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                        Returning 35 results for 'completely with reach'.
                    
                
                        
                            
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                                        complete with race
                                    
                                
                                    
                                        completely with race
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     attacks.
Scimitar. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType
                                                
                                            
                                                
                                                    ","rollAction":"Shortbow","rollDamageType":"poison"} poison damage.Salida is 5 feet 4 inches tall and 120 pounds. She is fit and completely looks the part of a seasoned explorer. Her garb covers up the
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing
                                                
                                            
                                                
                                                     was able to resist and withstand all ten of the beholder's eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his "divine master."
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     attacks.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType
                                                
                                            
                                                
                                                    , but these parts are transparent enough that the churning vapors of the hulkâs substance are visible inside. Wisps of cloud constantly leak from the creature, as if it might dissolve completely
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ":"Bite"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation
                                                
                                            
                                                
                                                     Tentacle"} to hit, reach 20 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType":"damage", "rollAction":"Root Tentacle", "rollDamageType":"bludgeoning"} bludgeoning damage, and if the target
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     slam attacks.
Slam. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Slam"} to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5","rollType
                                                
                                            
                                                
                                                    );{"diceNotation":"2d10","rollType":"damage","rollAction":"Smoke Cloud","rollDamageType":"fire"} fire damage. The cloud lasts until the end of Maegeraâs next turn. Creatures completely within the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10
                                                
                                            
                                                
                                                    ","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6
                                                
                                            
                                                
                                                    ", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Desiccating Breath
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType
                                                
                                            
                                                
                                                    ":"1d20+12", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType
                                                
                                            
                                                
                                                    ", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing
                                                
                                            
                                        
                                                    Total Cover
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    A target with total cover cannot be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle.
                                                
                                            
                                        
                                                    Death Tyrant
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     place in the initiative order and animates at the start of its next turn, provided that its body hasnât been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
                                                
                                            
                                                
                                                    ","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Total Cover A target with total cover can't be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Total Cover A target with total cover canât be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , so itâs common for some huts to be packed at night while others sit completely empty. Eight giant frogs hop randomly among the huts or sit silently in the pools of standing water. These creatures
                                                
                                            
                                                
                                                     were raised from tadpoles by the bullywugs and donât bother them, but they attack anyone else who carelessly wanders within reach of their 15-foot-long tongues.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Famous Story Is there one story that hangs over your groupâs head, for good or ill? Maybe it sets a high bar you might never reach again, or ensures youâll never write a story of a different kind
                                                
                                            
                                                
                                                     ironclad proof look shaky. 4 Scandal. You reported on a massive scandal that completely upended the local political scene. 5 Buried Headline. You almost broke a story, but then received a threat or bribe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     tired, so itâs common for some huts to be packed at night while others sit completely empty. Eight giant frogs hop randomly among the huts or sit silently in the pools of standing water. These creatures
                                                
                                            
                                                
                                                     were raised from tadpoles by the bullywugs and donât bother them, but they attack anyone else who carelessly wanders within reach of their 15-foot-long tongues.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     1 foot per hour until the tunnels are completely flooded. However, chipping away at any of the cracks causes more of the ceiling to collapse, doubling the amount of water pouring into the complex but
                                                
                                            
                                                
                                                     also revealing a diverted underground river that is the source of the water. Once the water level rises to the ceiling, the flow is slowed and the characters can swim upward for 30 feet to reach the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
 This car is completely flooded, and magic
                                                
                                            
                                                
                                                    . The aquarium can be slowly drained by removing a fist-sized plug near the base of the carâs portside wall. As an action, a character within reach of the plug can try to pull it out, doing so with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , fighting for their lives as the Abyss warped them completely, transforming them into hulking, evil monstrosities. Thus, the first merrow were born. Coastal Bullies. Whenever an opportunity presents
                                                
                                            
                                                
                                                     breathe air and water.
 Actions
 Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
 Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     start of each of the creatureâs turns, it sinks another 1d4 feet. As long as the creature isnât completely submerged in quicksand, it can escape by using its action and succeeding on a Strength check
                                                
                                            
                                                
                                                    . The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand canât breathe (see the suffocation rules in the Playerâs Handbook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     attack and two Root Tentacle attacks.
 Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) acid damage.
 Root Tentacle. Melee Weapon Attack
                                                
                                            
                                                
