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Returning 35 results for 'conceal remove gar to have realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, sticking to shadows and hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frames. Cultists
of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
, they transform into sea spawn and rejoin their master in the depths. Some children return having suffered partial transformations and must conceal themselves from strangers until their full
Monsters
Storm King's Thunder
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon
Monsters
Divine Contention
concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On initiative count 20
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large
Tortle
Legacy
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Species
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
times in its life.
Tortles don’t have surnames or family names.
Male and Female Names: Baka, Damu, Gar, Gura, Ini, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Queg, Quott, Sunny, Tibor, Ubo, Uhok, Wabu, Xelbuk, Xopa, Yog
Compendium
- Sources->Dungeons & Dragons->Monster Manual
result from the Modron Operations table to inspire what effort leads a group of modrons to other realms. Modron Operations 1d8 The Modrons Work To... 1 Create a clockwork outpost to monitor the
a titanic but lost modron device. 6 Remove a forest, mountain, or city before the arrival of a modron procession. 7 Seal off a planar rift or wild magic zone. 8 Wage war with demons, slaadi, or chaotic Fey.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Realms setting. He was afflicted with werewolf lycanthropy after winning one of Kiril’s despicable contests. Wencensia has been tasked with training this newest member of Kiril’s pack. Casting a greater restoration spell or a remove curse spell on Kellen ends his lycanthropy.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the mountain, and let them know that the master of the mountain also resides that way. They’ll tell the characters his name is Gar Shatterkeel, and that he’s a very powerful ocean dweller with a
those spell areas. Once the characters emerge from those areas, or manage to remove the spells altogether, the kraken priests cast lightning bolt and then move to use their thunderous touch attack, as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the Emerald Claw will surely follow.
Forgotten Realms. Abbey Isle lies off the west coast of the Dragon Reach, and a mariners’ guild from the Dalelands would like to control the island to help
. As a result, they have hired mercenaries to remove the threat on the Abbey Isle, located between North Isle and Fire Island. The cult could be followers of Alphaks, inspiring Thyatian privateers to set out from Terentias and brave Minrothad territory to wipe out the renegade cult.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
guardian. Benign deities sometimes grant a sphinx the power to remove supplicants that fail their tests, transporting them away and ensuring that they never encounter the sphinx again. However, those
access extraplanar realms. A conversation with a sphinx that begins between tumbled stone walls might suddenly shift to an alien locale, such as a life-sized game board or a daunting cliff that must be
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
grapple ends, the sea spawn can’t use this tentacle on another target.
The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might
their master in the depths. Some children return having suffered partial transformations and must conceal themselves from strangers until their full transformation in order to keep the secret of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Undersigil Farrow knows a path through Undersigil to Fortune’s Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
(see Morte’s Planar Parade). Casting greater restoration, remove curse, or a similar spell on the target before this transformation completes ends the curse and undoes its effects. Cursed Cakers The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its ruler, Duchess Morwen, and offer the Harpers’ support. Zelraun gives each Harper character a spell scroll of remove curse. He has also made arrangements with a metalsmith in Waterdeep to sheathe
autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
day, with fluttering butterflies and a riot of colorful flowers, the lands of the Summer Court mimic the trappings of courtly life in some realms of the Material Plane. The residents of this court wear
spell can be used to remove the effect on up to ten creatures. Some powerful Fey have the ability to grant such wishes and might do so if the beneficiaries agree to subject themselves to a Geas spell and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fall.
— Iuz the Old
The Abyss and its demonic inhabitants are akin to a virus. While most other factions across the planes spread their influence into other realms through conquest, conversion
on Reality In its third phase, the demonic virus invades fully and becomes a part of the world. Simply killing the demons in an afflicted area is no longer enough to remove the Abyss’s stain. The size
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
coffin floating on the liquid deal similar fire damage if they are touched. Treasure Chests Three of the pyramid-temples, which are fastened to the floor, conceal treasure. The top of each temple is
it. The nozzles that produce this spray can be discovered by someone who succeeds on a DC 15 Wisdom (Perception) check. The only way to disarm the “trap” is to disassemble the chest lid and remove it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Prisoners table or choose entries that interest you. If a prisoner’s game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
Sword Coast’s worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. But she has an unusual problem that she can’t hide as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
manacles are secured by cotter pins that are easy to remove, but the captives can’t reach them. Manacles can also be broken with a successful DC 20 Strength check. F6. Swift Stream A waterfall gushes
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to
these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a life of piracy, following in the enormous footsteps of Huzza, a hill giant in the world of the Forgotten Realms. The Boss Assignments table suggests the kinds of missions a giant boss might send
remove a rival to the sovereign’s rule—an ambitious general, fanatical priest, or jealous sibling. 3 Root out corruption or disloyalty among the giants, and eliminate their abuse of their strength to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
. Above an empty dais, the wall is covered with a mosaic shaped from colored chips of bone, artfully arranged to depict scenes of funerals, the migration of souls, and the celestial realms. Lettering
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
destroyed. Nevervault For Characters of 8th–10th Level Robson Michel The crypts of the Nevervault imprison deathless threats with a tenacious grip on the realms of the living In this encounter
, and immunity to poison and psychic damage. Casting remove curse on the stele or destroying the stele frees the soul trapped inside, which manifests as a specter. For 1 minute, the specter is friendly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
“sustainably sourced” roadkill, scavenged fresh daily from arid stretches of inhospitable realms. Sugar and Spice. This candy shop is co-owned by a faerie dragon named Pancake and an imp named Qribbig
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
establishment as a front to conceal his dark dealings without the duke’s knowledge. Jabaz knows the location of the secret door in area D4 but won’t volunteer that information, fearing Mortlock’s
lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
These three necromites of Myrkul are playing dead. They conceal their skull-headed flails underneath
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. Marthannis’s Possession. Unlike her membership in the Harpers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. Marthannis’s Possession. Unlike her membership in the Harpers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
the north side. It takes a few rounds to remove the boards, which the characters should take as a warning that danger lies beyond. The arrow slits here are shuttered, leaving the room dark. The boxed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
out and wreak havoc on other evil Far Realms creatures throughout the Briny Maze. If the characters wish, 1d4 flumphs accompany each character who succeeds on a DC 13 Charisma (Persuasion) check, to a
, mumbling about how Ilvaash would’ve told it if guests were expected. B15: Mental Tension Tattered canvas hangs from the ceiling to conceal a central area twenty feet across. A high-pitched whine, as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Peering into the water’s depths reveals thin, pale faces staring back, dark monsters swimming past, and glimpses of distant realms. A creature can wade through the water safely, but any creature that
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page