continues to follow that order until its task is complete. When the creature drops to 0 hit points, it reverts to its original form, and any remaining damage carries over to that form. At
)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circleâs wisest members preside as the chief priests of their communities. Level 3: Circle
of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere centered on that point. Each creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages understands the languages of its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically
10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on a DC 15 Dexterity saving throw or take 13 (2d12) radiant damage and be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. Animated Object Statistics Size HP AC Attack Str Dex Tiny 20
surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
entity. The apparition lasts only as long as its services are needed to complete the task at hand; then it fades away, never to return. Starlight Apparition
Medium Celestial, Typically Neutral Good
, the apparition sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Incorporeal Movement. The apparition can move through other creatures and objects as if they were
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-mile radius of the dragonâs lair
3 A life-sized basalt statue of a fierce knight, weapon raised to strike, which might be the preserved form of an actual knight turned to stone
4 The
from the fountain
6 A statue of the red dragon with gemstones for eyes
7 A detailed, life-sized elf skull cast in precious metal
8 A game board and a complete set of pieces, all carved
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. Animated Object Statistics Size HP AC Attack Str Dex Tiny 20
surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
from your gameâs world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isnât to overdo it. Props can be nice to have, but shouldnât become chores to
and whisper during tense or conspiratorial moments. Allow yourself to sound uncertain, correct yourself, or pause as if you heard something outside. Ask players, âAre you sure?â Engaging with the suspenseful atmosphere you want to create helps bring it into being around you.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphereâs point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
determine its creature type.
Actions
Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or
range 60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 11 (2d10) poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
transported to another plane. After the transfer is complete, at least one anarch must always attend the citadel to maintain its form and shape as well as to utilize the chaos-stuff within. When a citadel is
, the affected area can have a radius of between several hundred feet and several miles. Birds avoid flying over or near it, other animals flee the area, and plants in the vicinity wither and die
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creature sees the mosaics in their complete, original formsâresplendent in gold and shades of royal purple. If that creature touches any of the images, it hears the name âOrestesâ whispered in its mind
holds Solt, who was born Returned. Crypt D holds Gathus Gadus, who could whisper anyone and anything to sleep. Crypt E is empty. The name on the sarcophagus is violently scratched out, and the engraved
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circleâs wisest
a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) force damage.
Firestorm Tattoo (Recharge 5â6). Prisoner 13 magically unleashes flame from the tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area
finger. The runes on her fingers, known as the keystone tattoo, form the key to the vault in Gauntlgrym. The characters must acquire this key to complete their mission (see âAcquiring the Keyâ below
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and explodes on impact. Any creature within a 15-foot-radius sphere centered on the point of impact must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as
.â Will you help defeat Murgaxor? âNo.â N6. Fortress Khelvor the daemogoth eagerly anticipates
the suffering that will occur when
Murgaxorâs ritual is complete Little remains of the once-proud fortress
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
) force damage.
Firestorm Tattoo (Recharge 5â6). Prisoner 13 magically unleashes flame from the tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area
finger. The runes on her fingers, known as the keystone tattoo, form the key to the vault in Gauntlgrym. The characters must acquire this key to complete their mission (see âAcquiring the Keyâ below
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
in the service of righteousness or in defiance of wickedness A Blessed Ki-rin Shrine Blessed Radiance Effects d100 Effect 01â06 Golden light fills a 20-foot-radius, 40-foot-high cylinder
-radius sphere centered on one random creature in the region. Each creature in the sphere that isnât undead regains 3d6 hit points. Each undead creature in the sphere takes 3d6 radiant damage. 13â18
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whisper a harsh word about him. Groak wants to be seen as a visionary and a romantic, and he loves to hear stories of the outside world. However, he threatens anyone who dares to question his inflated self
attempting the check. THE GREAT RITUAL
Once the Great Ritual is complete, King Groak expects Nangnang to materialize and speak words of love, praise, and reassurance to him. Fearing that the ritual






