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Returning 33 results for 'concept relation giant to have respective'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
species—including griffon;griffons in Ardenvale, giant owl;giant owls in Vantress, and giant ravens (use the giant vulture stat block) in Locthwain. Some knights also wield powerful magic drawn
from the relics of their respective courts.
In the wake of the Phyrexian invasion, whole orders of knights have journeyed deep into the wilds, searching for a magical remedy to restore the kingdom to
Monsters
Mythic Odysseys of Theros
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rahn, Chris Seaman, Cynthia Sheppard, Craig J Spearing, Brian Valeza, Svetlin Velinov, Lauren Walsh, Shawn Wood, Zuzanna Wuzyk, Kieran Yanner
Concept Art Director: Josh Herman, Kate Irwin
Concept
, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest Roleplaying Game are trademarks of Wizards of the Coast in the USA and other
compendium
- Sources->Dungeons & Dragons->Monster Manual
, Brian Valenzuela, Brian Valeza, Svetlin Velinov, Kev Walker, Ben Wootten, Zuzanna Wuzyk, Mark Zug
Concept Art Director: Josh Herman
Concept Artists: Carlo Arrelano, Andrew Baker, Michael
the Coast, the dragon ampersand, Eberron, Greyhawk, Spelljammer, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
above the peak to the clouds (cloud giants) and the storm (storm giants). These myths depict the ordning as an inherent part of what it means to be a giant, as natural as the geography of the land
the ordning in some mythic future. Giants on some worlds (including Eberron) have no concept of the ordning at all. Such giants might think of themselves as a single species, with the differences
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Soul’s Shape Before tasking characters with retrieving it, determine what form the pharaoh’s ka takes. It might be a physical object, a living creature, or a spiritual concept that needs to be
summoned into being. Roll or choose an option from the Ankhtepot’s Soul table to determine the form of the Darklord’s ka. Ankhtepot’s Soul d8 The Ka’s Form
1 A hawk or giant eagle that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
attempt to enter.
In conversation, hill giants are blunt and direct, and they have little concept of deception. A hill giant might be fooled into running from another giant if a number of
Hill Giant Hill giants are selfish brutes that hunt, forage, and raid in constant search of food. They blunder through hills and forests devouring what they can, bullying smaller creatures into
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one their kind traditionally values. These are often giants whose ranking within their kind is low. For example, a contemplative cloud giant might pursue knowledge rather than wealth, or a weak frost
giant might trade in secrets and blackmail to hold onto some measure of power. These giants might avoid the company of their own kind to escape the expectations and customs attached to the ordning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Factions in the North The giants’ plots have far-reaching consequences for the Savage Frontier and the peoples who live there. Giant castles in the clouds have been seen drifting overhead, casting
ominous shadows on the settlements of the North. Caravans and farmsteads have come under attack. Frost giant longships have begun terrorizing the Sword Coast. Various organizations throughout the North
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miniatures Often, players can rely on your descriptions to imagine where their characters are in relation to their surroundings and their enemies. Certain combat encounters, however, can benefit from
the table, that’s fine, but treat the monster as its official size for all rules. For example, you might use a miniature that has a Large base to represent a Huge giant. That giant takes up less
Kobold
Legacy
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
; they’re more inclined to tie their victims to saplings and slowly roast them over a fire, or put them in a giant cook pot to make stew. Fortunately for the prisoners, the kobolds’ almost
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
often equipped with fine armor and weapons, and they ride noble steeds of various species—including griffons in Ardenvale, giant owls in Vantress, and giant ravens (use the giant vulture stat block
) in Locthwain. Some knights also wield powerful magic drawn from the relics of their respective courts. In the wake of the Phyrexian invasion, whole orders of knights have journeyed deep into the wilds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Outer Planes Streamers of noxious gas streaked that crimson dome like dirty clouds. They whirled to form what looked like giant eyes staring down, eyes that were swept away before they could focus
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes. Many of them are the
and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fungal grove. A central mound seems to be the only dry spot in sight, though a small cliff rises above the cavern floor far across the clearing, with giant mushrooms visible in the distance
questions they have. The sovereign describes this entity in favorable terms, using “she” and “her” as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games.
