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Returning 35 results for 'compound rivers growing to have realm'.
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Monsters
Spelljammer: Adventures in Space
success.Disgorged from the Far Realm, Gaj are hideous hunters that prey on other life forms. They crawl on six insectile legs and attack with their mandibles. They ambush prey by burying themselves under sand or
speech of other creatures.
A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and six
Monsters
The Book of Many Things
chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
oppressively muggy realm known for the following regional effects:
Boiling Water. Bodies of water on Xulregg perpetually boil, and even bottled liquids steam when exposed to the layer’s
Aberrant Mind
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
Aberrant Origins table for a possible origin of your power.
Aberrant Origins
d6
Origin
1
You were exposed to the Far Realm’s warping influence. You are convinced that a
tentacle is now growing on you, but no one else can see it.
2
A psychic wind from the Astral Plane carried psionic energy to you. When you use your powers, faint motes of light sparkle around you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
network growing near an underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lair’s fungal walls with magical and mundane traps. A typical
Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards; are attracted to the area within 6 miles of the lair
Monsters
Fizban's Treasury of Dragons
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
Welcome to Chult With the exception of a few coastal settlements, Chult is untamed tropical wilderness: dense jungles and snaky rivers ringed by mountains, volcanoes, and sheer escarpments. Walls of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
research that formerly drove his life. Vivid nightmares wherein Indreficus taunts him for his failures compound Hazlik’s frustrations, and he avoids sleeping to prevent them. By employing rare herbs
others learning of his limitations. This leads him to berate and betray other wizards, claim magical discoveries as his own, and endlessly spy on both rivals and visitors to his realm. Hazlik openly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Hundreds of rivers flow through Shankhabhumi, creating natural paths to its three great cities. Map 9.2: shankhabhumiView Player Version Ashwadhatu The Mehul River flows from the
, and boatbuilders. More recently, metalworkers and inventors are fueling a growing industry, though some citizens dismiss them as eccentrics creating unnecessary, newfangled contrivances. Sagorpur
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Traveler, and Touched by the Far Realm: A Wizard’s Lamentable Descent into Lunacy. Tucked among these mundane tomes is Melissara’s spellbook, which bears the (right side up) Shadowdusk family crest on the
studies regarding the nature of the Far Realm. The other notes are nonsensical ravings that hint at a fractured mind slowly coming undone. The bottom drawer is sealed with an arcane lock spell cast
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Since being drawn into the Feywild, the Eternal Garden has become a Domain of Delight: a realm subject to the whims of the archfey who rules it. The overall composition and layout of
long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 3: The Darklake Though its name might evoke images of a single subterranean body of water, the Darklake is a network of underground rivers, natural tunnels, and canals that connect
is a potential source of watercraft and navigational aid. But as they seek out these resources, the characters learn of terrible powers loose in the Underdark — worse than the drow, the kuo-toa, or any other threat of this dark realm.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
white orchids growing in the crystalline caverns below the tepui’s summit. As counterpoint to these bright dreams, sinister creatures haunt the history of Atagua. During the war of independence
whistlers were largely forgotten as the peoples of Atagua embraced peace and reconstruction. But even today, whistlers occasionally appear in the Llanos, evidence that the Far Realm still influences
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gaj Disgorged from the Far Realm, Gaj are hideous hunters that prey on other life forms. They crawl on six insectile legs and attack with their mandibles. They ambush prey by burying themselves
understand the speech of other creatures. A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
there are few such places in the North. A small community was growing near the Kingdom of Many Arrows, but the recent war with the orcs of that realm caused this burgeoning population to disperse
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
Heliod and Erebos, both of whom subtly resent Athreos for limiting how much each can meddle in the other’s realm. At the same time, the River Guide’s role as a buffer between the two vindictive gods
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
intentions were benign. Krokulmar hails from the Far Realm. In making its pact with Markos, Krokulmar corrupted the mansion and its residents, then eroded Markos’s sense of self until he became eager
