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Returning 35 results for 'compound recent gentle to have range'.
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Spells
Player’s Handbook
You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some
other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures
Spells
Player’s Handbook
Whispering to the spirits of nature, you create one of the following effects within range.
Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your
instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of
Monsters
Storm King's Thunder
","rollDamageType":"bludgeoning"} bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target
, so does his business, so he takes strides to protect the compound.
Ideal: “As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist.”
Bond
Monsters
Mythic Odysseys of Theros
":"force"} force damage.
Dart. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Dart"} to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4
one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.
Most leonin hunters are tribal
Monsters
Mythic Odysseys of Theros
touch (see “Actions” below), gentle repose
Magic Resistance. The lampad has advantage on saving throws against spells and other magical effects.Multiattack. The lampad attacks twice with its necrotic
","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Chill Touch","rollDamageType":"necrotic"} necrotic damage, and the
Monsters
Vecna: Eve of Ruin
. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Caustic Blast"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6);{"diceNotation":"6d4
recent years, Tasha sequestered herself in the Feywild, achieving incredible power and slowly turning into a Fey creature. Tasha became Zybilna, archfey of the domain of Prismeer.
Answering the Summons
Monsters
Storm King's Thunder
.
Rock. Ranged Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9);{"diceNotation":"4d12+9","rollType
weather (cast as 1 action), water breathing
Shipboard Ballista. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shipboard Ballista"} to hit, range 120/480 ft., one
Monsters
Baldur’s Gate: Descent into Avernus
, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:
Trumpet of Blasting
as much damage on a successful one. Evil creatures have disadvantage on the saving throw. Good creatures in the cone take no damage.Hollyphants are gentle, stalwart creatures native to the Upper
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1);{"diceNotation":"1d10+1", "rollType":"damage", "rollAction":"Heavy Crossbow", "rollDamageType":"piercing
embodiment of one of the five virtues the knights of the realm hold as standards of excellence.
The recent invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the
Species
Acquisitions Incorporated
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Satyr (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
","rollDamageType":"piercing"} piercing damage.
Shortbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortbow"} to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3
charming melody, a frightening strain, or a gentle lullaby. Any creature within 60 feet of the satyr that can hear the pipes must succeed on a DC 13 Wisdom saving throw or be affected as described
Monsters
Infernal Machine Rebuild
. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
Hallucinatory Terrain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or
some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow compound overlooking the Clawrift. (The compound was once House Oblodra, a powerful drow house that was destroyed by Lolth over one hundred years ago during the Time of Troubles.) Mistrift This
when it opened its yawning maw three centuries ago. In more recent years, the rift has become home to hundreds of giant arachnids, which have filled much of the cleft with their webs and nests — to the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druidcraft Transmutation Cantrip (Druid) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following
effects within range. Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Initial Surge The first sign that the orcs have arrived occurs when their scouts appear on the low ridges all around the compound. Soon after, small bands of orcs spread out, surrounding the buildings. With
are within range, they throw javelins at any visible targets. The next round, they charge to close the distance and attack with melee weapons. After two or three rounds, the orcs retreat. The orcs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skybridges between the Dayawlongon islands, this bridge is well-lit by gentle magical light at night. It once featured way stations, but few travel to Lambakluha anymore, so the way stations are
wyvern lies on the skybridge, its body scorched by lightning. 4 A curious and friendly cloud giant is surprised to see travelers on the skybridge and asks them at length about recent happenings in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druidcraft Transmutation Cantrip (Druid) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following
effects within range. OLGA DREBAS A sprite casts Druidcraft
to make flowers blossom Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your location
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gentle Repose Level 2 Necromancy (Cleric, Paladin, Wizard) Casting Time: Action or Ritual
Range: Touch
Components: V, S, M (2 Copper Pieces, which the spell consumes)
Duration: 10 days
You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gentle Repose Level 2 Necromancy (Cleric, Paladin, Wizard) Casting Time: Action or Ritual
Range: Touch
Components: V, S, M (2 Copper Pieces, which the spell consumes)
Duration: 10 days
You
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hallucinatory Terrain Level 4 Illusion (Bard, Druid, Warlock, Wizard) Casting Time: 10 minutes
Range: 300 feet
Components: V, S, M (a mushroom)
Duration: 24 hours
You make natural terrain in
a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hallucinatory Terrain 4th-level illusion Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150
-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hallucinatory Terrain 4th-level illusion Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150
-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hallucinatory Terrain Level 4 Illusion (Bard, Druid, Warlock, Wizard) Casting Time: 10 minutes
Range: 300 feet
Components: V, S, M (a mushroom)
Duration: 24 hours
You make natural terrain in
a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mirage Arcane 7th-level illusion Casting Time: 10 minutes Range: Sight Components: V, S Duration: 10 days You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some
pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures, or add them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mirage Arcane 7th-level illusion Casting Time: 10 minutes Range: Sight Components: V, S Duration: 10 days You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some
pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures, or add them
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures or add them where none are present. The spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures or add them where none are present. The spell
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
ballista, 1 action to aim it, and 1 action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Piercing Ram Armor Class: —
Hit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
boil. Each side blames the other for recent happenings in the City of Blades and believes it can use the situation to its advantage. Keepers turn up dead, murdered by mysterious assailants, while
recent events in the Underdark, or both, Themberchaud the Wyrmsmith knows that the Keepers are deliberately oppressing him, and he plots to thin their ranks and weaken their power. Though the dragon knows
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing
following magical effects: a charming melody, a frightening strain, or a gentle lullaby. Any creature within 60 feet of the satyr that can hear the pipes must succeed on a DC 13 Wisdom saving throw or be
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires