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Returning 35 results for 'complex rather grudges to her reflections'.
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Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
—earns the enmity of that quaggoth’s band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a
villains.
Quaggoths frequently collect in small bands led by the most fearsome group member. These bands are proud and quick to hold grudges. Anyone who harms a quaggoth—or who is suspected of doing so
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elaborate approach — describing traps in terms of their game mechanics and offering guidance on creating traps of your own using these new rules. Rather than characterize traps as mechanical or magical, these rules separate traps into two other categories: simple and complex.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Encountering a
advancement occurs only once, even if the characters later encounter another faction leader. Entering the Tomb Complex. When the characters enter the fourth tier of the ziggurat for the first time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if it’s trapped. Rather than
18d10 24d10 Complex Traps Complex traps work like standard traps, except once activated they execute a series of actions each round. A complex trap turns the process of dealing with a trap into something
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if it's trapped. Rather than
24d10 Complex Traps Complex traps work like standard traps, except once activated they execute a series of actions each round. A complex trap turns the process of dealing with a trap into something more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Twelve Rather than working for one single house, your group could work for an organization that serves them all: the Twelve. This is a good option if you want to be involved in the intrigue among
functionally similar to a dragonmarked house. Rather than advancing one house’s interests, though, the Twelve seeks to advance magical developments that have practical value to society as well as potential for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between Bytopia and Arcadia; rather, this theoretical positioning is based on the philosophical shading among the three planes and the relative importance they give to law and good. Other
deities and Fiends reside Planes arranged in a complex system of orbits, with planes exerting greater influence on the Material Plane the closer they draw to it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keep Features The water cultists are busy repairing Rivergard, but parts of the complex remain inaccessible. For example, the upper floors of the north tower and the water tower are filled with
. He leads bandits, who work for money rather than ideology, and water cultists. Only some of the commoner servants lack loyalty to Grimjaw and the cult. Doors. Interior doors are made of wood. It
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
refusal to do so automatically prompts an attack. In such an attack, the lizardfolk’s first priority is the expulsion, rather than the death, of the intruders, but they fight to the death if provoked. Once
.
Lizardfolk rarely use metaphors or complex sentences. Their speech is almost always literal — halting, but not primitive. They might pick up the meaning of an idiom, but only with some difficulty.
Names
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features An example complex faerie dragon lair is built around several hollowed-out chambers inside a large dead tree. The tree is decorated with the dragon’s lesser treasures, its limbs
½ feet per square, the hollow spaces tucked inside a massive tree trunk, and the passages running inside major branches rather than underground. A typical lair has the following features: Trapped Entrance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nothing of the glamor, honor, or mystery mortals often ascribe such to him. Rather, he does what must be done, and should some cosmological condition fall out of sorts, the River Guide and his servants
actively prevents their grudges from exploding into divine warfare. Thassa bears a chilly respect for Athreos. In a time before reckoning, boundaries divided the god of the sea’s dominion from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
complex tasks.
A skeleton can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or dump boiling oil. However, it must receive
careful instructions explaining how such tasks are accomplished.
Although they lack the intellect they possessed in life, skeletons aren’t mindless. Rather than break its limbs attempting to batter its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Convincing Thunderwing to give up her life should be handled through roleplaying rather than ability checks, although you can require the characters to succeed on a DC 15 Charisma (Persuasion) group
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inevitable effects of aging or the petrification of her medusa children’s victims. Pharika’s Goals To Pharika, Theros is an ongoing experiment and mortals are her agents in carrying it out. Rather than
Pharika’s medicinal virtues, and she is always seeking subtle ways to use city-states in her experiments without provoking her peers. She disdains Ephara’s and Karametra’s desire to tame the world rather
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
victory or by cleaving to stubbornly held ideas. Although a campaign against Iroas might be straightforward in how the action plays out, the underlying causes of conflict could be quite complex
, forms a group in support of Mogis. Iroas, rather than accepting Heliod’s aid, launches a grand campaign of his own against his brother.
3 Mogis arms one of his champions with an axe capable of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
view celebrates the diversity and adaptability of life-forms, from the tiniest cells to the most complex networks of living things. The growth philosophy asserts that the urge to survive and
philosophy of Witherbloom. The decay philosophy sees life energy as a resource to be consumed, rather than a good to be nourished for its own sake. Mages who adopt this view wield negative energy and
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
under the law. Simultaneously, they manage a complex relationship with the founding civilizations. The Speakers’ first duty is to the Radiant Citadel, which sometimes puts them at odds with the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
under the law. Simultaneously, they manage a complex relationship with the founding civilizations. The Speakers’ first duty is to the Radiant Citadel, which sometimes puts them at odds with the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Features The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the
. Her desire is born not of greed, though, but rather from her study of the Material Plane, its magic, and dragons’ interconnection with both. Dragons on many worlds acknowledge Astilabor as they establish new lairs to host their hoards, linking them to the magic of the surrounding region.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rock gnome rogue on a dungeon expedition, if not lost in thought, can steer a party clear of many obstacles. Even the most complex magical or mechanical traps can be disarmed by a rock gnome who takes
cautious, brings a sense of duty rather than a sense of humor to an adventuring group. With their grit and iron will, deep gnomes meet adversity with hammers, picks, and their dour, dry wit — or no wit at all — as their weapons of choice.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
capabilities. Imps are used as spies and messengers rather than combatants, and they are the infernal agents most often encountered on the Material Plane. Lesser devils rarely command other devils, aside
law that “prevents” it from offering help. Three Paths to Power Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters on their toes. In addition to those potential encounters, two unusual monsters also patrol the temple complex, and can be encountered at any time, wandering through any corridors or rooms—a
. Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
copper dragon working through various intermediaries.
5 An adult copper dragon wants griffons nesting near the dragon’s lair gone but hopes to have the griffons—and their eggs—relocated rather than
animals. A group of druids wants the wyrmling captured and relocated, rather than killed.
4 A ruined manor house being reclaimed by a newly titled noble is the lair of a copper dragon wyrmling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the duergar have a culture as rich and complex as any other, and nowhere is this so evident as in Gracklstugh. Work never stops in the City of Blades, and the gray dwarves take pride in efficiency
. Rather, they roll up their sleeves and work harder to increase their prestige through the fruits of their labor. All the honor and honesty the duergar apply among themselves doesn’t apply to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a refuge fairly close by, in a cellar complex under the Southern Ward. “Laeral” suggests that the characters search for the stone there. (Jarlaxle doesn’t want Nar’l to know that he’s onto him, which
is why he would rather send a small group of adventurers than call upon a Bregan D’aerthe attack force.) Characters who are suspicious of Laeral’s intentions can ascertain that she’s hiding something
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
series of such creatures. Like its predecessors, the beholder uses “the Xanathar” as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years
criminal territory as possible. The Xanathar’s bond is its lair, an elaborate cavern complex created by its predecessors, carved out between the twisting sewers of Waterdeep. It almost never leaves its home
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
northern sea might pay homage to Thrym rather than to Stronmaus. Giants that have given up hope of rising in the ordning sometimes worship Vaprak the Destroyer, who is recognized by giants as the father
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
complex north of the village. The chapter concludes with the characters rescuing the villagers and gaining a quest that leads them to one of three locations: Bryn Shander, Goldenfields, or Triboar
King’s Thunder. Character Advancement Rather than have you track experience points, this adventure assumes that the characters gain levels by accomplishing certain goals. At the end of each chapter is a