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                        Returning 35 results for 'completed whispers remain'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     curse to you. As long as you remain cursed, you’re unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body
                                                
                                            
                                                
                                                    , continuously hearing whispers that call for you to join them. Whenever you finish a long rest while cursed, you must make a DC 11 Charisma saving throw. On a failed save, your soul is drawn from your body and
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60 feet of her. The target must
                                                
                                            
                                                
                                                    .
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
                                                
                                            
                                                
                                                     a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility is the best possible
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
                                                
                                            
                                                
                                                    , creating one or more of the following effects:
Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
                                                
                                            
                                                
                                                     dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
                                                
                                            
                                                
                                                     ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     seeing the deepest places in the ocean.
8
I find I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation
                                                
                                            
                                                
                                                     rather than acting in haste. (Good)
Deep Dragon Spellcasting
Age
Spell Save DC
Spells Known
Young Deep Dragon;Young
14
command, dissonant whispers, faerie fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     people—as long as they remain unaware of my true nature. 
   Deep Dragon Ideals    d6 Ideal 
     1  Understanding. True power comes from the ability to discern other creatures’ motivations better
                                                
                                            
                                                
                                                     out what that might be rather than acting in haste. (Good) 
   Deep Dragon Spellcasting    Age Spell Save DC Spells Known 
     Young  14  command, dissonant whispers, faerie fire 
   Adult  16
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
                                                
                                            
                                                
                                                     Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
                                                
                                            
                                                
                                                     Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Kalaman military honorably discharged; they’ve completed the terms of their involvement with Kalaman’s defenders (as set forward in chapter 4). Characters who accept this honorable discharge are rewarded
                                                
                                            
                                                
                                                     with platinum medallions bearing the symbol of Kalaman worth 2,500 gp. Characters who choose to remain a part of Kalaman’s army receive the same medallion and are granted a new title: Knight of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     originally created the Radiant Citadel. Their travels took them across perilous planes and to distant worlds, and many died or gave up in despair. Only a quarter of the heroes who set out completed
                                                
                                            
                                                
                                                     Radiant Citadel” at the end of this book). This success has prompted new rumors in the Court of Whispers about the twelve civilizations still missing and how they might be found.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     originally created the Radiant Citadel. Their travels took them across perilous planes and to distant worlds, and many died or gave up in despair. Only a quarter of the heroes who set out completed
                                                
                                            
                                                
                                                     Radiant Citadel” at the end of this book). This success has prompted new rumors in the Court of Whispers about the twelve civilizations still missing and how they might be found.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     that remain linger in the shadows of their ancestors’ wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed. Then came the Dragon Armies
                                                
                                            
                                                
                                                     have joined the enemy en masse. Whispers also speak of winged doom, wild reports of riders on dragonnels—and I dare imagine worse.
 I don’t yet understand the shape of our enemy. Their motivations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     conquered the wilds and founded great civilizations. Bronze is still the most used metal on Theros—and will remain so, at least until Purphoros decides that more than a few are ready for the secret
                                                
                                            
                                                
                                                    . Delighted with the innovation, Purphoros waited until Chersio completed and lit her substructure furnace. When she did, the god returned warmth to the entire world. Today, an autumnal festival called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
                                                
                                            
                                                
                                                     best to remain at least one hundred feet away from them, the sahuagin immediately attack. Otherwise, they follow and watch from a distance, allowing the characters to spring any potential traps or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     number of meenlocks in the village, depending on the number of characters and their abilities. As the party makes its way through the village, the meenlocks try to remain unseen as they begin to
                                                
                                            
                                                
                                                     corner of their eyes, but when they turn to look, nothing is there. A voice whispers indistinct words in their ears. A terrified shriek splits the air. Shadows follow the characters, stretching out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     throughout the many ages. This sinister force — the Elder Elemental Eye — is well hidden in Faerûn. Individuals remain susceptible to its call: those lured by the promise of power, those who know only
                                                
                                            
                                                
                                                     hate in their hearts, those whose minds are broken and therefore open to insinuation and dark whispers. These are the servants of Elemental Evil, and they can cause immeasurable harm if they aren’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
                                                
                                            
                                                
                                                     to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Talenta Halflings The halflings who migrated across Khorvaire in the company of humans ended up looking very human in dress, manners, and customs. Their cousins who remain in the Talenta Plains could
                                                
                                            
                                                
