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                        Returning 35 results for 'compound world running'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     than a blurry streak of color. Only when it stops running do its small, slender form and cold, cruel eyes become apparent.
Quicklings owe their existenceâand their plightâto the Queen of
                                                
                                            
                                                
                                                     rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, sonorous speech
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     as he deals with staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always
                                                
                                            
                                                
                                                     to reckless acts.â
Bond. âThis carnival is our opportunity for a new life, far away from the gloomy world we came from.â
Flaw. âIâm too confident in my own authority to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie
                                                
                                            
                                                
                                                     scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fireAncient legends suggest that when the gods came to the First World and tried to
                                                
                                            
                                                
                                                     dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Spellcasting.Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic
                                                
                                            
                                                
                                                     with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
                                                
                                            
                                                
                                                     and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     a random destination, which could be on a different world of the Material Plane.
Destroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the toothâs story
                                                
                                            
                                                
                                                     feet and your high jump is up to 15 feet, with or without a running start.
10
Legendry of Phantoms and Ghosts (obsidian human molar)
1 giant octopus, 1 mage, 1 specter
As an action, you can use
                                                
                                            
                                        
                                                    Tortle
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
                                                
                                            
                                                
                                                     dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
                                                
                                            
                                        
                                                    Centaur
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts.
Clans and Community
Centaurs sense the interconnectedness of the natural world. Thus
                                                
                                            
                                                
                                                     natural world. Among the guilds that share that affinity, centaurs favor the rubblebelts of the Gruul Clans and the wide plazas of the Selesnya Conclave over the undercity tunnels of the Golgari and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     construction and architecture â primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
                                                
                                            
                                                
                                                    
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the worldâs troubles come from stodgy thinking, stuck in the past. We need innovative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later with stories of its exploits and new
                                                
                                            
                                                
                                                     skills. When a tortle nears the end of its natural lifespan, it seeks out a mate and procreates. Tortles lay their eggs (numbering as few as one or as many as a dozen) in a fortified compound enclosed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
                                                
                                            
                                                
                                                     human corpses. One of the corpses is being torn apart by a pack of wild dogs.
 The Red Wizards seized this compound as their base of operations in Omu, but yuan-ti attacked and nearly wiped them out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Running the Siege You have a few options on how to run the battle. Consider the following: You can treat each defender and orc as an individual, and run the combat as a long, complex encounter. If
                                                
                                            
                                                
                                                    . Initial Surge The first sign that the orcs have arrived occurs when their scouts appear on the low ridges all around the compound. Soon after, small bands of orcs spread out, surrounding the buildings. With
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     world-domination scheme. 2 A beholder influenced by the Abyss has compound eyes and looks like a floating, cyclopean fly head. It promises not to destroy the characters if they bring it a corpse it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Arrival at the Fort When the characters get within sight of Fort Knucklebone, describe the location as follows: A fortified compound sits atop a low plateau that rises out of a crater-pocked
                                                
                                            
                                                
                                                     landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Homemade Worlds Running your campaign in a world of your own creation? Here are tips for introducing some of this bookâs character options to your world, skipping options that have obvious applications in a world.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Introduction This bestiary is for storytellers and world-builders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single nightâs adventure or a long
                                                
                                            
                                                
                                                    -running campaign, this tome contains page after page of inspiration. Itâs your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     research that formerly drove his life. Vivid nightmares wherein Indreficus taunts him for his failures compound Hazlikâs frustrations, and he avoids sleeping to prevent them. By employing rare herbs
                                                
                                            
                                                
                                                     denies the various destructions afflicting his realm. At first, he didnât care that this strange world was being destroyed, expecting to escape it swiftly. As that seems increasingly unlikely, his dread clashes with his refusal to acknowledge that heâs ever wrong.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Introduction: Into the Feywild This Dungeons & Dragons adventure begins in a world of your choosingâperhaps a world of your own creationâthen ventures into the Feywild. Also known as the Plane of
                                                
                                            
                                                
                                                     Faerie, the Feywild is a place of wonder and whimsy ruled by unfettered emotion. Before running this adventure, please read the âFeywildâ section in the Dungeon Masterâs Guide, as it contains useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     enormous library located on the Sword Coast in the Forgotten Realms setting. If youâre not running a Forgotten Realms campaign, you can adapt the adventures in this book for other settings
                                                
                                            
                                                
                                                    , substituting any large library similar to Candlekeep. Examples from other published D&D settings include the following: On the world of Exandria, the Soltryce Academy in Rexxentrum (a large city on the
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. Itâs where one sends oneâs servants.
5
                                                
                                            
                                                
