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Returning 35 results for 'concept receives great to have reflection'.
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Monsters
Vecna: Eve of Ruin
’t observed the mirror shade move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mirror shade isn’t the creature’s own reflection
shade’s next turn. On a successful save, the target takes half as much damage only.
“She was great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we
Species
Sword Coast Adventurer's Guide
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
Spectator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
magically creates enough food and water to sustain itself for 24 hours.Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator
a floating sphere with a gaping maw and a single great eye, set within four eyestalks that shoot forth deadly rays.
monsters
uses Spellcasting.
Ravening for Delight. The lesser star-spawn of Cthulhu moves up to its Speed.
They all lay in stone houses in their great city of R’lyeh, preserved by the spells of mighty
regarding Cthulhu and work to free both the star-spawn and its master. A Cthulhu cult might arise when an ambitious and morally flexible person receives these dreams and decides to follow them to their terrible conclusion.Poison
monsters
houses in their great city of R’lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and the earth might once more be ready...
—H.P. Lovecraft, The
morally flexible person receives these dreams and decides to follow them to their terrible conclusion.Poison
monsters
creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Spellcasting. Urevian casts one of the
is one of Urevian’s strengths, and he uses it to great advantage.
Urevian wants the soul of Carman Rajani. With Belcorra’s return, he can finally escape his agreement with her, but he
monsters
elder things, not the gods, are the true architects of the universe. While no serious scholar takes such ramblings seriously, the concept of a species so ancient that it counts its origin to before the
, forbidding corners of the world. In their heyday, the elder things dug deep into the lore around the Cthulhu Mythos. They crafted the first shoggoths, and used them to erect great, cyclopean cities. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world of the Material Plane is a reflection—or, in some cases, a distortion—of the First World.
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world of the Material Plane is a reflection—or, in some cases, a distortion—of the First World.
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character. Finally, this chapter presents a collection of magic items and supernatural gifts: charms bestowed by the gods or other great powers, inspired by the Deck of Many Things and the concept of fate.
Gilean; and the elven deity Labelas Enorath. The chapter begins with two backgrounds representing adventurers whose lives have gone through sudden reversals of fortune—falling from a great height or rising
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Master’s Call While this looks like a scrap heap assembled from shattered constructs, this eldritch machine possesses great power. A creature in control of it can sense the presence and location of
warforged who receives the message is compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character. Finally, this chapter presents a collection of magic items and supernatural gifts: charms bestowed by the gods or other great powers, inspired by the Deck of Many Things and the concept of fate.
Gilean; and the elven deity Labelas Enorath. The chapter begins with two backgrounds representing adventurers whose lives have gone through sudden reversals of fortune—falling from a great height or rising
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Master’s Call While this looks like a scrap heap assembled from shattered constructs, this eldritch machine possesses great power. A creature in control of it can sense the presence and location of
warforged who receives the message is compelled to follow one command contained within it, unless the warforged succeeds on a DC 12 Wisdom saving throw. The affected warforged breaks free of the command after 24 hours.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
champions of the first great empires, such as the empires of Netheril and Cormanthyr in the Forgotten Realms setting. The World Is Known. What if the world is completely charted and mapped, right down to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
champions of the first great empires, such as the empires of Netheril and Cormanthyr in the Forgotten Realms setting. The World Is Known. What if the world is completely charted and mapped, right down to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. In the ancient past, bonesingers oversaw the final rites when great bakunawa died, then infused the creatures’ bones into the magical bridges that unite Dayawlongon as one land. During the days of
the first colonial incursions, bonesingers became Dayawlongon’s earliest freedom fighters, but their victories came at a great cost. Many skybridges became battlegrounds, and countless allied bakunawa
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. In the ancient past, bonesingers oversaw the final rites when great bakunawa died, then infused the creatures’ bones into the magical bridges that unite Dayawlongon as one land. During the days of
the first colonial incursions, bonesingers became Dayawlongon’s earliest freedom fighters, but their victories came at a great cost. Many skybridges became battlegrounds, and countless allied bakunawa
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who owe them fealty, and some exiles and outcasts who have fallen out of favor. Favor in the Nine Hells shifts like the wind, and the fortunes of the great and mighty rise and fall at the whims of their
desires. In exchange for this gift, the devil expects and receives total power over a soul and usually claims it upon the mortal’s death. An archdevil can’t fulfill its own wish. Bael, Geryon, Hutijin
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who owe them fealty, and some exiles and outcasts who have fallen out of favor. Favor in the Nine Hells shifts like the wind, and the fortunes of the great and mighty rise and fall at the whims of their
desires. In exchange for this gift, the devil expects and receives total power over a soul and usually claims it upon the mortal’s death. An archdevil can’t fulfill its own wish. Bael, Geryon, Hutijin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
minds are networked in a hierarchal pyramid, in which each modron receives commands from superiors and delegates orders to underlings. A modron carries out commands with total obedience, utmost
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
minds are networked in a hierarchal pyramid, in which each modron receives commands from superiors and delegates orders to underlings. A modron carries out commands with total obedience, utmost
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the githyanki. She is their ruler in every sphere of activity and, as such, demands and receives utter obedience. During the war with the illithids, Vlaakith urged Gith to seek out allies from among
the planes and in particular advised her to seek counsel with Tiamat. Gith agreed to venture into the Nine Hells to forge an alliance with the Queen of Dragons. She didn’t return. Instead, the great red
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the githyanki. She is their ruler in every sphere of activity and, as such, demands and receives utter obedience. During the war with the illithids, Vlaakith urged Gith to seek out allies from among
the planes and in particular advised her to seek counsel with Tiamat. Gith agreed to venture into the Nine Hells to forge an alliance with the Queen of Dragons. She didn’t return. Instead, the great red
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
Eldath among the First Circle. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite the measure of protection that this belief affords them, most priests