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Returning 35 results for 'compound relate guild to her return'.
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Backgrounds
Sword Coast Adventurer's Guide
for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my guild
.
Suggested Characteristics
Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity
Backgrounds
Sword Coast Adventurer's Guide
looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city.
Feature: Discovery
The quiet seclusion of your extended
classes
to strike—or those who knew when to flee and return with a new plan.
Members of the Carver Guild are the Monster Hunters typically called upon when immediate danger threatens a settlement and
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xanathar Guild The Xanathar Guild aims to secure this level, plunder it thoroughly, and return valuable items to Skullport to be sold, thus boosting the town’s sagging economy. There are two Xanathar
Guild watch posts on the level, and each one has a leader: a drow named Shunn “Spider Eyes” Shurreth commands the northern watch post at area 9, and a human berserker named Nadia the Unbent leads the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Deadwinter Day Feast The Fellowship of Innkeepers — in conjunction with the Bakers’ Guild, the Guild of Butchers, and the Vintners’, Distillers’, and Brewers’ Guild — decides to hold a Deadwinter Day
feast for the residents of Trollskull Alley. Broxley Fairkettle (see “Sample Guild Representatives,” chapter 2) asks the characters if they would be willing to host the feast in their tavern. He
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Attentive Overseer. A guild representative takes personal interest in your group’s tasks. They follow your exploits and know of your adventures before you return to report. Despite the unsettling depth of
for a wealthy but secretive client’s collection. Guild members who previously failed to fulfill this assignment ended up missing. The collector promises to return your comrades if you provide what the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
walk through the city. He’s personable and speaks plainly, saying Kirina only seeks to make himself a hero to gain favor with the wealthy Aurum Guild. It’s clear Simbon is frustrated, but characters
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(or at least less ambitious) creatures. Erstwhile A significant shift in the Golgari balance of power began when the kraul death priest Mazirek discovered an ancient mausoleum compound. Deep in the
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
floated effortlessly down from the upper reaches of the chamber, and alighted on the chamber floor near the two of them.
— Doug Beyer, Return to Ravnica: The Secretist
House Dimir is Ravnica’s dark
couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearly is preparing to return to Promise for the Awakening Festival. They also share that Kianna had been behaving strangely, growing increasingly convinced that her dead friend was speaking to her
. The farmers can also relate details from the adventure’s background or about Cradlelace Lake if asked. Although the farmers can’t reward the characters with much in the way of wealth, they gift the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
families have sent numerous adventurers in search of the couple; the few that returned did so empty-handed. Governor Folcarae can also relate the legend of the Eternal Garden, but she doesn’t know details
about its inhabitants or dangers—she doubts it even exists. In exchange for Juliana and Orlando’s safe return, she promises a reward of 5,000 gp.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
expects you to return your guild insignia, and your new guild gives you one to replace it. You gain the privileges of membership in your new guild. These include the background feature granted by
Guild Membership You establish your character’s membership in a guild by choosing that guild’s background from among those detailed in this chapter. This book assumes that you have chosen a guild and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
once have been the most beautiful man alive. The portrait supposedly has occult properties, but before the sages could study it, the painting was stolen by the Agile Hand, a thieves’ guild. In this
adventure, the characters must retrieve the portrait of Constantori from the Agile Hand’s guildhouse and return it to Adrisa Carimorte, a member of the Cognoscenti Esoterica. Two adventurers hide from a guard outside the guildhouse of the Agile Hand
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. 4 I pursue wealth to secure someone’s love. 5 One day I will return to my guild and prove that I am the greatest artisan of them all. 6 I will get revenge on the evil forces that destroyed my place
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isle, they can return to the mariners’ guild headquarters and collect the reward from Guildmaster Tabeth. PLACING THE ADVENTURE
Abbey Isle offers a perfect adventure site to place just offshore from a
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Adventure Hooks Adventurers can find the Sunless Citadel within a remote and lonely ravine. The characters can be drawn to the dungeon for any of the following reasons. Relate the information below
merchant family based in the nearby village of Oakhurst. Kerowyn Hucrele, the matriarch of the family, offers salvage rights to you and your team if you can find and return with the two lost members
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
details of the mine from Sildar Hallwinter, a character who succeeds on a DC 10 Intelligence (History) check can relate the information from the first two paragraphs of chapter 1. Elmina also
mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Elmina hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply. What
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
challenge to bring him the diadem through the gossip of other thieves; in this case, skip to the “Preparation” section. If the characters are too lawful or good to work with a thieves’ guild, consider
Goldenbeard approaching them simply as a descendant of Erlynn Blessedore, asking them to return the Ruby Diadem to its rightful heirs.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
painting that was stolen from us by a thieves’ guild. For the painting’s safe return, I’m prepared to pay you two thousand gold pieces. Let’s go inside to escape the rain, shall we? There’s someone
else I’d like you to meet.”