to retrieve The Celestial Codex. Elra and three other adventurers traveled to Markos’s mansion, where they witnessed a number of peculiar magical effects caused by Krokulmar’s growing influence. One by one, they fell prey to the mansion’s sinister occupants.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
growing too powerful. Woe betide the people of Khorvaire if dragon and giant ever set aside their ancient vendetta and join forces! The Frostfell is thought to be the original homeland of the dwarves, and
some believe that an ancient nation of dwarves still thrives under the ice. Others say that the Frostfell was once a verdant realm until the dwarves uncovered the prison of an archfiend, which buried
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rivers. Stygia Levistus’s prison is a frigid hellscape of jagged ice and cold fire. Malbolge An ever-crumbling mountain threatens to bury visitors. Maladomini Swarms of hungry flies plague dead cities
surrounded by utter desolation. Cania Ice-trapped cities provide shelter in a realm cold enough to freeze the soul. Nessus Mighty fortresses stand watch over the deepest pits of the Nine Hells. Avernus
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to support their growing realm, and Saltmarsh suffered heavily. The memories of those times loom heavily over the area, and the locals’ hatred of the Sea Princes runs deep. In time, Keoland’s victories
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
continent’s cities. Gargoyle couriers are in high demand. Though monstrous workers of these sorts are still rare in many nations, their numbers are growing. Conversely, a visit to Droaam gives adventurers a
chance to explore a land untethered by the laws of the treaty nations, a realm where they are the outsiders and the monsters are at home. Adventurers might have to pursue a fugitive or a war criminal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventuring party but a limited-liability corporation, with each member contributing specialized skills to growing the brand and expanding a power base? Likewise, hirelings, sidekicks, apprentices, and
villain is the head of Evil Incorporated, just begging for some market volatility. Money, as they say, makes the world go around. And as is true in real life, so it goes in the fantasy realm. The far
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the earth, and some say they drink from the Rivers That Ring the World, the waters of the Underworld. All manner of wild and magical creatures dwell in the Nessian Wood, far from the reach of human
lilacs growing along the riverbank and silver fish darting in startlingly clear water, it is abandoned by Setessa and favored by travelers as a resting point on the road before coming under the eaves of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and hatred. Kalakeri is a deceptively beautiful land of verdant rain forests and an idyllic web of rivers and lakes known as the Backwaters. Rare creatures and extraordinary magical plants are found
murderous galas to entice fiendish allies, the forces of the Darklord search out and execute anyone they consider treasonous, adding their skulls to Ramya’s ever-growing Tower of Traitors. KALAKERI
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the heaving foam. Water streams off the rising crags like rivers crashing down a mountainside. At last the emerging island stops growing in size, although the sea around still tosses your ship
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. These paths lie beyond lands controlled by the poleis and other civilized beings. Dark caves with tunnels leading down into darkness and rivers quietly lapping at fog-shrouded gravel shores give way
the party to help effect their own escape. Regardless of why living characters might enter the Underworld, those who attempt the undertaking might seek to learn more about the realm of the dead, its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who tries to establish or maintain a permanent order to the universe. She aids and inspires forces of change, the rivers that wear down mountains and the tides that claim whole continents. She
of her fellow gods, most of whom have convinced themselves that they can impose lasting order on the cosmos. At the same time, her realm is unassailable, and she believes that the changes she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
water manifests as rivers and stars appear in skies divorced from universes. They are the wardens that hold the Darklords prisoner. Ever-present and inscrutable, the Dark Powers are akin to gods in
. These diminished vestiges manipulate their realm to create negative forces that sustain their essence and build toward renewed apotheosis. Rudolph,
I write you in the throes of a most perplexing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
escape the Underworld by sacrificing his identity to the memory-draining waters therein. He was able to cross the Rivers That Ring the World wrapped in a shred of Athreos’s cloak. Since he had no
identity, Athreos couldn’t detect him, and thus Erebos couldn’t use his great lash to pull Phenax back. When he emerged back into the realm of mortals, he did so as the first of the Returned. In time
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
against an endless plague of zombies. General Vladeska Drakov commands a fierce military force that desperately clings to power. Kalakeri A beautiful land of rainforests, rivers, and lakes is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on