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Returning 35 results for 'complete world raids'.
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Monsters
Vecna: Eve of Ruin
;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Undying"} years. Vecna’s new body appears within 100 miles of where he was slain. When the new body is complete, Vecna regains all his hit
: Vecna, the Undying King. Vecna, the Whispered One. Vecna, the Lord of the Rotted Tower. But Vecna had humble beginnings on the world of Oerth, where an order of wizards used him as a bootblack and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Stunning Shriek
vargouille along for the ride, attached like a tick. The precautions a mortal takes to control a summoned demon rarely account for a stowaway, enabling the vargouille to escape into the world.
Vargouilles
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
reach, and only those mortals who have the tenacity to complete the daunting journey to a ki-rin’s lair can prove themselves worthy of speaking with its occupant. Many of those who do end up
Backgrounds
Sword Coast Adventurer's Guide
assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
world.
Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
Species
Spelljammer: Adventures in Space
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods, debased their flesh by
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
wood survive until springtime.
In a firbolg’s eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
point where they prefer animal form to their natural form.
Preserve the Balance
For druids, nature exists in a precarious balance. The four elements that make up a world—air, earth, fire, and
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
spread across the world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
races
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Metallic Dragons The good dragons of Faerûn hear the Draakhorn’s call and know what it portends. With the fate of the world hanging in the balance, the good dragons will take action to oppose the
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Metallic Dragons The good dragons of Faerûn hear the Draakhorn’s call and know what it portends. With the fate of the world hanging in the balance, the good dragons will take action to oppose the
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Karkolohk A goblin prison-fort clings to an icy crag in the rocky, wind-blasted western foothills of the Spine of the World. From this ramshackle mountain roost, the goblins launch raids against
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Metallic Dragons The good dragons of Faerûn hear the Draakhorn’s call and know what it portends. With the fate of the world hanging in the balance, the good dragons will take action to oppose the
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Metallic Dragons The good dragons of Faerûn hear the Draakhorn’s call and know what it portends. With the fate of the world hanging in the balance, the good dragons will take action to oppose the
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Metallic Dragons The good dragons of Faerûn hear the Draakhorn’s call and know what it portends. With the fate of the world hanging in the balance, the good dragons will take action to oppose the
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Metallic Dragons The good dragons of Faerûn hear the Draakhorn’s call and know what it portends. With the fate of the world hanging in the balance, the good dragons will take action to oppose the
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Preserve the Balance For druids, nature exists in a precarious balance. The four elements that make up a world — air, earth, fire, and water — must remain in equilibrium. If one element were to gain
power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Preserve the Balance For druids, nature exists in a precarious balance. The four elements that make up a world — air, earth, fire, and water — must remain in equilibrium. If one element were to gain
power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Preserve the Balance For druids, nature exists in a precarious balance. The four elements that make up a world — air, earth, fire, and water — must remain in equilibrium. If one element were to gain
power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Preserve the Balance For druids, nature exists in a precarious balance. The four elements that make up a world — air, earth, fire, and water — must remain in equilibrium. If one element were to gain
power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Karkolohk A goblin prison-fort clings to an icy crag in the rocky, wind-blasted western foothills of the Spine of the World. From this ramshackle mountain roost, the goblins launch raids against
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Introduction This content is written for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for every creature and magic item that appears in the
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Introduction This content is written for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for every creature and magic item that appears in the
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
expect other creatures to pay them deep respect, if not complete deference. This attitude might grate on others, but it arises from a seed of truth. Few know of the tritons’ great victories over
under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Severin’s Triumph Severin’s plan to bring Tiamat back to the world has been set up in five distinct stages: Assemble a treasure hoard worthy of Tiamat. Gather an army of dragons and other evil
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Severin’s Triumph Severin’s plan to bring Tiamat back to the world has been set up in five distinct stages: Assemble a treasure hoard worthy of Tiamat. Gather an army of dragons and other evil
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
expect other creatures to pay them deep respect, if not complete deference. This attitude might grate on others, but it arises from a seed of truth. Few know of the tritons’ great victories over
under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Severin’s Triumph Severin’s plan to bring Tiamat back to the world has been set up in five distinct stages: Assemble a treasure hoard worthy of Tiamat. Gather an army of dragons and other evil
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
are under no obligation to complete it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Most of the notices on the job board are written by members of the
Leilon Point report aquatic humanoids making small but frequent raids on the area. They’re killing farmers and burning Leilon’s food supply. Kill or rout the raiders, then return to the town council
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the caldera of the Well of Dragons. Sacrifice the prisoners while performing the ritual that guides Tiamat from the Nine Hells to the world. The first three stages of Severin’s plan are complete. Stage
Severin’s Triumph Severin’s plan to bring Tiamat back to the world has been set up in five distinct stages: Assemble a treasure hoard worthy of Tiamat. Gather an army of dragons and other evil
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
are under no obligation to complete it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Most of the notices on the job board are written by members of the
Leilon Point report aquatic humanoids making small but frequent raids on the area. They’re killing farmers and burning Leilon’s food supply. Kill or rout the raiders, then return to the town council
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblin raids is a tragedy for some, but the event provides an opportunity for the wilderness to grow up and make the land fertile again, which in turn provides new challenges for those who would
return to tame it. The creed of Silvanus dictates that nature’s glory must be preserved not merely because nature is beautiful, but because wild nature is the true state of the world. Its expanses refresh