Adrisa Carimorte (neutral, human mage) is an influential member of the Cognoscenti Esoterica. If the characters turn down the offer, Adrisa has the coach driver return them
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
streets and at home so they can return to work the next morning. Those who mistreat a guild member might find themselves ostracized by all members of that profession, or even find themselves cornered by members of the guild’s associated crew, their most menacing tools of the trade in hand.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
creative intellect with a short attention span. The original mandate of the Izzet guild was to provide solutions for public works projects (sewers, boilers, and roadways), but their increasingly far
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Hallwinter, a character who succeeds on a DC 15 Intelligence (History) check can relate the information from the first two paragraphs of the “Background” section at the start of the adventure. Barthen
also mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Barthen hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
pressure plates in the floor marked T on map 2.
The bugbears, Bolgus and Bulkar, disarm the poison dart traps when Xanathar Guild members approach. When unfamiliar creatures approach from the west, Bolgus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
trying to drive the Xanathar Guild out of Skullport. His ties to the Black Network make Rizzeryl an enemy of the Xanathar Guild, which currently controls Skullport and is trying to secure the uppermost
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
do indeed relate to the eight schools of magic. The wizard requests that each character places a hand upon a different stone, to “assist in channeling the streams of magic.” When their hands are in
the characters to seek out Mephistopheles and return with an answer to his puzzle. The barlgura then gives them directions to a magic mirror (the Mirror of Mephistar) that can be used to gaze into
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creatures.
— Doug Beyer, Return to Ravnica: The Secretist
The secrets of life are revealed in the laboratories of the Simic, and their research notes plumb and catalog nature’s wonders. Their
laboratories protects most Simic guild members from immediate harm. Little is known about the combine’s founder, except that this individual’s first or family name was Simic.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Getting to the Lair Very few members of the Xanathar Guild have access to the beholder’s secret lair. If the characters want to get there, the following factions know where it is and can help them
find it. Bregan D’aerthe Jarlaxle has a spy in the Xanathar Guild: the advisor Nar’l Xibrindas, who uses sending spells to transmit intelligence to his drow brethren. Bregan D’aerthe knows that the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
Amos. A group of capable adventurers seeking information might yield the results she needs. In return for their assistance, Samira offers the characters 200 gp each. She’s a shrewd bargainer but can be
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and ties to the occult.
“This quest, should you choose to undertake it, requires you to infiltrate the guildhouse of the Agile Hand, a dangerous thieves’ guild. Find where the painting is kept
, recover it, and return it to Adrisa Carimorte of the Cognoscenti Esoterica. A preliminary meeting with Adrisa has already been arranged, and a coach will arrive shortly to deliver you safely to her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
streets and at home so they can return to work the next morning. Those who mistreat a guild member might find themselves ostracized by all members of that profession, or even find themselves cornered by members of the guild’s associated crew, their most menacing tools of the trade in hand.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Abandoned Camp When characters return to the camp area, they find it mostly abandoned. (If they stayed, they witnessed the rapid packing up and avbandonment of the camp.) The stinking huts of the
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields