Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conceal restraints guild to have read'.
Other Suggestions:
conceal restraint guild to have read
concept restraints guild to have read
conceal restrained guard to have reach
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
Monsters
The Book of Many Things
Alien Mind. Magic and other features can’t determine the corrupter’s creature type. If a creature tries to read the corrupter’s thoughts, that creature must succeed on a DC 20
. The corrupter regains all spent legendary actions at the start of its turn.
Cunning. The corrupter escapes nonmagical restraints and ends the grappled and restrained conditions on itself, then moves
Monsters
The Book of Many Things
can’t be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, sticking to shadows and hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frames. Cultists
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
Backgrounds
Baldur’s Gate: Descent into Avernus
can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book
Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 5: Isle of the Abbey A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to
land safely on the island — every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
roll a patron from the table below, or you can choose one (preferably a guild that isn’t represented by an adventurer in the party). The patron affects the story of Krenko’s escape in a specific way (as
indicated following the table) and, if you so choose, might influence future adventures. Krenko’s Patron d6 Guild 1 Dimir. An impenetrable fog appeared, confusing the escort and obscuring their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
descriptions in chapter 2 and choose one that appeals to you. Read the descriptions of races and classes in this chapter. Guild membership recommendations are provided for each race and class, should
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
house, read the following boxed text aloud:
Well-oiled oak beams crisscross the high ceilings of this stately guild house. Quiet murmurs and the sounds of crafting echo among workshops. A staircase
10: Guild House This guild house offers membership to merchants and artisans, who enjoy benefits such as workshop space, library access, and armed escorts.
When the characters arrive at the guild
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K60. North Tower Peak If the characters climb the stairs to this area, read: The stairs end at a dark and dreary room with manacles attached to the walls. In the middle of the room is a wood-framed
bed fitted with leather restraints. At the foot of the bed rests a closed iron chest, is lid sculpted with an emblem.
A wooden ladder leads up to a trapdoor in the ceiling. Thin streams of water drip
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
poison and psychic damage. When any character approaches the crystal window and peers through it, read the boxed text in area 10, omitting the last sentence about the window. If the characters enter
area 10 through the broken window without taking appropriate steps to conceal themselves, the undead creatures in Obo’laka’s tomb attack (see area 10 for more information).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are needed to enter it or what lies within. When the characters arrive, Esvele is in area O2, meeting with the following three guild representatives (commoners): Sembra Vashir (LN female Calishite
human), of the Carpenters’, Roofers’, and Plaisterers’ Guild Pynt Oomtrowl (CG female rock gnome), of the Cellarers’ and Plumbers’ Guild Jarbokken Frostbeard (LG male shield dwarf), of the Guild of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
walk through the city. He’s personable and speaks plainly, saying Kirina only seeks to make himself a hero to gain favor with the wealthy Aurum Guild. It’s clear Simbon is frustrated, but characters
who succeed on a DC 15 Wisdom (Insight) check recognize his complaints conceal jealousy of the well-liked rival prince.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hold of the Deepking The Hold of the Deepking stands south of Laduguer’s Furrow and north of Themberchaud’s lair. When the characters first lay eyes on it, read the following boxed text aloud to the
players. The Hold of the Deepking is a dark and foreboding edifice lodged between two great columns that rise up into thick clouds of smoke that conceal the cavern ceiling. Giant basalt braziers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Tavern Brawl As the characters are relaxing in the taproom of the Yawning Portal, a fistfight breaks out. Read the following to set the scene: You sit around a sturdy wooden table lit by a brightly
before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conclude that the dead men are members of the Zhentarim and the Xanathar Guild, since violent encounters between the two factions are becoming ever more frequent. While his constables search the
warehouse, Captain Staget questions the characters. Captain Staget is an uptight man who helps keep the peace in the Dock Ward. Every shopkeeper, guild member, innkeeper, and tavern keeper in the Dock Ward
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
using the tunnels for their own ends. The Gray Ghosts have an alchemical laboratory and a fungal garden supplying them with poisons, and the leaders of the guild conceal a secret in the form of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Barn Visit Read or paraphrase the following if the characters choose to meet with Adrisa Carimorte: Rain begins to fall as your coach pulls up beside an open barn surrounded by fields of dead corn. A
painting that was stolen from us by a thieves’ guild. For the painting’s safe return, I’m prepared to pay you two thousand gold pieces. Let’s go inside to escape the rain, shall we? There’s someone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knights of the Shield The following encounter occurs only if the characters have the Shield of the Hidden Lord. Otherwise, skip ahead to the “Tale of the Hellriders” section. Read the following to
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, gemstones, and rare minerals
Organizations: The Miners’ Guild, the Stoneheart Enclave
The defenses in Outer Blingdenstone paint a picture of a paranoid people under siege, but once past the final gates
, the true character of the settlement is revealed. Warm, cozy, and welcoming, Blingdenstone is a rarity in the Underdark. Read the following boxed text when the characters first arrive in Inner
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
event, read or paraphrase the following: Yodeling, mocking chants, dramatic intonations, baritone singing, and other enthusiastic sounds reach your ears as a rowdy, laughing group of students comes
Festival is finally here! Everyone’s already practicing their performances!”
“The festival is all about improv. The drama guild gives out prompts, and anyone who wants can take the stage and deliver
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from the floor of the library. Members of the Playactors Drama Guild often use this stage to meet and rehearse when the Rose Stage on Silverquill’s campus is unavailable. If the characters pass by
Guild. B14. Student Activities Center This room is filled with tables and chairs and is available to any student organization registered with Strixhaven for use as a meeting place, rehearsal facility
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Starting the Adventure Once the players are ready to begin, read or paraphrase the following introductory text: Life in the Tenth District is never dull. A hub of constant activity, it always offers
a new opportunity, a new challenge, a new intrigue. It is a place where a promising adventurer like you can find your path to glory, riches, or power through your allegiance to your guild. But first
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Princes When the characters arrive at the square, read or paraphrase the following: Locals crowd a shaded square, listening to a fervent argument between two well-dressed human men wearing dark
are my people!” Kirina interrupts. “I value the friendship of the Aurum Guild, and I stand with my friends in their time of need. But don’t worry, Prince Simbon. We can find something safe for you to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
examined, read the following (from the original Tomb of Horrors): The walls are being painted with figures of animals, strange signs and glyphs, and humanoids posing with spheres of different colors
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building’s integrity. Now, the Miner’s Exchange leans precariously, and members of the guild are desperate to repair it. Crime Scene When the characters investigate this crime scene, read the following
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human banker named Harbin Wester—a fat, pompous old fool. Completely intimidated by the Redbrands, he claims that they’re “just a mercenary guild, and not all that much trouble, really.” The
the alias Glasstaff to conceal his identity. (The Redbrands call him that because he carries a glass staff.) Once he learns the truth about Iarno, Sildar expresses a desire to have the wizard captured
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
“just a mercenary guild, and not all that much trouble, really.” The townmaster’s hall has a small but serviceable jail with two cells. Harbin eventually admits to the characters that the Redbrands
his thirties.” In reality, Iarno created the Redbrands, installed himself as their leader, and took the pseudonym “Glasstaff” to conceal his true identity. (The Redbrands call him that because he
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
9. Torture Chamber The characters can hear what’s happening in this area before they see it. Read the following if any character approaches within 30 feet of the open doorway: A low groaning rises
from this chamber, whose open doorway provides a hint of its source. This is a torture chamber, filled with racks, implements of pain, and other foul devices.
As the characters enter, read the