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Returning 35 results for 'conceal woods replaced'.
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Monsters
Storm King's Thunder
woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
Monsters
Divine Contention
is possessing the body of ClaugiyliamatarThe forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest
concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On initiative count 20
races
eventually find themselves living as outcasts, and learning to fend for themselves as best they can. The residual magic of their faerie glamour allows a wechselkind to conceal themself for short periods
, whether in the guise of the child they replaced or an adult halfling, gnome, or other person of similar stature. With few physical needs, a wechselkind can easily wander from settlement to settlement
races
is now the Charneault Kingdom. Within those deep woods they created magnificent domains, ever taking guidance and blessing from the ageless spirits of the forest.
Many elves are blessed with keen
eyesight and a talent for archery. Their deep knowledge of the woodlands and their affinity with the fey enable them to conceal themselves effortlessly within their own domains. Their deadly and nimble
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga
mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Ruined Dwarven Temple These rooms once formed a temple dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain, but Halaster has destroyed and replaced most of their
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Ruined Dwarven Temple These rooms once formed a temple dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain, but Halaster has destroyed and replaced most of their
, but these works have been defaced and, in some cases, replaced with stony tentacles that protrude from the walls.
Dwarf-Guarded Doors. A 20-foot-tall double door stands closed at the west end of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arriving at the Cottage When the characters reach the cottage, read or paraphrase the following text: The candy trail ends at a sprawling cottage deep in the woods. A medley of sweet aromas wafts
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arriving at the Cottage When the characters reach the cottage, read or paraphrase the following text: The candy trail ends at a sprawling cottage deep in the woods. A medley of sweet aromas wafts
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
that the daily life and traditions of the villagers conceal horrible secrets. What starts as glimpses of strange behaviors or rustic decorations culminates in learning the village’s secrets firsthand
cottages surrounding a market square, a meeting hall, and an inn. Farms and fishing shacks cluster around the village, shying away from the shadows of the surrounding woods and mountains. Those who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
that the daily life and traditions of the villagers conceal horrible secrets. What starts as glimpses of strange behaviors or rustic decorations culminates in learning the village’s secrets firsthand
cottages surrounding a market square, a meeting hall, and an inn. Farms and fishing shacks cluster around the village, shying away from the shadows of the surrounding woods and mountains. Those who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The gate to Arborea rests in the dense forest that encircles Sylvania. The woods nearest the town are jovial and bright, but farther out, they fill with darkness, mystery, and even violence. Unlike the
pixie), the Party Pixie. A miniature monarchy, Ewrendar crowns its leader based on how hard they can party in a tournament of unhinged jubilance. Widow’s Henge Deep in Sylvania’s woods, a secluded
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The gate to Arborea rests in the dense forest that encircles Sylvania. The woods nearest the town are jovial and bright, but farther out, they fill with darkness, mystery, and even violence. Unlike the
pixie), the Party Pixie. A miniature monarchy, Ewrendar crowns its leader based on how hard they can party in a tournament of unhinged jubilance. Widow’s Henge Deep in Sylvania’s woods, a secluded
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an individual, a hag might find it amusing to string the fool along for a while before teaching it a permanent lesson. Dark Lairs. Hags dwell in dark and twisted woods, bleak moors, storm-lashed
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
father’s.” Gareth, make a Wisdom (Insight) check.
Phillip: Gareth got 18.
Jared: You notice that Ismark is trying to conceal his terror. He’s afraid to even touch the letter’s seal.
Phillip: I ask him
flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.”
Russell: “And why there?”
Jared: “The town lies beyond the view of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
father’s.” Gareth, make a Wisdom (Insight) check.
Phillip: Gareth got 18.
Jared: You notice that Ismark is trying to conceal his terror. He’s afraid to even touch the letter’s seal.
Phillip: I ask him
flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.”
Russell: “And why there?”
