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Returning 35 results for 'concept wild respond'.
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Species
Sword Coast Adventurer's Guide
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind
Firbolg
Legacy
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Species
Volo's Guide to Monsters
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
energy. Or perhaps a monster’s desperation causes wild magic to warp the fabric of reality. You can use the environmental effects, hazards, and traps in chapter 3 to represent these effects. Change
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
energy. Or perhaps a monster’s desperation causes wild magic to warp the fabric of reality. You can use the environmental effects, hazards, and traps in chapter 3 to represent these effects. Change
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
or Large snake could pass through, allowing the yuan-ti’s serpentine pets, as well as abominations and malisons in snake form, to bypass human-style doors for convenience or in order to respond
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Map 2.4: The Lost Tomb View Player Version
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
githzerai and githyanki will align to rule the multiverse. 3 I respond to even minor threats with overwhelming displays of force. 4 The next time I laugh will be the first. The sound of merriment takes me to the edge of violence.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Map 2.4: The Lost Tomb View Player Version
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
or Large snake could pass through, allowing the yuan-ti’s serpentine pets, as well as abominations and malisons in snake form, to bypass human-style doors for convenience or in order to respond
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
githzerai and githyanki will align to rule the multiverse. 3 I respond to even minor threats with overwhelming displays of force. 4 The next time I laugh will be the first. The sound of merriment takes me to the edge of violence.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Nature reigns on wild islands. The creatures on the island respond to the ebb and flow of the natural world rather than trying to tame the environment. Wild Island Features d6 Feature 1 A waterfall
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Nature reigns on wild islands. The creatures on the island respond to the ebb and flow of the natural world rather than trying to tame the environment. Wild Island Features d6 Feature 1 A waterfall
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Magic From their perspective as masters of psionic energy, mind flayers view magic as a wild, unpredictable, and primitive source of power. After all, anything that simple humanoids can
attitude — actions that have often been misinterpreted by observers as worship. Maanzecorian. The entity/concept called Maanzecorian embodies a complete comprehension of knowledge. It is a state
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Magic From their perspective as masters of psionic energy, mind flayers view magic as a wild, unpredictable, and primitive source of power. After all, anything that simple humanoids can
attitude — actions that have often been misinterpreted by observers as worship. Maanzecorian. The entity/concept called Maanzecorian embodies a complete comprehension of knowledge. It is a state
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
result, some warlike triton communities respond with periodic strikes against sailors and fishing vessels. Others believe that turnabout is fair play and so venture onto land to hunt for meat, steal
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
result, some warlike triton communities respond with periodic strikes against sailors and fishing vessels. Others believe that turnabout is fair play and so venture onto land to hunt for meat, steal
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
items, such as a toy that can increase an ability score or one that can show happenings on other planes.
For Beauty’s Sake Imagination runs wild in the mind of a gnome. Any fresh idea can be the
artificer’s inventions might include items such as a lock box that opens with a verbal command or a series of gestures, a clockwork critter designed to respond to simple commands, or a common magic item (such
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
items, such as a toy that can increase an ability score or one that can show happenings on other planes.
For Beauty’s Sake Imagination runs wild in the mind of a gnome. Any fresh idea can be the
artificer’s inventions might include items such as a lock box that opens with a verbal command or a series of gestures, a clockwork critter designed to respond to simple commands, or a common magic item (such
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
many silver rings Malyk CE Chaos, rebellion, wild magic Tempest, Trickery A flame in a tear or a multihued vortex Lolth CE Primary god of drow, spiders Trickery, War Spider Selvetarm CE Warriors
a life as a slave or a plaything.
Malyk Malyk embodies rebellion and chaos. Drow know of his influence from the appearance of wild mages among their number. Such an individual, possessed of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
many silver rings Malyk CE Chaos, rebellion, wild magic Tempest, Trickery A flame in a tear or a multihued vortex Lolth CE Primary god of drow, spiders Trickery, War Spider Selvetarm CE Warriors
a life as a slave or a plaything.
Malyk Malyk embodies rebellion and chaos. Drow know of his influence from the appearance of wild mages among their number. Such an individual, possessed of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a small creature with spindly limbs, matted fur, and wild eyes. The creature babbles, screeches, and shakes the bars, attempting to reach the lizards inside.
The svirfneblin keep two giant lizards
Constitution saving throw, taking 7 (2d6) fire damage on a failed save or half as much damage on a successful one. Parleying with the Kagu-Svirfneblin. If the characters respond peacefully, one of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a small creature with spindly limbs, matted fur, and wild eyes. The creature babbles, screeches, and shakes the bars, attempting to reach the lizards inside.
The svirfneblin keep two giant lizards
Constitution saving throw, taking 7 (2d6) fire damage on a failed save or half as much damage on a successful one. Parleying with the Kagu-Svirfneblin. If the characters respond peacefully, one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
they will respond with quick violence. LOST TRIBES OF THE UTHGARDT
Some Uthgardt tribes are seen by others as lost to the world. They are considered anathema, and even speaking of them outside certain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
offerings, causing other tlexolotls to stir. Izel doesn’t understand or care that the awakening tlexolotls endanger the region’s populace. The Elemental has little experience with Humanoids or the concept of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
they will respond with quick violence. LOST TRIBES OF THE UTHGARDT
Some Uthgardt tribes are seen by others as lost to the world. They are considered anathema, and even speaking of them outside certain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
offerings, causing other tlexolotls to stir. Izel doesn’t understand or care that the awakening tlexolotls endanger the region’s populace. The Elemental has little experience with Humanoids or the concept of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
helps the mortals of the Material Plane. The celestials of Irian are also those most likely to respond to planar ally and similar spells. Irian Manifest Zone Features d4 Feature 1 The waters of a
draws merchants and travelers from across reality. Syrania is home to a host of angels that devote their immortal lives to serene contemplation. Each angel seeks to achieve mastery of one pure concept
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
helps the mortals of the Material Plane. The celestials of Irian are also those most likely to respond to planar ally and similar spells. Irian Manifest Zone Features d4 Feature 1 The waters of a
draws merchants and travelers from across reality. Syrania is home to a host of angels that devote their immortal lives to serene contemplation. Each angel seeks to achieve mastery of one pure concept
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Mimic Colony Primal Fruit In wild places brimming with nature’s power, gardens meticulously tended
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Mimic Colony Primal Fruit In wild places brimming with nature’s power, gardens meticulously tended