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                        Returning 13 results for 'conceal winds reserves'.
                    
                
                        
                            
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                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in that area must succeed on a DC 22 Strength saving throw or be pushed up to 15 feet away from him
                                                
                                            
                                                
                                                     ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. He’s a timeless force of untold power, a genie made noble by the planes themselves. A cloud
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
                                                
                                            
                                                
                                                     appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Nafas Kevin Glint  The mighty djinni Nafas prepares to dispatch a threat within his sanctum Nafas is the breath of the multiverse, an ancient djinni born from the planar winds that blow through the
                                                
                                            
                                                
                                                     provoked, the scope of his retribution is limited only by his imagination. Though the genie typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     their children. Two larger central palaces are occupied by the emperor, who resides in the Palace of Heavenly Command and reserves the Palace of Favored Unity for visits with his expansive family. Kiln
                                                
                                            
                                                
                                                     rulers of Yongjing have expanded and updated the city, building on top of existing architecture. As a result, many structures conceal forgotten chambers, hidden passages, dusty traps, and ancient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     reserves the right to resurrect characters as indentured servants to work off the loss. The crew that delivered the battle balloon remain with the ship, though the characters are firmly in charge and
                                                
                                            
                                                
                                                     walking robot can be toppled by rough storm winds or damaged by lightning and hail. The area around a teleporting headquarters such as a tavern that lets characters travel to other taverns can become the site of the Six’s airship attack, and so forth.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , punctuated with treks across the brutal deserts—landscapes fraught with hazards such as extreme heat, quicksand, and sandstorms whipped up by strong winds, all detailed in the Dungeon Master’s Guide. In the
                                                
                                            
                                                
                                                     historian Kharafek has excavated a canyon riddled with sealed tombs. She’s paying laborers well but is also using them to bear the brunt of the curses the crypts conceal. 
   3  The hermits settled in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     waterfall’s plunge pool, offering a convenient place for the dragon to meet visitors. Beyond the pavilions, an elegant pathway winds through self-manicuring gardens before ending abruptly in trackless
                                                
                                            
                                                
                                                     15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     father’s.” Gareth, make a Wisdom (Insight) check.
 Phillip: Gareth got 18.
  Jared: You notice that Ismark is trying to conceal his terror. He’s afraid to even touch the letter’s seal.
 Phillip: I ask him
                                                
                                            
                                                
                                                     flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.”
 Russell: “And why there?”
 Jared: “The town lies beyond the view of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
                                                
                                            
                                                
                                                     other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     emit dim light in a 10-foot radius 
   4  Awakened walrus (see appendix C) 
   Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
                                                
                                            
                                                
                                                     dim light in a 10-foot radius. 
   Humans To withstand the extremely cold temperatures and vicious winds, humans of the Far North must wrap themselves in cold weather clothing, exposing as little of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the main cooking fire of the tribe. A crevice in its ceiling winds up through the rock to the natural chimney on the hilltop above (see “The Stone Tooth” above). A large, smoky fire crackles in the
                                                
                                            
                                                
                                                     hexes and curses in Orc. The markings conceal another secret door, which requires a successful DC 12 Wisdom (Perception) check to find. Treasure. The mundane supplies have a total value of about 20 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
                                                
                                            
                                                
                                                     to their lairs to rest. If the characters take no steps to conceal themselves and enter the city while the dragons are in the sky, the dragons spot the party and attack. The ships that the dragons have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragon can possess. Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore
                                                
                                            
                                                
                                                     weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell. Within 1 mile of the lair, winds buoy non-evil
                                                
                                            
                                        





