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Returning 35 results for 'con replicas guiding to have reflection'.
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Kenku
Legacy
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Species
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
disembodied head. Vargouille Reflection Tiny Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 22 (5d4 + 10)
Speed 5 ft., fly 40 ft.
STR
6 (−2)
DEX
15 (+2)
CON
14 (+2)
INT
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+3
Dex 10 +0 +2
Con 15 +2 +2
Mod Save
Int 12 +1 +1
Wis 11 +0 +2
Cha 15 +2 +2
Skills Perception +4, Stealth +2
Immunities Lightning
Senses
40 ft.
Mod Save
Str 21 +5 +5
Dex 10 +0 +3
Con 19 +4 +4
Mod Save
Int 14 +2 +2
Wis 13 +1 +4
Cha 17 +3 +3
Skills Insight +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Gold Dragon Ancient gold dragons are wise and mysterious. Many aid virtuous groups, guiding them in secret or patronizing them from afar. Only when stakes are at their highest do ancient gold
), Lawful Good
AC 22 Initiative +16 (26)
HP 546 (28d20 + 252)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
Str 30 +10 +10
Dex 14 +2 +9
Con 29 +9 +9
Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+ 102)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
Str 25 +7 +7
Dex 10 +0 +5
Con 23 +6 +6
Mod Save
Int 16 +3 +3
Wis 15 +2 +7
Cha 20
instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).
Rend
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dex 14 +2 +4
Con 17 +3 +3
Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 16 +3 +3
Skills Perception +4, Stealth +4
Immunities Fire
Senses Blindsight 10
Dex 14 +2 +6
Con 21 +5 +5
Mod Save
Int 16 +3 +3
Wis 13 +1 +5
Cha 20 +5 +5
Skills Insight +5, Perception +9, Persuasion +9, Stealth +6
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 29 +9 +9
Dex 10 +0 +7
Con 27 +8 +8
Mod Save
Int 18 +4 +4
Wis 17 +3 +10
Cha 25 +7 +7
Skills Insight +10, Perception +17, Stealth +7
attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9) Slashing
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
War Priest War Priest
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
16(+3)
DEX
10(+0)
CON
14(+2)
INT
11(+0)
WIS
17(+3)
CHA
13(+1)
Saving Throws Con +6, Wis +7
Skills Intimidation +5, Religion +4
Senses passive Perception 13
Languages any two languages
Challenge 9 (5,000
Compendium
- Sources->Dungeons & Dragons->Monster Manual
., Swim 40 ft.
Mod Save
Str 27 +8 +8
Dex 14 +2 +8
Con 25 +7 +7
Mod Save
Int 16 +3 +3
Wis 15 +2 +8
Cha 24 +7 +7
Skills Insight +8
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weakening Breath.
Rend. Melee Attack Roll: +14
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
STR
18 (+4)
DEX
3 (−4)
CON
18 (+4)
INT
17 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Con +8, Int +7, Wis +6, Cha +5
Condition Immunities
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws Wis +5
Skills Athletics +4, Perception +5, Survival +5
Senses passive Perception 15
save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, guiding
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Skills Perception +6, Religion +3
Senses darkvision 120 ft., passive Perception 16
Languages Sahuagin
:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident)
3rd level (3 slots): mass healing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derro Raider Hostility and greed are guiding values for some derro. These derro indiscriminately raid settlements and rob travelers regardless of the apparent value of any goods they steal. These
)
Hit Points 16 (3d6 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
5 (−3)
CHA
9 (−1)
Skills Athletics +4, Stealth +3
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses passive Perception 13
Languages any two
, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +6
Skills Insight +6, Perception +6
Senses darkvision 120 ft., passive
attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +6
Skills Insight +6, Perception +6
Senses darkvision 120 ft., passive
attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws
will): light, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, guiding bolt, purify food and drink
2nd level (3 slots): hold person, lesser restoration, silence
3rd level (2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
imaginary.
