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Returning 35 results for 'concept rely guardians to have rolling'.
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Monsters
Mythic Odysseys of Theros
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry. The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A
creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and
Monsters
Waterdeep: Dungeon of the Mad Mage
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit
practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Monsters
Guildmasters’ Guide to Ravnica
Sensitivity. While in sunlight, the gloamwing has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The gloamwing makes two attacks: one with its bite
guardians that ride flying creatures called gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild — particularly the neighborhood of Nightveil, from which
Monsters
Out of the Abyss
Sensitivity. While in sunlight, Vizeran has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6
pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Goliath
Legacy
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Species
Elemental Evil Player's Companion
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
Monsters
Curse of Strahd
Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
has leathery wings and a flying speed of 40 feet.11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.16–17: Spider
Species
Spelljammer: Adventures in Space
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
Species
Eberron: Rising from the Last War
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
protect the innocent.
4
You apply dream logic to mundane situations.
5
You discuss things out loud with your quori spirit.
6
You suppress your emotions and rely on logic.
7
You
Giant Owl
Legacy
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Monsters
Basic Rules (2014)
Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or
","rollAction":"Talons","rollDamageType":"slashing"} slashing damage.Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms.
Kuo-toa Archpriest
Legacy
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Monsters
Monster Manual (2014)
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14
flame, thaumaturgy
1st level (4 slots): detect magic, sanctuary, shield of faith
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): spirit guardians, tongues
4th level (3 slots
Firbolg
Legacy
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Species
Volo's Guide to Monsters
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, dispel magic, spirit guardians
4th level (3 slots): banishment, death ward, freedom of movement, guardian of faith
5th level (3 slots): contagion, flame strike, geas, mass cure wounds
6th level (2
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon Attack: +10
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rolling with It Some DMs rely on die rolls for almost everything. When a character attempts a task, the DM calls for a check and picks a DC. As a DM using this style, you can’t rely on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rolling with It Some DMs rely on die rolls for almost everything. When a character attempts a task, the DM calls for a check and picks a DC. As a DM using this style, you can’t rely on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Owl Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms. Giant Owl
Large beast, neutral
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 5
out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Owl Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms. Giant Owl
Large beast, neutral
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 5
out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here’s how
hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules in chapter 8, “Adventuring.”
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here's how
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14.
The rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here's how
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14.
The rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here’s how
hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules in chapter 8, “Adventuring.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, such as an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
innocent. 4 You apply dream logic to mundane situations. 5 You discuss things out loud with your quori spirit. 6 You suppress your emotions and rely on logic. 7 You are strongly influenced by the emotions of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, such as an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
innocent. 4 You apply dream logic to mundane situations. 5 You discuss things out loud with your quori spirit. 6 You suppress your emotions and rely on logic. 7 You are strongly influenced by the emotions of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
slippery bodies and rely on their natural rubbery hides for protection. However, they like to wear jewelry made from scavenged bones, shells, pearls, gems, and carapace fragments. Kuo-toa Archpriest
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
slippery bodies and rely on their natural rubbery hides for protection. However, they like to wear jewelry made from scavenged bones, shells, pearls, gems, and carapace fragments. Kuo-toa Archpriest
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
and curses the names of their enemy’s family. Debt of the Soul One of the cornerstones of Dayawlongo culture is the concept of utang ng loob, a debt of the soul. If someone saves another from mortal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
and curses the names of their enemy’s family. Debt of the Soul One of the cornerstones of Dayawlongo culture is the concept of utang ng loob, a debt of the soul. If someone saves another from mortal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
different from rolling dice? And how can Dungeon Masters make interesting use of those differences?
This chapter addresses some of the unique randomizing elements cards can provide, even for a game that
markings can be assigned additional meanings. Choose from a Hand. Many card games rely on dealing hands of cards. You can use hands to represent a limited set of options in a situation, such as possible
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
different from rolling dice? And how can Dungeon Masters make interesting use of those differences?
This chapter addresses some of the unique randomizing elements cards can provide, even for a game that
markings can be assigned additional meanings. Choose from a Hand. Many card games rely on dealing hands of cards. You can use hands to represent a limited set of options in a situation, such as possible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
outpost of an evil empire bent on cannibalism and world domination, but it usually has a sacrificial slab tucked away in a corner for special events. Particularly in their cities, yuan-ti rely on poison
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
outpost of an evil empire bent on cannibalism and world domination, but it usually has a sacrificial slab tucked away in a corner for special events. Particularly in their cities, yuan-ti rely on poison