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Returning 35 results for 'composed rebuke grim to her risk'.
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Classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Goliath
Legacy
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Species
Elemental Evil Player's Companion
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
give up their lives as their physical skills decay.
Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
more according to their conscience rather than risk the rebuke of the city’s guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more according to their conscience rather than risk the rebuke of the city’s guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, disappearing when the destination is reached or the spell ends. Fog Cloud. Moaning faces appear and fade in the yellow fog that smells like sulfur. Hellish Rebuke. The cackling of imps accompanies the fire
weapon also runs the risk of being overheard in Avernus. Rings of mind shielding work the same in Avernus as they do on any other plane and are highly valuable items in the Nine Hells, coveted by all fiends to avoid the prying minds of their masters.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk
have ever meet an elderly goliath, and even those goliaths who have left their people grapple with the urge to give up their lives as their physical skills decay. Because of their risk-taking, goliath
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deadly magic from grim forces that consider her debt unpaid. Larissa Snowmane’s Traits Ideal. “Everyone needs help from time to time. I’ll help those who have no one else.” Bond. “My ship, my crew, and
those in my care are my home, and I’ll risk my life to protect them.” Flaw. “I’ve seen terrors but have risen above them. I can triumph over any evil—except my past.” Adventures with Larissa Snowmane
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
of the forces of the Nine Hells are grouped into three types of legions that each play a role in repelling the invading demons. Incompetent or weak devils fill out the dreg legions, composed mainly of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
height, these Incarnates are composed of thousands of smaller gems of the same type. Each holds court in a portion of the Preserve, such as the Amethyst Tiger’s knoll or the Obsidian Eagle’s aerie
Moonstone Water Lily Siabsungkoh Ruby Pangolin Tayyib Sard Elephant Tletepec Obsidian Eagle Umizu Pearl Carp Yeonido Amethyst Tiger Yongjing White Jade Flowering Pear Tree Zinda Bastite Caiman A grim
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
alone, but two or three Red Wizards might join forces for an important assignment. In a public area where their appearance could put them at risk, Red Wizards favor deep hoods and scarves to hide their
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
height, these Incarnates are composed of thousands of smaller gems of the same type. Each holds court in a portion of the Preserve, such as the Amethyst Tiger’s knoll or the Obsidian Eagle’s aerie
Moonstone Water Lily Siabsungkoh Ruby Pangolin Tayyib Sard Elephant Tletepec Obsidian Eagle Umizu Pearl Carp Yeonido Amethyst Tiger Yongjing White Jade Flowering Pear Tree Zinda Bastite Caiman A grim
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
work alone, but two or three Red Wizards might join forces for an important assignment. In a public area where their appearance could put them at risk, Red Wizards favor deep hoods and scarves to hide
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain and the rest of the illithids in the colony learn of it immediately. The colony relies on a collective memory, composed from the knowledge, experiences, and skills of all of its members
elder brain. Although such missions risk attracting unwanted attention, they can yield a treasure trove of knowledge and insights to be shared throughout the entire colony when a roaming mind flayer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, using their luring song to mesmerize their prey and draw it near. Siren songs prove exceptionally dangerous to sailors, who risk steering their ships onto reefs in an attempt to reach the source of the
singing at any time. The song ends if Aphemia is incapacitated or dies.
(LUCAS GRACIANO) Blood-Toll Harpy Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
alone, but two or three Red Wizards might join forces for an important assignment. In a public area where their appearance could put them at risk, Red Wizards favor deep hoods and scarves to hide their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
King, presides over the Dead Nations and their undead populace, but his throne is also his prison. The Silent King’s throne bestows a mantle of authority on its occupant, but it demands a grim toll
. This mishmash of misfits and outcasts vows to dismantle society. The Undivided (Deniers) is a faction composed wholly of creatures native to Sigil. They believe those who pass through planar portals are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
by a haggard, grim-faced man named Tainted Barse (chaotic neutral, human bandit). The tavern sees its share of lowlifes, but rebels, visionaries, and heroic outlaws also dot the taproom, finding common
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
; despite knowing that she is evil and dangerous, they are desperate enough to risk making a bargain with her, or foolish enough to think they can persuade her to be helpful without getting something in
depletes the community of good-hearted folk as they succumb to her evil and selfish plans. The mood of the town becomes unwelcoming, grim, moody, or outright hostile toward newcomers and travelers. Even
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
in addition to combat prowess. An adventure composed of nothing but puzzles can become frustrating, so be sure to mix up the kinds of encounters you present.
Mystery Conflicts. A mystery might set
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
painfully naive optimists who risk losing their precious works because of their overexposure to the outside world. Dwarves of the Forgotten Realms In an age long since passed into myth, the dwarves of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
clear faction allegiance to enlist in the Harmonium and reap its benefits. Parade Grounds. Composed of four identical sections and the squat towers that join them, the Barracks surround a wide parade
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as possible with little risk. Questioning Kal. If the characters save Kal, he looks at them with the same grin. He doesn’t express gratitude, though, because his mind wanders through a different
,” he whispers. “Their staff are ready. Their balance sheets are totaled, and that total is grim. They mean to bring the end of all things! You must seek the magic! Only you can stop them! Only you! You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, icy wind whistles through South Gate as you enter Luskan. The shops and taverns lining the main thoroughfare of the City of Sails are as battered and weathered as the grim customers entering them. At
questions only if they buy one of the models or another equally expensive curio from her shop. What Eriss Knows. Speaking with Eriss is not without risk. A successful DC 12 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlord’s command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
lower castes that give goblins their reputation for cowardice. Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
occupy this grim chamber, ready for deployment at a moment’s notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
results. (Warning Dzaan’s simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
a 10-foot-square barrier composed of vertical iron bars with 6-inch gaps between them — enough room for a rat to saunter through, but too narrow for normal-sized characters to squeeze through. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that this book tells how to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them discovers a handwritten poem scrawled into the open cover of a book. The fragment was composed by Oloran, the chaplain of the garrison, the morning after Tammeraut sank. It was intended as a
by smashing its hull with rocks to prevent the hermits from escaping. Anyone approaching can see that the boat is half submerged and that its hull has several holes. Grim Haul. After slaughtering the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
composed of thick, dripping mud.
The river of mud flows into this cavern from area G6. An earth elemental myrmidon (see chapter 7) stands guard, ignoring the taunts of six mud mephits. The myrmidon is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Attire. Dusters dress in grim clothes associated with the work of the dead. An individual member might be mistaken for—or actually be—a gravedigger, a mortician, or a ghoul in tattered rags. Role in Sigil
-Mercykillers can gain entry under certain circumstances, such as to present evidence that might exonerate an inmate or visit a low-risk prisoner. Jailers clash with factions that elevate individual
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
leading to area S12. S9: Parlor This extravagant parlor holds a dining table, a fireplace, and cushioned couches. Windows along the south wall afford a spectacularly grim view of what has become of
the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you