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Returning 35 results for 'conceal returning guardians to have ruin'.
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Monsters
Tomb of Annihilation
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
half as much damage on a successful one.With her ability to appear as a living elf, Valindra can easily conceal her lichdom and her association to Thay. She presents herself as a scholarly wizard who
Monsters
Acquisitions Incorporated
person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
Monsters
Curse of Strahd
grown weak and forgetful. He no longer remembers his name or his spells.Exethanter’s Lair
A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
Monsters
Waterdeep: Dungeon of the Mad Mage
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
Backgrounds
Guildmasters’ Guide to Ravnica
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
; wealth.
Flaws
d6
Flaw
1
I hold a scandalous secret that could ruin my family forever — but could also earn me the favor of the Ghost Council.
2
I’m
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
additional cards to keep, returning the other to the deck. The magic of the card you keep takes effect immediately thereafter.
Tree. Your skin immediately becomes rough, like tree bark. Your base AC now
Lich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ally
1 Irik Zal’honen, the mournful spirit of Azalin’s son
2 The Order of the Guardians, ascetics who isolate dangerous magic and prevent supernatural ruin
3 Cardinna Artazas of
Desperate Allies and Rivals The Darkon Allies table describes characters and groups who strive to save the domain, while the Darkon Rivals table notes those who scheme to ruin it. Darkon Allies d6
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her guardians.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
blood was said to possess dire magical properties. The artificer’s mad plots, thirst for power, and pursuit of lichdom eventually left the temple a ruin long ago. But the characters now find
themselves back in that long ago, facing off against the artificer and his host of monstrous guardians in pursuit of the missing components of the Infernal Machine of Lum the Mad. Having come back in time
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
is long gone, her lair is anything but empty. Demons, dragons, and other formidable creatures haunt the perilous caverns and the mountains that conceal them, and the archmage’s untold defenses remain
inhabitants. Abyssal rifts—the byproducts of past magical experiments—leak demonic energy into the tunnels, and guardians bound from faraway planes await rescue or defend the caverns from thieves and
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on your soul.
As guardians against the forces of wickedness
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
share a sense of a larger purpose or a recurring theme (or themes). The adventures might feature returning villains, grand conspiracies, or a single mastermind who’s ultimately behind every adventure of
-for-hire, or explorers venturing into the unknown and facing a string of unrelated dangers. They might even be archaeologists, venturing into one ancient ruin after another in search of artifacts. An
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
returning to their mortal home to pass into the Underworld.
11 Seek an audience with Athreos.
12 Capture an Underworld cerberus (see chapter 6).
Underworld Crossing Map The Underworld
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A Lich’s Lair A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with
powerful guardians and traps. Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points toward the citadel and guides his mount to follow the path of a group of Dragon Army dragonnels returning from an attack.
As the characters near the flying citadel, they must succeed on a DC 14
). Red Ruin The Dragon Army’s ace dragonnel rider, Red Ruin, soars toward her target After the characters avoid or contend with the dragonnels, Clystran breaks away from the Dragon Army flight path he
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Random Encounters Use the Ruin Encounters table for characters traveling the slopes of the hill or its surroundings. Ruin Encounters 1d12 Encounter 1 Animals—such as a brown bear, giant owl, or
discovered, the minotaurs attack to conceal their activity from outsiders. 4 1d3 displacer beasts, pets of the green hags, are on the prowl; alternatively, use yeth hounds from Mordenkainen Presents: Monsters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
approach the amphitheater, characters can’t fail to notice giant clawed footprints in the mud. From toe to heel, each footprint spans over 5 feet. Closer to the ruin, they find long, slender feathers
hunting, there is a cumulative 20 percent chance per hour of it returning. The King of Feathers is a feathered tyrannosaurus rex, with these changes: The King of Feathers is a monstrosity with 200 hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trails around town, dreaming of adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering
): beacon of hope, crusader’s mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of movement, locate creature, stoneskin
5th level (1 slot): dispel
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
convinces the confused creatures to stand down; the Elementals then dissolve back into the waters within the temple. Survivors at the Temple Once the temple’s guardians are dealt with, several people
and the river. He fears that today’s destruction might be linked to the catastrophe that befell the city of Manivarsha. Tales of Manivarsha’s ruin tell of a sudden storm and a huge wave that rose
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
through the top of a dwarven ruin and couldn’t escape. This put Pip in a quandary. He needed to tell someone about the monsters, but he knew he might get in trouble for leaving town. Worse, the
dark and tells his parents about his adventure. The Stonehills ask the party to investigate the ruin their son described. Finding Pip. The most direct way to find Pip is to follow his tracks in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Enclave, centered at the Hall of Justice. With Tyr restored to life and his worship returning to prominence, the Lord Protector has moved into a modest, private villa. This sacrifice — and the renewal of
Tyr’s faith in the previous center of his operations — is only further proof, to some, that Neverember deserves to rule Neverwinter. As yet, Castle Never remains a dangerous ruin, but Neverember has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
destruction to the mainland, and he hopes to hold the island until help arrives. Ozymandias wears a special golden medallion (see the sidebar) that allows safe passage through the undead guardians of
the Winding Way (the tunnels below the abbey ruin). As the highest-ranking cleric on the island, Ozymandias wears the medallion as a symbol of his faith, but he doesn’t know about its special
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following: A fiercely burning homestead is nestled in a small valley slightly below your position at the top of the ridge. The barn is a smoking ruin and the house is half consumed by fire. Panicked
in the wagon among the cargo. Saving Selwyn Selwyn is just returning to consciousness in the house’s front room when the characters arrive. The fire was set at the back side of the building and is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
guardians in Undermountain. Populating and defending the dungeon became an obsession. Over time, the mage’s preoccupation with Undermountain electrified his eccentricities and infused him with an air of
surrounding walls fell into ruin. In time, the city now known as Waterdeep developed in the shadow of Mount Waterdeep and spread down to the harbor. As the city sprawled outward over the years, it came
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adult black dragon has learned to domesticate swamp-bred chimeras as guardians and has sold a few of the creatures to local warlords.
2 A cult of assassins worships an adult black dragon as an
to become an elder brain dragon (described in chapter 6), so the elder brain can wreak ruin upon its rivals.
3 The decades-long machinations of an ancient black dragon and an evil archmage are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
might arrive inside a similar fairy ring that is hidden in an elven tomb or inside the tumbled-down ruin of an ancient tower, for example. If the creature holding the wand and running widdershins is
neither a Fey nor of fey ancestry, the fey crossing activates only if exactly eight creatures are inside the ring. The fey crossing works both ways, allowing travel to and from Thither. Returning to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
form or raven form and flee the chalet by the most expedient route, returning nevermore. (Other members of the kindness are warned to stay away from the chalet as well.) Joining the Scarlet Sash One
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
laziness, or the arrogance of other patriars.” What Yvandre Knows Yvandre works to conceal her anger as she talks about how her uncle, Machil, squandered the Rillyn fortune. Instead of establishing a
descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” The characters are welcome to take or copy any of the documents, but Taresson
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
flourish. These hobgoblins have the ability to command shadow magic to conceal their true nature, create distracting illusions, and walk from one shadow to the next. When they operate in the open, they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
tongues capable of speech, and saplings weaned on the reservoir eventually uproot as wooden guardians that defend the town. Creatures that submerge themselves in the pond emerge in the untamed wilds of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are many paths you can take. The more relics you deliver, the more paths you will have to choose from. Several evil giant lords stand ready to oppose you. You can ruin all of their plans by defeating
Uthgardt spirit mounds will likely bring the party into conflict with one or more Uthgardt tribes. Map 4.2: Harshnag’s Map Returning with the Relics To offer a relic as tribute, it must be placed inside
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to leave through the doorway to the west, all four crypt guardians burst out to fight until destroyed. The crypt guardians use the revenant stat block with the following changes: They speak Dwarvish
somber hall (see “Crypt Hauntings” in the “Crypt Features” section). Returning the hall to silence by defeating or driving off the creatures in the watery room at the end of the hall (area P5) puts the