                                                    : +8 to hit, reach 20 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled in this way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     structures joined together by a stone bridge. A narrow, winding path corkscrews up the mountainside to the smaller of the two structures, and appears to be the only safe way to reach it by land. Itâs an
                                                
                                            
                                                
                                                     spell, sounds of combat in areas not completely sealed off from the outside by doors, or a whisper in the dragonâs ear. If the dragon realizes intruders are near but canât determine their whereabouts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     strictures, one they opposed or were an outsider in, or something completely unknown or alien to them? While a domainâs culture might take inspirations from fantastical or historical examples, remember
                                                
                                            
                                                
                                                     inhabitants never develop, and they never reach their goals. A domainâs oppressive inquisition is no closer to rooting out evil today than it was a thousand years ago. This isnât remarkable; it merely is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     temporarily ally with Gideon to deal with the threat posed by the demon portal. Unfortunately, unless they can trick him completely, the undead priest wonât let the characters leave the cemetery
                                                
                                            
                                                
                                                     destroyed only if he starts his turn with 0 hit points and doesnât regenerate.
 Actions
 Multiattack. Gideon attacks twice with his fists.
 Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     down the charactersâ resources with brief zombie attacks. If the characters feel completely overwhelmed, Talon priests with potions of healing might appear, or an officer can enlist characters to
                                                
                                            
                                                
                                                    . 
   2  Commoners flee the battle. A Talon attacks them, killing deserters to deter further flight. 
   3  A Talon messenger, bearing orders from General Drakov, struggles to reach a besieged gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon
                                                
                                            
                                                
                                                    . The floor above is badly rotted and large portions have collapsed. Through the gaping holes in the second floor, you can see that the third floor is still in good condition. But to reach the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon
                                                
                                            
                                                
                                                    . The floor above is badly rotted and large portions have collapsed. Through the gaping holes in the second floor, you can see that the third floor is still in good condition. But to reach the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    , it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the start of each of the creatureâs turns, it sinks another 1d4 feet. If the creature isnât completely submerged in quicksand, it
                                                
                                            
                                                
                                                     can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand canât breathe (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     everything around it until it is destroyed or completely repaired. âThe more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy
                                                
                                            
                                                
                                                     against spells and other magical effects.
 Magic Weapons. The golemâs weapon attacks are magical.
 Actions
 Multiattack. The golem makes two slam attacks.
 Slam. Melee Weapon Attack: +8 to hit, reach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     incoherently to vent its outrage. If the spirit breaks free of its creatorâs will, the golem goes berserk until calmed, or until its shell of flesh is destroyed or completely healed. Flesh Golem
 Medium
                                                
                                            
                                                
                                                     golem has advantage on saving throws against spells and other magical effects.
 Magic Weapons. The golemâs weapon attacks are magical.
 Actions
 Multiattack. The golem makes two slam attacks.
 Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    .
 Actions
 Multiattack. Maegera makes three slam attacks.
 Slam. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage plus 35 (10d6) fire damage
                                                
                                            
                                                
                                                     takes 11 (2d10) fire damage. The cloud lasts until the end of Maegeraâs next turn. Creatures completely within the cloud are blinded and canât be seen.
 Create Fire Elemental (Costs 3 Actions). Maegeraâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     look like bobbing lantern lights in the distance, although they can choose to alter their colors, or wink out completely. When they activate their lights, will-oâ-wisps offer hope, hinting of safety
                                                
                                            
                                                
                                                    .
 Actions
 Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
 Invisibility. The will-oâ-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his âdivine master.â Slaves One hundred slaves of various humanoid races serve
                                                
                                            
                                                
                                                     different points. From any bridge, a character can climb or drop 10 feet to reach a bridge leading to a tunnel on an adjacent level.
 Chasm. The chasm of Karazikarâs Maw extends some five hundred feet below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , but these parts are transparent enough that the churning vapors of the hulkâs substance are visible inside. Wisps of cloud constantly leak from the creature, as if it might dissolve completely at any
                                                
                                            
                                                
                                                     takes half as much damage only.
 Actions
 Multiattack. The mist hulk makes two Slam attacks.
 Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) cold damage.
 Hideous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Leaving Elturel Inventive characters have a number of different options to reach the surface of Avernus from Elturel, but none of those options is without risk. Climbing Down The jagged posts and
                                                
                                            
                                                
                                                     saving throw or slip from the chain or post and fall. Any character within reach of a falling creature can, with a successful DC 10 Strength (Athletics) check, grab the falling creature and swing it back
                                                
                                            
                                        