                                                     of an adult deep dragon.
7
An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragonâs mischief.
8
An adult deep dragon takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Introduction Itâs good to be the Dungeon Master! Not only do you get to tell fantastic stories about heroes, villains, monsters, and magic, but you also get to create the world in which these stories
                                                
                                            
                                                
                                                     live. Whether youâre running a D&D game already or you think itâs something you want to try, these rules are for you. The Dungeon Masterâs Guide assumes that you know the basics of how to play the D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Introduction: Wildspace Awaits! This Dungeons & Dragons adventure begins in a world of your choosing, then ventures into Wildspace and the Astral Sea. The characters navigate these environments
                                                
                                            
                                                
                                                     aboard ships that can traverse vast distances by using a magical form of travel known as spelljamming. Before running this adventure, read the Astral Adventurerâs Guide, which contains information about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
                                                
                                            
                                                
                                                     with adventures, a DM might create a campaign from scratch, assemble a campaign from published adventures, or mix homemade material with published material. And the campaign might take place in a world of the DMâs creation or in a published campaign setting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Conclusion The orcs are slain, scattered, or sent running back to their lodges. Farmers and ranchers hail the characters as heroes and pool meager resources to offer a reward of 25 gp per character
                                                
                                            
                                                
                                                    . Members of the Emerald Enclave or Order of the Gauntlet receive appropriate kudos. Those could include renown, if youâre using the optional rule described in chapter 1, âA World of Your Own,â of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     balanced coverage of world events. They are usually a little slanted in favor of their home nations. Propaganda. Some newspapers, such as the Voice of Breland and similar papers in other nations, print
                                                
                                            
                                                
                                                     fiercely partisan news that seems designed to fan the flames of resentment that linger after the Last War. Running Your Own. Rather than work for an existing outlet, you can run your own newspaper. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     vessel shortly after leaving the charactersâ world, but the characters have time to finish a short rest before the enemy ship arrives. Before running this chapter, familiarize yourself with chapter 2 of
                                                
                                            
                                                
                                                     course for the Rock of Bral. Now is the time for you to determine where the Rock of Bral is situated relative to the charactersâ home world. Once youâve determined the Rock of Bralâs location in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
                                                
                                            
                                                
                                                     world of the DMâs creation or in a published campaign setting, such as the Forgotten Realms or Greyhawk (the latter is described in the Dungeon Masterâs Guide).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     homesteads in the vicinity, Kerbin Dellmon sent out word that anyone could stay at their compound for safety. A number of farmers and ranchers took the Dellmons up on their offer. Every able-bodied
                                                
                                            
                                                
                                                     person on the premises pitched in to help bolster the defenses. They built a series of low earth ridges and ditches as defensive works running between the various buildings (see the map) and put together
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Wolf Wolves are found in subarctic and temperate regions of the world, running in packs through hills and forests. Wolf
 Medium beast, unaligned
 Armor Class 13 (natural armor)
 Hit Points 11 (2d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Running the Adventures To run each of these adventures, you need the fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Spells and equipment mentioned in
                                                
                                            
                                                
                                                     giving a small group additional resources, as explained in the Dungeon Masterâs Guide. Each of the adventures can take place in any world you choose, as long as the location has the basic elements listed at the beginning of each adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Skytower Shelter Skytower Shelter is one of two goliath settlements described in this chapter, the other being Wyrmdoom Crag (see "Wyrmdoom Crag"). Read both entries before running encounters in
                                                
                                            
                                                
                                                     either location. Also review the âGoliathsâ entry in appendix C, in particular the âSpine of the World Goliathsâ section. There is also a list of goliath names you can draw from, as needed. Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Running This Chapter This chapter begins after the characters retrieve the second piece of the Rod of Seven Parts. The characters can knit the pieces together or keep them separate, as described in
                                                
                                            
                                                
                                                     the introduction. Regardless, when a character holds the second piece of the rod, they intuitively know that the next piece is located somewhere on the continent of Khorvaire on the world of Eberron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Running This Chapter This chapter begins after the characters retrieve the fifth piece of the Rod of Seven Parts. A character who holds that piece instinctively knows that the sixth piece is located
                                                
                                            
                                                
                                                     on the Isle of Serpents on Oerth, a world known for its legendary dungeons and magical treasures. The characters arrive on the island in time to witness a battle between a kraken and a crew of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Creating a Campaign The world you create is the stage for the adventures you set in it. You donât have to give more thought to it than that. You can run adventures in an episodic format, with the
                                                
                                            
                                                
                                                     characters as the only common element, and also weave themes throughout those adventures to build a greater saga of the charactersâ achievements in the world. Planning an entire campaign might seem like
                                                
                                            
                                        






