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Returning 35 results for 'completes willing reduce'.
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Spells
Playerâs Handbook
You touch a willing creature. For the duration, the targetâs movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the targetâs Speed nor
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The shator ignores difficult terrain, and magical effects canât reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
).
Liquefaction Ritual. The shator can perform a 1-minute ritual that turns all willing farastu demodand;farastus and kelubar demodand;kelubars of its choice within 60 feet of itself into a living liquid form. Each
Monsters
Eberron: Rising from the Last War
doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell
host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Kalaraq Quori
The most powerful quori are the kalaraqs, also known as
Freedom of Movement
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You touch a willing creature. For the duration, the targetâs movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the targetâs speed nor
Animal Shapes
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating
reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isnât useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isnât useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Freedom of Movement 4th-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing
creature. For the duration, the targetâs movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the targetâs speed nor cause the target to be paralyzed or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Freedom of Movement 4th-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing
creature. For the duration, the targetâs movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the targetâs speed nor cause the target to be paralyzed or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see âLegion of Azrokâ). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
the duration, the targetâs movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the targetâs Speed nor cause the target to have the Paralyzed or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
the duration, the targetâs movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the targetâs Speed nor cause the target to have the Paralyzed or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Capture The drow try to capture the escaped prisoners if at all possible, since Ilvara wants the pleasure of teaching them a lesson about disobedience. If the dark elves reduce any characters to 0
, Ilvara is obsessed enough to cast raise dead to restore them to life (assuming the characterâs soul is willing to return). Captured characters are disarmed, their hands bound with spider-silk rope, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the kuo-toa needlessly. Reduce the pursuit level by 1 while the characters consider their next move. The characters need supplies and equipment, and hope the kuo-toa might be willing to trade for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
carries over to its normal form. As long as the excess damage doesnât reduce the creatureâs normal form to 0 hit points, it isnât knocked unconscious. The creature is limited in the actions it can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
carries over to its normal form. As long as the excess damage doesnât reduce the creatureâs normal form to 0 hit points, it isnât knocked unconscious. The creature is limited in the actions it can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
devils Round 4: Two barbed devils Round 5: One horned devil Round 6: One erinyes If the characters try to strike a bargain with the devils, only the erinyes is willing to engage them â but it demands
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
Compendium
- Sources->Dungeons & Dragons->Divine Contention
while not on the ship. The drow keep their real identities secret from the characters, but do not deny it if they are accused or caught. Theyâre not willing to die to keep their identities secret
Sunlight Sensitivity feature. It takes one creature 1 minute to unfurl all the cloths on a ship. Multiple creatures working together can reduce the time proportionately.
Map 5: Icingdeath and Twinkle View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
NPCs as Party Members NPCs might join the adventuring party because they want a share of the loot and are willing to accept an equal share of the risk, or they might follow the adventurers because of
Score can never be raised above its maximum. When other party members act in a manner that runs counter to the NPCâs alignment or personality, reduce the NPCâs Loyalty Score by 1d4. Reduce the NPCâs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, theyâre willing to thumb their noses at local authorities and risk death in pursuit of the Stone of Golorr. Summary The stone is delivered to Thrakkus, a dragonborn butcher in the Field Ward (encounter
during the battle. If you find an encounter too deadly, reduce the antagonistsâ hit points, have NPCs arrive to help the characters, or have the bad guys cut their losses and flee.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
two ambush drakes (see appendix D) strung out in a mob that stretches 50 feet. This procession with leaping and whirling kobolds completes one circuit around the temple approximately every eight
the temple earns each character 100 XP in addition to the points for killing monsters. If more than ten villagers died during the rescue, reduce that award to 50 XP.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
two ambush drakes (see appendix D) strung out in a mob that stretches 50 feet. This procession with leaping and whirling kobolds completes one circuit around the temple approximately every eight
the temple earns each character 100 XP in addition to the points for killing monsters. If more than ten villagers died during the rescue, reduce that award to 50 XP.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
matter of hours for any magic items the characters bring to her. The amount sheâs willing to pay is based on the itemâs rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
would be hard-pressed to find anyone willing to spend as much for these items as Obaya is, and she always pays in platinum pieces for ease of transport. Magic Item Rewards Item Rarity
Obayaâs Reward
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
damage, you can take a Reaction to reduce the attackâs total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level. If you reduce the damage to 0, you can expend 1
, and 16. Level 4: Slow Fall You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level. Level 5: Extra Attack You can attack twice
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
damage, you can take a Reaction to reduce the attackâs total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level. If you reduce the damage to 0, you can expend 1
which you qualify. You gain this feature again at Monk levels 8, 12, and 16. Level 4: Slow Fall You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You canât make this swap if you or the ally has the Incapacitated
to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesnât exceed 10 feet. Vex
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
terrain, and magical effects canât reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
Jailer (1/Day). The shator can cast the imprisonment
turns all willing farastus and kelubars of its choice within 60 feet of itself into a living liquid form. Each liquefied demodand becomes enough liquid to fill a flask. A demodandâs liquefaction lasts
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce
to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water youâve seen (pond size or larger
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force. Psionic Strike. You can
. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. Otherwise, the arrogant cadets are more than willing to use force to teach the upstart characters whoâs boss. Give inspiration to any character who overcomes the situation without resorting to violence. Veena
the event. Give inspiration to any character who successfully completes the course. Sea Dock Security Level: Green (Visitor Rank) or Above, Blue (Sailor Rank) or Above for the Cargo Area This
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, provided you spend at least 5 feet of movement and the creature is willing and doesnât have the Incapacitated condition. This movement doesnât provoke Opportunity Attacks. Roll the Superiority Die
replace one of your attacks to direct one of your companions to strike. When you do so, choose a willing creature who can see or hear you and expend one Superiority Die. That creature can immediately use
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
or in the nearest unoccupied space you can see. After the target teleports, you can reduce its Speed to 0 until the end of the current turn. Level 10: Battering Roots During your turn, your reach is 10
six willing creatures who are within 10 feet of you. Each creature teleports to an unoccupied space of your choice within 10 feet of your destination space. Path of the Zealot Rage in Ecstatic Union
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
âCrown Locksâ earlier in the chapter). Envy is willing to let the characters take the crown from it temporarily, but it wants something in exchange each time it relinquishes the crown: a lei made from
flowers found in the palace garden (area P2). A single character needs 1 hour to pick the flowers and fashion the lei, but multiple characters working together can reduce the time proportionately. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have plays performed for her and the three things sheâs willing to accept as the result of any bargain made with the characters, as discussed in âBargaining with Endelynâ section later in the chapter
untie each bow. Another way to free Feenia is to reduce the kite to 0 hit points with a single attack or effect before it can react (see âThe Kite Reactsâ below). The Kite Falls. A character who






