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Returning 35 results for 'con refine gives to have relation'.
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Classes
Player’s Handbook
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
one precise strike than wear an opponent down with a barrage of blows.
Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation
Monsters
Thieves’ Gallery
turn.Uncanny Dodge. Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.Forge Fitzwilliam is a con artist who manipulates others with lies and flattery. The
takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn.
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate
Monsters
Fizban's Treasury of Dragons
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
Rogue
Legacy
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Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common criminal or officer of the law can match the subtle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
strike than wear an opponent down with a barrage of blows. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture and crafts, or they trade them to other Fey for food and favors. A more powerful
Armor Class 12
Hit Points 9 (2d4 + 4)
Speed 15 ft.
STR
4 (−3)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Dex +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shrieker Fungus If exposed to light or otherwise disturbed, mushroomlike shriekers emit a high-pitched noise that gives them their name. This wailing might alert other creatures or attract predators
. Shrieker Fungus Medium Plant, Unaligned
AC 5 Initiative −5 (5)
HP 13 (3d8)
Speed 5 ft.
Ability Score Mod Save
Str 1 −5 −5
Dex 1 −5 −5
Con 10 +0 +0
Ability
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
+1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
10(+0)
CON
17(+3)
INT
3(−4)
WIS
10(+0)
CHA
1(−5)
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points by Class Class Hit Point Maximum Barbarian 12 + Con. modifier Fighter, Paladin, or Ranger 10 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 8 + Con. modifier Sorcerer or Wizard
6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track Death Saving
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
in the Orzhov Syndicate, where they can collect tithes and payments from their debtors in the form of blood. Their undead nature gives them the same immortality enjoyed by the oligarch spirits, but
Class 16 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 40 ft., fly 40 ft. (hover)
STR
16(+3)
DEX
18(+4)
CON
17(+3)
INT
16(+3)
WIS
13(+1)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
join him in conquering the rest of the Abyss. When Kostchtchie answers the pleas of giants, he gives them supernatural strength and ferocious bloodlust. The giants’ muscles expand, their arms extend
Evil
Armor Class 16 (natural armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
26 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Forge Fitzwilliam Forge Fitzwilliam is a con artist who manipulates others with lies and flattery. The audacious criminal has left a trail of broken promises and false identities along the Sword
ft.
STR
11 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws Dex +5, Int +5
Skills Acrobatics +5, Deception +11, Investigation +8
Compendium
- Sources->Dungeons & Dragons->Divine Contention
)
CON
18(+4)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills Perception +4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Monster Manual
20 +5 +9
Con 14 +2 +6
Ability Score Mod Save
Int 18 +4 +4
Wis 14 +2 +2
Cha 15 +2 +2
Skills Acrobatics +9, Perception +10, Stealth +13
Gear Pistols (2
plus 14 (4d6) Poison damage.
Pistol. Ranged Attack Roll: +9, range 30/90 ft. Hit: 10 (1d10 + 5) Piercing damage plus 14 (4d6) Poison damage.
Bonus Actions
Deadly Aim. The bandit gives itself
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Level 1 Hit Points by Class Class Hit Point Maximum Barbarian 12 + Con. modifier Fighter, Paladin, or Ranger 10 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 8 + Con. modifier Sorcerer
or Wizard 6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
)
CON
18(+4)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills Perception +4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Molliver Molliver is a thief who gives most of what they steal to the destitute, keeping a few choice items for their own use. They’re always ready to put themself in harm’s way to see justice
)
Speed 30 ft.
STR
9 (–1)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
9 (–1)
CHA
16 (+3)
Saving Throws Dex +5, Int +2
Skills Acrobatics +7
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
)
Speed 40 ft., climb 40 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
3 (−4)
WIS
13 (+1)
CHA
5 (−3)
Saving Throws Dex +8, Wis +4
Skills
success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to this egg hunter’s Torpor Spores for the next 24 hours.
Reactions
Rapid Adaptation. When the egg hunter takes damage, it gives itself resistance to that damage.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind Flayer Prophet Some mind flayers dedicate their lives to channeling abstruse truths from beyond reality. This insight gives them preternatural senses and allows them to focus their innate
psionic power. Mind Flayer Prophet Medium Aberration, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mod Save Str 1 −5 −5 Dex 14 +2 +2 Con 11 +0 +0 Ability Score Mod Save Int 10 +0 +0 Wis 10 +0 +0 Cha 14 +2 +2
Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
the target is pushed up to 30 feet straight away from the poltergeist.
Bonus Actions
Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Points 110 (13d8 + 52)
Speed 20 ft.
STR
17 (+3)
DEX
6 (−2)
CON
18 (+4)
INT
2 (−4)
WIS
10 (+0)
CHA
5 (−3)
Damage Immunities poison
Condition Immunities charmed
for an object smaller than itself. Once the bearer goes berserk, it remains berserk until it is destroyed or its creator gives it a pristine black rose.
Undead Fortitude. If damage reduces the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
materials; magic is what gives them their intelligence. Most autognomes are programmed to obey the following three directives: defend gnomes who are being attacked by non-gnomes, defend yourself if
ft.
STR
13 (+1)
DEX
6 (−2)
CON
16 (+3)
INT
4 (−3)
WIS
11 (+0)
CHA
6 (−2)
Saving Throws Con +5, Wis +2, Cha +0
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an ideal: that truth gives life to artistry and beauty, and that those who embrace deceit should be censured and punished. Light is her domain. Alignment. Lawful good. Personality Trait. “No one dies
, Human), Lawful Good
Armor Class 19 (plate armor)
Hit Points 31 (9d8 – 9)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
9 (–1)
INT
12 (+1)
WIS
17 (+3
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
(natural armor, Intellect Fortress)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
26 (+8)
DEX
8 (−1)
CON
22 (+6)
INT
14 (+2)
WIS
13 (+1)
CHA
7 (−2
originates from a source the braxat can see, the braxat can create an invisible barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, approaches a child in a remote place, and gives them an iron token (described below), through which the child can magically confide in the hag. Over time, “Granny” or “Grampy” convinces the child that it’s
, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(15d8 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Perception +4
Damage Resistances
: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Call to Honor (1/Day). If the commander has taken damage during this combat, it gives itself advantage on attack rolls
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, monstrous rats empowered by fiendish blood. This unholy influence gives sewer kings their enormous size, supernatural strength, wicked cunning, and ability to speak. Deep in the bowels of towns and cities
armor)
Hit Points 52 (8d8 + 16)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
8 (−1)
WIS
12 (+1)
CHA
11 (+0)
Skills Perception +5, Stealth +3
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
than an animated corpse, a barrowghast is filled with necrotic energy and driven by spite and malice. Its blood is a thick and toxic ichor that gives the barrowghast a noxious stench. Barrowghasts no
+ 60)
Speed 40 ft.
STR
21 (+5)
DEX
8 (−1)
CON
20 (+5)
INT
5 (−3)
WIS
9 (−1)
CHA
6 (−2)
Damage Resistances necrotic, poison
Condition Immunities exhaustion, poisoned