5 A young gold dragon and an archmage are uneasy companions, bound to defend each other by the
to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other.
4 An ancient gold dragon takes little interest in the day-to-day governance
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
retreated to their respective enclaves with their goods and livestock. A stream runs nearby, crossed by two stone bridges leading to the drow and Zhentarim enclaves. The stream is 5 feet deep and fed by the
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes
magical, such as wyverns and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Miniatures In combat, players can often rely on your descriptions to visualize where their characters are in relation to their surroundings and their enemies. Some complex battles, however, are
Large base to represent a Huge giant. That giant takes up less space on the battlefield than its size suggests, but it is still Huge for the purposes of rules like grappling. Sizes: Tiny, Small
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Northern Means and the Blackford Road. Black Raven warriors often ride giant ravens (use the giant vulture statistics) into battle. The Black Ravens share their spirit mound at Raven Rock with the Gray
extinct. The tribe’s great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
to tie their victims to saplings and slowly roast them over a fire, or put them in a giant cook pot to make stew. Fortunately for the prisoners, the kobolds’ almost comedic preparations sometimes give
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
concept behind the hirelings and selecting one proficiency for each. The DM can then customize the hirelings as desired, perhaps by adding additional proficiencies or adjusting their combat statistics
(sailors for a seagoing franchise, engineers for a giant hollow statue, and so on). Crew do not leave a franchise and cannot perform franchise tasks. They typically run rather than fight back when attacked
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
same result as a previous roll, choose a different encounter that you think would be fun. Random Encounters in Yon d8 Encounter 1 Astronomer’s throne 2 Awakened giant goats 3 Cyclops beekeeper 4
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
northwest wall. Leaning next to it is a giant-size club.
The chest contains confiscated weapons and equipment from prisoners kept in the nearby cells. It’s locked and requires a DC 20 Dexterity
. The giant-size club next to the chest is a +2 Greatclub that belongs to Gertrude, the cyclops imprisoned in area W6a. The greatclub resizes to serve its wielder. W6a: Holding Cell A A burly cyclops
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result. Body Composition d4 Attack
it flies out of an enemy’s reach.
4 Swamp Creature. The chimera’s body is that of a swamp creature or a cavern-dweller, such as a giant lizard or spider. The chimera gains a climbing speed equal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
one person, concept, or event that you are terrified of? What are your vices?
TIKA AND ARTEMIS: PERSONAL CHARACTERISTICS
Tika and Artemis have distinct personality traits. Tika Waylan dislikes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this limestone cavern. At the far end, worn steps lead up to a pair of massive doors. Each door is made of black iron and shaped like half of a giant face, cast with an expression of deep pain.
If the
, and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tomb’s lower level. These creatures remain in their respective locations but are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shoot skyward like a missile. Or a franchise’s headquarters might be contained within a giant statue, which over time gains the power to move farther and faster. A castle or other stationary structure
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
draws merchants and travelers from across reality. Syrania is home to a host of angels that devote their immortal lives to serene contemplation. Each angel seeks to achieve mastery of one pure concept
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cave. Two giant toads lair in the cave, guarding their clutch of eggs. The toads are indifferent to the characters unless the characters come more than 10 feet into their den, at which point the toads
and swimming in the lake with the giant otters (area G18). If the characters are respectful, the centaurs invite them inside for tea sweetened with honey. The bees are docile unless their hive is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
before the caravan’s approach, with a set of stone doors taller than a giant set behind them to mark the interior entrance to the enclave. The caravan stops and waits as a dwarf with bagpipes steps
players to embrace the roles and enjoy the concept of momentarily placing their NPC’s secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
within. It encourages ankhegs, giant scorpions, and other creatures of the desert to dwell near its lair for additional security. Older blue dragons sometimes attract air elementals and other creatures
surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges. A green dragon’s legs are longer in relation to its body than with any other dragon