—Mordenkainen
Skulk
Medium Monstrosity, Typically Chaotic Neutral
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STR
6 (−2)
DEX
19 (+4)
CON
10 (+0
)
INT
10 (+0)
WIS
7 (−2)
CHA
1 (−5)
Saving Throws Con +2
Skills Stealth +8
Condition Immunities blinded
Senses darkvision 120 ft., passive Perception 8
Languages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
), chaotic neutral
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STR
6(−2)
DEX
19(+4)
CON
10(+0)
INT
10(+0)
WIS
7(−2)
CHA
1(−5)
Saving Throws Con +2
)
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(human), lawful neutral
Armor Class 18 (chain mail and shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
, guiding bolt
2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. Phoenix makes two melee attacks.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
attacks). It can innately cast the following spells, requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Remallia Haventree Remallia (Remi to her friends) is the lady of House Ulbrinter and a guiding light for the Harpers in Waterdeep. She became an active force for good in the city after assassins
), chaotic good
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
13(+1)
INT
18(+4)
WIS
15(+2)
CHA
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+0
Dex 17 +3 +3
Con 16 +3 +3
Mod Save
Int 12 +1 +1
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +4, Stealth +6
Senses Darkvision
30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mirror Shade Medium Undead, Typically Chaotic Evil
Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 40 ft.
STR
8 (−1)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
creature’s own reflection.
Mirror Movement. The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attacks. It can move through
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Spectator Spectator
Medium aberration, lawful neutral
Armor Class 14 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 0 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
and water to sustain itself for 24 hours.
Reactions
Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose
Compendium
- Sources->Dungeons & Dragons->Monster Manual
15 Initiative −1 (9)
HP 52 (8d8 + 16)
Speed 20 ft.
Mod Save Str 16 +3 +3 Dex 8 −1 −1 Con 15 +2 +2 Mod Save Int 2 −4 −4 Wis 8 −1 −1 Cha 7 −2 −2
Senses Darkvision 60 ft
Gaze (Recharge 4–6). Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First Failure: The target has
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(6d8 + 12)
Speed 0 ft., fly 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +6
Condition
spectator creates enough food and water to sustain itself for 24 hours.
Reactions
Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell misses it, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reflection. Anyone who doesn’t appreciate my beauty is a fool.” 21–40 “Sex is a great solution to all of life’s problems. Why doesn’t anyone else get this?” 41–60 “My appetite for delicious, pleasurable
)
Hit Points 346 (33d10 + 165)
Speed 40 ft.
STR
22(+6)
DEX
15(+2)
CON
21(+5)
INT
23(+6)
WIS
21(+5)
CHA
26(+8)
Saving Throws Dex +9, Con +12, Wis +12
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
)
DEX
10 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws Con +5, Cha +6
Skills Deception +6, Intimidation +6
Senses passive
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Borrower Tiny Fey, Typically Chaotic Neutral
Armor Class 15
Hit Points 12 (5d4)
Speed 10 ft., fly 30 ft.
STR
2 (−4)
DEX
20 (+5)
CON
10 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
godparent) and sometimes to harm. In the wilds of Eldraine, faerie pathlighters often serve as protectors for the lost, the glow of their guiding lanterns leading weary travelers to respite. A faerie
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
open water, and a surfacing dragon turtle is sometimes mistaken for the reflection of the sun or moon on the waves. Dragons of the Deep. Like true dragons, dragon turtles collect treasure, first by
25 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Dex +6, Con +11, Wis +7
Damage Resistances fire
Senses
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Class 18 (plate)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
21 (+5)
CHA
19 (+4)
Saving Throws Str +9
, Con +8, Wis +9, Cha +8
Skills Arcana +6, History +6, Insight +9, Perception +9
Damage Immunities radiant
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, drink, or sleep. INSIDIOUS LORE
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down
)
Speed 0 ft., fly 40 ft. (hover)
STR
6(-2)
DEX
17(+3)
CON
10(+0)
INT
17(+3)
WIS
15(+2)
CHA
16(+3)
Saving Throws Int +6, Wis +5
Skills Perception +5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down what it knows. This process takes days or possibly weeks
)
DEX
17 (+3)
CON
10 (+0)
INT
17 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Int +6, Wis +5
Skills Perception +5, Stealth +6
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
toward some unknown destination, with a beholder’s distorted reflection in its surface. Initially, I feared it was some kind of vessel. Now I believe the beholder was the mirror’s prisoner.
As the