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Returning 35 results for 'concept work revealing'.
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Classes
Player’s Handbook
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
lies a long-lost Artifact, Fraz-Urb’luu’s Staff. If the staff is dragged from the pocket plane, the tome is reduced to a mundane and out-of-date copy of the Tome of Zyx, the work that
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Backgrounds
Sword Coast Adventurer's Guide
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
Backgrounds
Baldur’s Gate: Descent into Avernus
identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that’s unique to your character and suits the tone of your game.
d6
Persona
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
mundane and quite out-of-date copy of the Tome of Zyx, the work that served as the foundation for the Demonomicon. Once the staff emerges, the demon lord Fraz-Urb’luu instantly knows.
Backgrounds
Guildmasters’ Guide to Ravnica
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
Kobold
Legacy
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
closure, lingering in a place until they bring about the completion of the work they hoped to accomplish in life. In addition, consider the following genre tropes when creating your haunted domain: All
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
closure, lingering in a place until they bring about the completion of the work they hoped to accomplish in life. In addition, consider the following genre tropes when creating your haunted domain: All
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your DM might offer additional backgrounds beyond the ones included in chapter 4, and might be willing to work with you to craft a background that’s a more precise fit for your character concept. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons
disdain physical violence, viewing combat as servants’ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect “baubles” that embody their webs of manipulation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your DM might offer additional backgrounds beyond the ones included in chapter 4, and might be willing to work with you to craft a background that’s a more precise fit for your character concept. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
elder who speaks for the dead. 3 An exorcist who hunts wicked spirits. 4 A follower of a god no one has heard of. 5 A mediator and teacher of traditional ways. 6 A philosopher devoted to a concept
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
elder who speaks for the dead. 3 An exorcist who hunts wicked spirits. 4 A follower of a god no one has heard of. 5 A mediator and teacher of traditional ways. 6 A philosopher devoted to a concept
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons
disdain physical violence, viewing combat as servants’ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect “baubles” that embody their webs of manipulation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chance. 4 Even though you can work divine magic, you have never truly felt the presence of a divine essence within yourself. 5 You are plagued by nightmares that you believe are sent by your god as
cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Master’s Guide explores options like these, in the section
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chance. 4 Even though you can work divine magic, you have never truly felt the presence of a divine essence within yourself. 5 You are plagued by nightmares that you believe are sent by your god as
cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Master’s Guide explores options like these, in the section
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
designed to take 2 hours, the character reaches 3 checkpoints. Playing time might seem like an odd way to measure experience awards, but the concept is in keeping with how a shared campaign is meant to
work. A character played for 10 hours reaches the same number of checkpoints, whether the character went up against a dragon or spent all that time lurking in a pub. This approach ensures that a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
sinister forces at work in the world, along with the impact of the Last War and the dreadful Day of Mourning. It also includes a short adventure you can use to launch your campaign in Sharn. Chapter 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
sinister forces at work in the world, along with the impact of the Last War and the dreadful Day of Mourning. It also includes a short adventure you can use to launch your campaign in Sharn. Chapter 5
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
designed to take 2 hours, the character reaches 3 checkpoints. Playing time might seem like an odd way to measure experience awards, but the concept is in keeping with how a shared campaign is meant to
work. A character played for 10 hours reaches the same number of checkpoints, whether the character went up against a dragon or spent all that time lurking in a pub. This approach ensures that a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
A Multiversal Glitch Sometimes the multiverse doesn’t work as it should. In this adventure, characters find themselves victims of an unprecedented multiversal mistake. They each led a remarkable life
themselves, their true memories return, and their place in the multiverse solidifies, unlocking lost abilities and revealing the characters’ actual nature. The “Glitch Characters” section provides details on creating and running characters affected by this multiversal glitch.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
A Multiversal Glitch Sometimes the multiverse doesn’t work as it should. In this adventure, characters find themselves victims of an unprecedented multiversal mistake. They each led a remarkable life
themselves, their true memories return, and their place in the multiverse solidifies, unlocking lost abilities and revealing the characters’ actual nature. The “Glitch Characters” section provides details on creating and running characters affected by this multiversal glitch.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T12: Ghastly Work Jodie Muir npc with zombies The stench of death fills this pillared hall. Two ten-foot ladders lean against the west wall. A rotting figure in a crimson robe clings to each ladder
pallid skin stands in the middle of the hall, presiding over the work. She wears a crimson robe and a horned headdress. Surrounding her are four gaunt creatures with sharp claws, long tongues, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T12: Ghastly Work Jodie Muir npc with zombies The stench of death fills this pillared hall. Two ten-foot ladders lean against the west wall. A rotting figure in a crimson robe clings to each ladder
pallid skin stands in the middle of the hall, presiding over the work. She wears a crimson robe and a horned headdress. Surrounding her are four gaunt creatures with sharp claws, long tongues, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
insightful feedback, which she tailors to each individual. After a review, she often offers a small piece of advice that alters the student’s point of view and work forever—for the better. Uvilda
her careful work with bombastic expressions one more time, Uvilda is prepared to enroll in Quandrix to learn how to shrink Nassari. Nassari, Dean of Expression Nassari (chaotic good genasi Prismari
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
insightful feedback, which she tailors to each individual. After a review, she often offers a small piece of advice that alters the student’s point of view and work forever—for the better. Uvilda
her careful work with bombastic expressions one more time, Uvilda is prepared to enroll in Quandrix to learn how to shrink Nassari. Nassari, Dean of Expression Nassari (chaotic good genasi Prismari
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
10. Great Hall of Spheres This area is being crafted into a second grand hall. Like the entrance hall, it is a busy and noisy work site. A number of artisans are plastering the walls and painting
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
10. Great Hall of Spheres This area is being crafted into a second grand hall. Like the entrance hall, it is a busy and noisy work site. A number of artisans are plastering the walls and painting
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
become “lost in the Mists” and arrive in unexpected places. They likely don’t know where the characters hail from, but offer to lead the characters to the city of Sturben in Borca after their work is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character’s gift came from. Is it tied to the god you serve? Was it the
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
from the one who just died, but each incarnation doesn’t need to be played before a particular incarnation reappears. Work the incarnation’s return into the adventure, following the guidance in the
“Running Glitch Characters” section. Let players discover that dead characters return in new incarnations during play rather than revealing this outright. When an incarnation appears, they are attuned to