                                                     by a foreign enemy, spurring you to travel the wider world in search of information and revenge. You might be guided by the spirits, who send you whispers and visions that lead you on your adventures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     wizards working in the Forge of Spells (area 15), most of whom were humans from nearby cities. The furnishings are all human proportioned. Roleplaying Mormesk Mormesk speaks in grave whispers. When the
                                                
                                            
                                                
                                                     handful of magically preserved tomes remain on the shelves. Most are just histories, but one has a map sewn into its cover. The map’s presence can be discerned with a successful DC 12 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature
                                                
                                            
                                                
                                                     Skies. The skies above a crystal dragon’s lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     capital of Aerenal, the seat of the Sibling Kings, and the center for commerce and diplomacy between the elven families, who otherwise remain isolated in their own city-states. Foreigners are encouraged
                                                
                                            
                                                
                                                     remarkable beasts—remain in Aerenal.
 Aerenal’s Influence in Khorvaire In Khorvaire, you might…
 
   The
 Sharn Inquisitive
 Nightlife of the walking dead
 The port city of Pylas Talaear is a place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
                                                
                                            
                                                
                                                     citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
 She has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . 4 You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus. 5 As a child, you
                                                
                                            
                                                
                                                     wizard spell list.  Psionic Spells   Sorcerer Level Spells   1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evard’s black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
                                                
                                            
                                                
                                                     citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
 She has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giantkind: dragons. This act might be enough to restore the ordning as it was, or the future of the ordning might remain an open question in your campaign. Once Iymrith is defeated, the storm giants are
                                                
                                            
                                                
                                                     when they begin each chapter. Once they reach 9th level, they don’t advance to 10th level until they’ve completed the goals in both chapters 10 and 11. Of course, you can ignore these milestones and track XP as normal.  Figure 0.1: Adventure Flowchart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     cakes. If the participants completed both tasks in 6 rounds or fewer, the shrimp cakes are made in record time. Characters who participated in the challenge gain 1 renown with the Dyn Singh Night
                                                
                                            
                                                
                                                     Market’s vendors. If the challenge took longer than 6 rounds, Sid’s crew and the audience remain in high spirits as they eat the delicious shrimp cakes, but the characters gain no renown. As Sid thanks the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     endeavor for long. Tu’narath is littered with half-built sculptures, partially completed frescoes, and other unfinished works of all sorts. The githyanki simply abandon personal projects that bore them
                                                
                                            
                                                
                                                    , and every such endeavor they undertake ends in this manner. A Blade Kept Sharp Despite the decadent lifestyle the githyanki indulge in, they remain in fighting shape. All are required to attend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body. Beyond Redemption. When a ghost’s unfinished business is completed, it can rest
                                                
                                            
                                                
                                                     retreat back into the darkness, where they remain until night falls again. Undead Nature. A specter doesn’t require air, food, drink, or sleep. Specter
 Medium undead, chaotic evil
 Armor Class 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     unnaturally cold. As you step onto the flagstones, a voice from nowhere whispers:
 “Who is dead but cannot die, the Lord of Bones, whose embrace is patient but sure?”
 A detect magic spell reveals that
                                                
                                            
                                                
                                                     1d4 + 1 rounds. The cultists in area E5 remain where they are but begin their summoning chant. Treasure. The cultists carry 170 gp and 105 ep in loose coins, as well as five potions of healing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
                                                
                                            
                                                
                                                     place in Baldurians’ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Ignatius remain at the ranch, doing their chores. Watson patrols the pasture, watching the livestock. When the characters question these innocent Nettlebees about the events, their terror and anger are
                                                
                                            
                                                
                                                     found it open. The massive fieldstone that once stood in the archway had been sundered, and the halls were limned in flame. Watson heard terrifying whispers from the darkness. When he conveyed what he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     alarming or threatening manner, she hastily whispers, “Don’t be frightened. We’re on the same side.” Ezmerelda is hunting Strahd, but her efforts to corner the vampire have so far been thwarted, and she
                                                
                                            
                                                
                                                     the way, he declines. If the characters ask for directions, he tells them whether they need to ascend, descend, or remain on the level they’re at. If they attack him, he fights to the death. Otherwise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
                                                
                                            
                                                
                                                     place in Baldurians’ fears, their faiths currently have only the shallowest roots in the city. Followers of the Dead Three have done more to incite dread than faith. As a result, their numbers remain
                                                
                                            
                                        





