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Spells
Player’s Handbook
returning to your living body (and ending the spell) or attempting to possess a Humanoid’s body.
You can attempt to possess any Humanoid within 100 feet of you that you can see (creatures warded
game statistics.
Meanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move and it is Incapacitated.
While possessing a body, you can
Monsters
Storm King's Thunder
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural
Monsters
Divine Contention
concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On initiative count 20
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers from mundane and magical sight.
The challenge rating of a
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.
Once you possess a creature's body, you control it. Your game statistics
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
disappointed but open to the possibility of giving them more opportunities to prove themselves, if they’re game for it. Returning with Quentin’s Letter. If the characters return without the loot but give
Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
be important: the lord’s keep, significant temples, and the like. For cities, add internal walls and think about the personality of each ward. Give the wards names reflecting their personalities
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Battle Begins When it’s time for the game to begin, the magically enhanced voice of Professor Sharpbeak overwhelms all conversation, even flooding into the locker rooms. “Students and teachers
game begin!”
Once the announcement ends, the teams are required to move from the locker rooms onto the main field. When both teams meet Professor Sharpbeak at the center of the field, Professor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. Act as if the character were absent, but don’t try to come up with any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but don’t try to come up with any in-game explanation for this absence. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if he or she was never gone.
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 6: Bestiary This bestiary provides game statistics and lore for more than a hundred monsters suitable for any D&D campaign, including old favorites from past editions of the game as well as
original creations. Among those returning to the fold are the berbalang, the iron cobra, the spirit troll, the meazel, and the vampiric mist, all of which trace their lineage back to the original
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
surroundings as if you were in the container’s space. You can’t move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
container. On a success, the target resists your efforts to possess it, and you can’t attempt to possess it again for 24 hours. Once you possess a creature’s body, you control it. Your game statistics are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
surroundings as if you were in the container’s space. You can’t move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
container. On a success, the target resists your efforts to possess it, and you can’t attempt to possess it again for 24 hours. Once you possess a creature’s body, you control it. Your game statistics are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
R04M’s story that Shemeshka is up to no good, Zaythir or another ally can suggest the group should be wary on returning to Fortune’s Wheel. When they arrive in Sigil, the characters find it unchanged
fortune’s wheel game. A character who questions one of Shemeshka’s employees at the casino and succeeds on a DC 16 Charisma (Intimidation or Persuasion) check can also learn there’s a portal behind
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
burgomaster digs up his son’s corpse. Without needing the requisite material components, the Abbot casts a raise dead, returning Ilya to life with 1 hit point. Anna Krezkova praises the Abbot and Saint
. Development Ilya Krezkov returns to life with a random form of indefinite madness (see “Madness Effects” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide). The Abbot uses the raising of Ilya as leverage to get the burgomaster to undertake an unusual quest (see “Something Borrowed” below).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Returning to the Locker Room When the characters return to their locker room, allow some roleplaying banter to take place. Without warning, two mage hunters (see chapter 7) emerge from hiding places
in the locker room and attack. The mage hunters entered the locker room unnoticed during the Mage Tower game and have been lying in wait for the characters to return. Professor Sharpbeak is nowhere in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
share a sense of a larger purpose or a recurring theme (or themes). The adventures might feature returning villains, grand conspiracies, or a single mastermind who’s ultimately behind every adventure of
episodic game like this lets you create adventures — or buy published ones — and drop them into your campaign without worrying about how they fit with the adventures that came before and follow after.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
, Dexterity, Constitution, Speed, and senses are replaced by the creature’s. You otherwise keep your game statistics. Meanwhile, the possessed creature’s soul can perceive from the container using its own
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
, Dexterity, Constitution, Speed, and senses are replaced by the creature’s. You otherwise keep your game statistics. Meanwhile, the possessed creature’s soul can perceive from the container using its own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Caregiver Every companion has a player character caregiver who commands the creature. The caregiver’s player controls the companion most of the time during the game, though the GM can step in to take
level, those statistics might fluctuate if the characters in a party are different levels, reflecting that a more experienced caregiver is more adept at directing a companion.
Charmed Caregiver A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rule the city. Ravnica originally appeared as a setting for the Magic: The Gathering trading card game. It has been the subject of eight card sets: 2005–6’s Ravnica: City of Guilds, Guildpact, and
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 8, “Running the Game,” of the Dungeon Master’s Guide. Some representatives are fine with meeting the adventurers in the Vault of Kings, but you might have others request a private or even
clandestine meeting — perhaps in the characters’ quarters, in an out-of-the-way alcove of the Iron Tabernacle, or in the Great Forge. King Bruenor is the original proponent of the adventurers returning to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the land. The Uthgardt stalk the foothills of the Graypeaks and hunt wild game in Delimbiyr Vale. They also occupy several caves within Deadstone Cleft and look after the stone giants’ cave bear pets
either a cave bear (polar bear) or a giant goat 66–70 1 stone giant shepherding 2d6 mountain goats 71–75 2d6 Blue Bear tribal warriors returning from an unsuccessful hunt 76–80 2d6 Blue Bear tribal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
gold piece to stake her for gambling, promising to pay it back. If the character agrees, the tabaxi makes good on her promise the next day, returning a pouch containing 10 gp. 9 A thief (spy) tries to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
These three aspects drive a chimera to stake out a territory that is as large as 10 miles wide. It preys on wild game, viewing more powerful creatures as rivals to be humiliated and defeated. Its
monster often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off.
Servant of Evil. Though chimeras are far from cunning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores