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Returning 35 results for 'conceal weapons rites'.
Other Suggestions:
concept weapons rules
Monsters
Thievesâ Gallery
Kilgore is a member of the Uthgardt Elk Tribe, and her strength and scowl conceal a generous heart. Sheâs a woman of few words who lets her actions (and punches) speak for her. A fearsome combatant
when her ire is up, Holga wields anything that comes to handâfrom weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend, Edgin Darvis;Edgin
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some value.
d6
Backgrounds
Baldurâs Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
insults are my weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rites never meant to see the light of day. Many such items, including drow armor, weapons, and piwafwi cloaks, permanently lose their magic if they are exposed to sunlight for 1 hour without interruption. Charged items such as a wand of viscid globs are destroyed after 1 hourâs exposure to sunlight.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
caravan merchants named Kharloss and Jarlee (use the noble statistics), a Crushing Wave reaver named Dirana, and a moon elf druid named Teresiel. They have been stripped of their armor and weapons, which
the cultists tossed into the lava.
The subsection ends with the following new paragraph: Teresiel is a member of the Emerald Enclave. She managed to conceal on her person a tiny leather packet that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Emerald Claw. The Odakyr Rites. The nation of Karrnath has a proud martial heritage, and its soldiers are unmatched in discipline. But in the early years of the Last War, Karrnath was crippled by famine and
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
and rites that help them draw on power from the Outer Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and Shields Starting Equipment Choose A or B: (A
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giantsâ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is âmight makes right.â Priests and Rites. Grolantorâs priests often boast of having experienced a personal interaction with their godâa dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Proficiencies Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priestâs Pack, and 7
deity or other immortal force that unlocked their magic. Harnessing divine magic doesnât rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
guard room (area R3). These guards insist on confiscating the charactersâ weapons. In addition, one guard searches each character for concealed weapons. A character can conceal a dagger or similarly
), where the animals can be kept safe. Animals arenât allowed in the prison otherwise. After relinquishing their weapons and securing their animals, the characters are escorted by one of the guards to the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the astral elves are stripped of all visible weapons, but they are allowed to keep their armor and other gear. (The same is true for any nonplayer characters who are with them.) A character can
conceal a light weapon on their person by succeeding on a DC 17 Dexterity (Sleight of Hand) check. Prisoners are delivered to the imperial docks, where they are met by six lawful neutral astral elf
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technologyâtattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivorsâ revenge. Should another scavenger reach a fallen Felhide before the
Compendium
- Sources->Dungeons & Dragons->Thievesâ Gallery
Holga Kilgore Holga Kilgore is a member of the Uthgardt Elk Tribe, and her strength and scowl conceal a generous heart. Sheâs a woman of few words who lets her actions (and punches) speak for her. A
fearsome combatant when her ire is up, Holga wields anything that comes to handâfrom weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
âCoverâ in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadamâs magical passes, using the torches as weapons. Use the statistics for the girallonâs claw attack, but a torch attack deals bludgeoning damage plus 2 (1d4) fire damage. Murals If the murals are
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
room (area R3). These guards insist on confiscating the charactersâ weapons and storing them in a nearby lockbox. In addition, one guard searches each character for concealed weapons. A character can
conceal a dagger or similarly sized weapon from a guardâs notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
room (area R3). These guards insist on confiscating the charactersâ weapons and storing them in a nearby lockbox. In addition, one guard searches each character for concealed weapons. A character can
conceal a dagger or similarly sized weapon from a guardâs notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the pack to move in for the kill. Gloom provides a shadow mastiff with supernatural protection, granting it resistance to nonmagical weapons while in dim light or darkness. Shadow mastiffs can
tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
40. Music Hall Characters who make no effort to conceal their approach alert the creatures in this 20-foot-high vaulted chamber, which is carved out of solid rock. The room contains the following
pillars to the north to take stock of the new arrivals. Then they sneak off to area 15a to alert the duergar there. They avoid confrontation in this room. In addition to their weapons and armor, these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
veterans, a Watch sergeant and eleven constables. They demand that the characters surrender their weapons and come along quietly. For guidance on how to handle character arrests, see âBreaking the Law
they comported themselves in previous encounters, the characters might be charged with additional crimes against the city or its citizens, possibly including brandishing weapons without due cause
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the monastery. All wear cowled robes to conceal their features, which can be seen only if a monk is forced to unmask, or if a watchful character gets close to a monk and succeeds on a DC 12 Wisdom
polearm on another target. In addition, each group of five monks is led by an elder monk. These are cult fanatics that have outfitted their polearms with laser weapons secured from the monasteryâs stores of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brute strength or weapons, and magical attempts to open or bypass them are thwarted by permanent antimagic fields. Each field encompasses one cell and its gate. Spells and other magical effects, except
Prisoners table or choose entries that interest you. If a prisonerâs game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
and other bludgeoning weapons, plain armor with full-face helms that conceal a wearerâs identity and that have plates to protect the vital areas of a knocked-down dwarf, and spicy foods.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wounded the soldier with her longsword, fled down an alley, and stole a cloak to better conceal her armor and weapons. Sheâs been a wanted fugitive ever since. Reya hasnât been in Baldurâs Gate long
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
den (cave G). Cultists later animated Zurfâs half-eaten corpse, which now guards the cultistsâ lair (cave K). Oggdug now shuns both caves. Treasure. The filthy bearskins conceal a pile of equine bones
on his threat. E3: Dragonâs Den This spacious cavern contains battered armor, broken weapons, casks of ale and mead, and other supplies. A red-scaled dragon glowers down at the chamber from a rocky
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
weapons of choice. 7 I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. 8 I pocket anything I see that might have some value. d6 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weapons capably. Every legion in the hobgoblinsâ entire society forever stands prepared for war. Brutal Civility Hobgoblins hold themselves to high standards of military honor. The race has a long
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
laziness, or the arrogance of other patriars.â What Yvandre Knows Yvandre works to conceal her anger as she talks about how her uncle, Machil, squandered the Rillyn fortune. Instead of establishing a
weapons, unmarked crates, and shelves of bric-a-brac. The grimy windows barely allow a view of the city beyond.
Machilâs notes and journals are packed haphazardly into three boxes in this storeroom
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
.
Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the weather. Embedded in the north wall of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
.
Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the weather. Embedded in the north wall of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect ends for it, the creature is immune to the dragonâs Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5â6). The dragon uses one of the following breath weapons:
Fire Breath
. If a creatureâs saving throw is successful or the effect ends for it, the creature is immune to the dragonâs Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5â6). The dragon






