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Returning 35 results for 'con revere guides to have respectively'.
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con revere guide to have respectively
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Tortle Guides The following tortle NPCs can be added to the list of guides available for hire in Chult. One of the tortle guides, Kwilgok, works for the merchant prince Jobal in Port Nyanzaru. The others, Eeyal and Mudgraw, are freelancers operating out of Fort Beluarian and Ahoyhoy, respectively.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
always with you. The Sovereign Onatar guides the hand of every smith who knows how to listen for his voice, and Dol Arrah and Dol Dorn are active on every battlefield, guiding every soldier. This
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hold a social position similar to that of religious hermits or tribal shamans of other worlds. Common Athasians, especially those who live outside the walls of the city-states, revere elemental
dedication to evil. An elemental priest protects and guides the common people, using elemental magic to better their lives. An elemental cultist demands abasement, sacrifice, and obedience. The element
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on all the world’s wonders. This curiosity pushes them to leave no secrets uncovered, and no treasures or legends lost. They revere a fickle deity called the Cat Lord, who is said to wander the world
. Tabaxi hunters are trained to survive in the wild, making them excellent guides. Tabaxi minstrels gather in small troupes and make themselves at home in any settlement, earning coin through music and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon masters’ favor—and scourge those who incur
Blessed
Medium Humanoid, Any Alignment
Armor Class 14 (scale mail)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scout Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance. Scout
Medium humanoid (any race), any alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and leaping over the aurochs’s horns to land in the midst of his foes. Orcs that revere Bahgtru might tend a stable of war bulls that carry them into combat. Trained to be fierce mounts from a young
)
Hit Points 38 (4d10 + 16)
Speed 50 ft.
STR
20(+5)
DEX
10(+0)
CON
19(+4)
INT
2(–4)
WIS
12(+1)
CHA
5(–3)
Senses passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hippocamp Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally
harnessed by the god’s will. Hippocamp
Large monstrosity, chaotic good
Armor Class 13 (natural armor)
Hit Points 22 (4d10)
Speed 20 ft., swim 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
revenge to those who have been wronged, but her vengeance often leads to suffering. The Mockery is the patron of treachery and of terror in battle. He guides those who seek victory through guile, both
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all of reality’s lies and understand the truth that lies beyond them. Yet the truth that he sees remains known only to him. He utters cryptic remarks about a grand design that guides the cosmos toward
influence. He especially enjoys using the arrogance and vanity of good folk against them, helping to bring about their downfall. A few of his followers are illusionists, deceivers, and con artists
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders. The Lost God. In addition to the dragons they revere
), lawful evil
Armor Class 12
Hit Points 5 (2d6 − 2)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
9 (−1)
INT
8 (−1)
WIS
7 (−2)
CHA
8 (−1)
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Monk
Medium humanoid (gith), lawful neutral
Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
those githzerai who are the wisest teachers and the most skilled at physical and mental combat become leaders. The githzerai revere great heroes and teachers of the past, emulating those figures
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Kobolds Kobolds are reptilian Humanoids that often revere dragons. Physically weak, they find strength in numbers. A few kobolds are born with leathery wings and can fly, which is often seen as a
gift from dragon gods. Kobold Kobold
Small Humanoid, Any Alignment
Armor Class 12
Hit Points 5 (2d6 − 2)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
9 (−1)
INT
8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
revere the couatls. Unlike other rakshasas with their luxurious robes and fineries, zakya rakshasas are almost always clad in battle gear: well-worn scale mail, a razor-sharp longsword, and a heavy
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +7, Perception +4
Damage Vulnerabilities piercing from magic weapons wielded by good
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
relatives into mighty melee attacks. Though they are not part of the ordning, goliath giant-kin often revere the divine ancestors of the giants, with a particular affinity for Annam’s daughters
sweetest.
