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Returning 18 results for 'concept found'.
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Species
Sword Coast Adventurer's Guide
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the minds of its victims as it devoured them, some of what it gleaned of Tharizdun â between their screams and their unheeded pleas for mercy â found purchase in Sgothgahâs mind. For centuries, the
aboleth mulled over the concept of Tharizdun in idle moments, and eventually those thoughts flowered into something alien and repulsive to most aboleths: religious faith.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
magic items can be found in any community and purchased in any major city, provided you can find a shop or dragonmarked enclave that deals in what youâre looking for. Common magic items generally range
beyond the reach of most people. People are familiar with the concept of spells like teleportation or raise dead, but few people have ever seen either of these things actually performed. Only the most
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
-reaching power of global corporations allied with political power doesnât just inform our own real world â it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and curses the names of their enemyâs family. Debt of the Soul One of the cornerstones of Dayawlongo culture is the concept of utang ng loob, a debt of the soul. If someone saves another from mortal
. Personal names are varied and often reflect a characteristic that a ninuno connected to an individual or their family found desirable. However, some personal names are relics of colonization and have
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into
adventures can be found at DungeonsandDragons.com. This supplementâs campaign-specific contents now feature within this collectionâs appendices. However, these digital resources also present material
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
characters, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into
adventures can be found at DungeonsandDragons.com. This supplementâs campaign-specific contents now feature within this collectionâs appendices. However, these digital resources also present material
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, magic items, and monsters from both adventures into comprehensive references. Additionally, an entirely new concept art gallery reveals a glimpse behind the scenes at the work that went into bringing
adventures can be found at DungeonsandDragons.com. This supplementâs campaign-specific contents now feature within this collectionâs appendices. However, these digital resources also present material from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ostoria, a bygone empire of magic-wielding giants that waged war against the dragons forty thousand years earlier. After many fruitless excavations, they found a large stone spindle bearing strange
searched the ruins of the city for his spellbook and his phylactery, recovering only the former. He also found several magical servants in stasis that had survived the devastation, as well as a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the deep, tritons wear little clothing unless armored for battle. They fashion most of their clothes and other items from materials found in the ocean: coral, seaweed, shells, bone, sea urchin
spines, the shells of monstrous crustaceans, and so on. Having an old, well-developed civilization, tritons know much of how to refine these materials into garb as rich and weapons as sturdy as any found
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail â a part of the Elk tribe, led by a warrior named
tribal settlements for food, plunder, and sport.
The Uthgardt are spread across the North, rarely found farther south than the High Forest. There is no nation of Uthgardt to which they belong
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions they have. The sovereign describes this entity in favorable terms, using âsheâ and âherâ as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
Sovereign Phylo. Basidia uses this time away from Phylo to express its fear that Phylo has contracted some sort of âdiseased spore.â Basidia thinks that a clue to the sporeâs nature might be found in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
offerings, causing other tlexolotls to stir. Izel doesnât understand or care that the awakening tlexolotls endanger the regionâs populace. The Elemental has little experience with Humanoids or the concept of
the first time on a turn or that starts its turn there takes 55 (10d10) fire damage. Missing Warriors. The four missing warriors from Etizalan found their way to the Gates of Illumination and would have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players to embrace the roles and enjoy the concept of momentarily placing their NPCâs secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
the vaultâs keys. Any character who has read the vault records (found in Ironbeardâs quarters or Lady Kira and Lord Zardakâs quarters) has advantage on checks to open a vault door. Vault Walls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in love. This statement causes the cyclops to blink in confusion and ask, âWhat is love?â If the concept is explained to him, Mudlump declares that heâd like to be in love, too, and gives the
characters a quest to find his true love. Although the characters can try to pair Mudlump up with any creature they deem suitable, his ideal match can be found in the Palace of Heartâs Desire: the fomorian
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
. Statistics for a standard keelboat are found in chapter 5 of the Dungeon Masterâs Guide. The DM might adjust the number of people the boat can comfortably carry, but having such a headquarters typically