Jared: “The town lies beyond the view of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an individual, a hag might find it amusing to string the fool along for a while before teaching it a permanent lesson. Dark Lairs. Hags dwell in dark and twisted woods, bleak moors, storm-lashed
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
coffin floating on the liquid deal similar fire damage if they are touched. Treasure Chests Three of the pyramid-temples, which are fastened to the floor, conceal treasure. The top of each temple is
stone bins that hold aromatic woods and spices (cinnamon, nutmeg, vanilla, quince, cinchona, sandalwood, and pepper). This haul is worth a total of 250 gp and weighs 10 pounds. Inside the coffin are the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
coffin floating on the liquid deal similar fire damage if they are touched. Treasure Chests Three of the pyramid-temples, which are fastened to the floor, conceal treasure. The top of each temple is
stone bins that hold aromatic woods and spices (cinnamon, nutmeg, vanilla, quince, cinchona, sandalwood, and pepper). This haul is worth a total of 250 gp and weighs 10 pounds. Inside the coffin are the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
woods and valley well. They’re willing to serve as guides for 5 gp per day, or to provide directions to important landmarks in exchange for free drinks. They think it’s foolish to travel “this cursed
of their time together, either drowning their sorrows or hunting in the woods. Most of the wolf heads that adorn the tavern walls are the result of their handiwork. Szoldar Szoldarovich Yevgeni
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
woods and valley well. They’re willing to serve as guides for 5 gp per day, or to provide directions to important landmarks in exchange for free drinks. They think it’s foolish to travel “this cursed
of their time together, either drowning their sorrows or hunting in the woods. Most of the wolf heads that adorn the tavern walls are the result of their handiwork. Szoldar Szoldarovich Yevgeni
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
so, Great Ulfe’s followers rebuild it within three days. Any orcs killed here are replaced by orcs from area 11. 4 and 4a. Archers’ Stations The dwarves carved out chambers on either side of the
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
so, Great Ulfe’s followers rebuild it within three days. Any orcs killed here are replaced by orcs from area 11. 4 and 4a. Archers’ Stations The dwarves carved out chambers on either side of the
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
forest critters) warn her of their presence. She decides on a whim to leave her lair and confront them. The characters hear something enormous approaching them through the dark woods and tangled
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
forest critters) warn her of their presence. She decides on a whim to leave her lair and confront them. The characters hear something enormous approaching them through the dark woods and tangled
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Daelkyr Modifications d10 Modification 1 The creature is fused with another creature or object. 2 The creature has additional eyes, or its existing eyes are replaced with the eyes of a
different creature. 3 The creature produces eerie music instead of speech. 4 The creature’s skin has an unusual texture or color. 5 The creature’s hair is replaced by spines or tentacles. 6 The creature’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Daelkyr Modifications d10 Modification 1 The creature is fused with another creature or object. 2 The creature has additional eyes, or its existing eyes are replaced with the eyes of a
different creature. 3 The creature produces eerie music instead of speech. 4 The creature’s skin has an unusual texture or color. 5 The creature’s hair is replaced by spines or tentacles. 6 The creature’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3
dragon can possess. Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3
dragon can possess. Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Two wererat thieves in humanoid form divide their recent spoils. When they notice the characters, the wererats throw a cloth over the chest to conceal it and leap to their feet. The wererats
former splendor of Cynidicea as the room around them appears to melt away, replaced by an ornate ballroom filled with joyful citizens in fanciful attire. If the characters decline, the sovereign allows
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Two wererat thieves in humanoid form divide their recent spoils. When they notice the characters, the wererats throw a cloth over the chest to conceal it and leap to their feet. The wererats
former splendor of Cynidicea as the room around them appears to melt away, replaced by an ornate ballroom filled with joyful citizens in fanciful attire. If the characters decline, the sovereign allows
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Restoration. C13: Outhouse An unsettlingly fragrant outhouse abuts the woods behind the cottage.
The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a chocolate
bungles, the hag locked him up here. Asger fears he’s being replaced and soon will be eaten. Skeleton. Asger doesn’t know the identity of the skeletal prisoner in the other cage, whom he has nicknamed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Restoration. C13: Outhouse An unsettlingly fragrant outhouse abuts the woods behind the cottage.
The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a chocolate
bungles, the hag locked him up here. Asger fears he’s being replaced and soon will be eaten. Skeleton. Asger doesn’t know the identity of the skeletal prisoner in the other cage, whom he has nicknamed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
to their lairs to rest. If the characters take no steps to conceal themselves and enter the city while the dragons are in the sky, the dragons spot the party and attack. The ships that the dragons have