—Diancastra
Goliath Giant-Kin Medium Humanoid, Any Alignment
Armor Class 18 (half plate, shield)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
home plane, the Outlands, and the Great Wheel beyond. These bariaur wanderers often serve as guides in the Outlands, assisting visitors by eagerly suggesting gate-town attractions and other points of
.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws Str +6, Dex +4
Skills Athletics +6, Perception +4, Stealth +4, Survival +6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army Troops The Dragon Armies gather fanatical followers to their ranks. Recruits are indoctrinated to revere the Dragon Queen and view dragons as her favored servants. Troops in the Dragon
, Typically Lawful Evil
Armor Class 19 (splint, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
mage armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
9 (−1)
WIS
11 (+0)
CHA
14 (+2)
Damage Immunities fire
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, strength, or intellect, respectively, to achieve the inquisition’s goals. Members of the Order of Tristian, which is represented by a tome, endeavor to use knowledge and cunning to alter their
surroundings and defeat their foes. Inquisitor of the Tome Medium Humanoid, Any Alignment
Armor Class 11 (14 with Mage Armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Dreamwalkers become divorced from reality by isolation, shame, and their
)
Speed 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
10 (+0)
WIS
8 (−1)
CHA
12 (+1)
Saving Throws Dex +6, Con +9, Wis +3
Skills
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of their company of guides, which at this point might also include Clapperclaw the scarecrow and Squirt the oilcan. If you feel burdened by all these nonplayer characters, give them
responsibilities that don’t require a lot of your attention. For example, Clapperclaw’s main duty might be to carry Squirt, while Amidor might spend nearly all its time watching over the other guides and whispering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
., climb 20 ft.
STR
7 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
8 (−1)
CHA
8 (−1)
Saving Throws Dex +4, Con +3
Skills Perception +1, Stealth +4
or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 − 2) piercing damage.
Icewind Kobold Zombie The necromancer Vellynne Harpell has Icewind kobold guides in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
resident owns a weapon and knows how to use it. A tight-knit fellowship of hardened warriors, locals revere gods of war and are distant toward visitors who have yet to prove themselves in combat or
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work for anyone who offers it the promise of a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
Large fiend
(devil), lawful evil
Armor Class 17 (half plate)
Hit Points 105 (10d10 + 50)
Speed 30 ft., climb 30 ft.
STR
22(+6)
DEX
16(+3)
CON
21(+5)
INT
15(+2)
WIS
15
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
Large Fiend (Devil), Typically Lawful Evil
Armor Class 17 (half plate)
Hit
Points 105 (10d10 + 50)
Speed 30 ft., climb 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
21 (+5)
INT
15 (+2)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Dex +7
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Abhorrent Overlord
Large fiend, lawful evil
Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft., fly 60 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Cha +7
Skills Deception +7, Intimidation +7, Persuasion +7
Damage Resistances cold, necrotic
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
pay respects to many gods, they tend to revere Thassa, god of the sea, above all other deities. Her devotees see her as the primary god of the pantheon, believing she will bring their people to
centaur Perisophia guides Meletis
as a member of the polis’s ruling council, the Twelve
(CORY TREGO-ERDNER)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
leave at once or die. Krull
Medium humanoid (tortle), lawful evil
Armor Class 17 (natural armor)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
15 (+2
contain other treasures protected by magical wards, at your discretion. Development If the characters convince Krull to lead them to Arkhan, the tortle guides them safely to the Monument to Tiamat (see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in their company: the aurochs, a great bull that serves as a mount for warriors that revere Bahgtru, and the tanarukk, a demon-orc crossbreed that is so depraved and destructive that even orcs
)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
17(+3)
DEX
11(+0)
CON
17(+3)
INT
10(+0)
WIS
12(+1)
CHA
14(+2)
Saving Throws Wis +3
Skills Perception +3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. They serve as guides and advisors to the living, and members of the noble lines of Aerenal can exercise the rite of counsel to consult with ancestors in Shae Mordai. The greatest members of the Undying
Armor Class 17 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
17 (+3)
WIS
21 (+5)
CHA
16 (+3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.
STR
26(+8)
DEX
12(+1)
CON
22(+6
)
INT
15(+2)
WIS
16(+3)
CHA
17(+3)
Saving Throws Con +10, Int +6, Cha +7
Skills Deception +11, Insight +7, Perception +7, Sleight of Hand +9
Senses passive Perception 17
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
she attacks. Those who respect or revere Zinzerena are almost always of modest social status, or worse. Even the most prestigious of noble estates, where a high priestess reigns supreme, might have a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord’s follower’s is the rakshasa
Class 23 (natural armor; 25 versus ranged attacks)
Hit Points 478 (33d12 + 264)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
29 (+9)
DEX
19 (+4)
CON
27 (+8)
INT
21 (+5