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Returning 35 results for 'concern released going to have rules'.
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Species
Van Richten’s Guide to Ravenloft
you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Your
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Fizban's Treasury of Dragons
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Backgrounds
Sword Coast Adventurer's Guide
.
7
I misuse long words in an attempt to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Backgrounds
Baldur’s Gate: Descent into Avernus
.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated with dignity and respect. (Good)
2
Fairness. No
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated with dignity and respect. (Good
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Going without a Long Rest A long rest is never mandatory, but going without sleep does have its consequences. If you want to account for the effects of sleep deprivation on characters and creatures
, use these rules. Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. It becomes harder to fight
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules
and keep the story going. The DM is a narrator. The DM sets the pace of the story and presents the various challenges and encounters the players must overcome. The DM is the players’ interface to the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, we’re going to play a short adventure to introduce you to Dungeons & Dragons. As the Dungeon Master, I tell you what’s going on in the world around you, and I use the rules and dice rolls to
Introducing the Game Once the players have familiarized themselves with their characters, you’re ready to introduce the game. Now that you’re familiar with your characters and the basics of the rules
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Dungeon Master's Tools As the Dungeon Master, you oversee the game and weave together the story experienced by your players. You’re the one who keeps it all going, and this chapter is for
you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
destroyed, the altar stops spinning and the character is released. The gem is a cursed stone, but it appears to be a jewel of value, and it can be pried from the altar. If the gem comes in contact
with a creature’s flesh, that creature must succeed on a DC 16 Wisdom saving throw or be affected as if by an Otto’s irresistible dance spell, going into a spinning dance that lasts until the stone is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
the party. A myconid sprout traveling with a troupe of infected myconids, Rumpadump has avoided infection and can also lead characters to the grove. He also expresses concern that the corrupted spores of its previous traveling companions might have also infected its home.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
and go, and royal lines rise and fall over the course of the story that you and the characters tell. Downtime rules also provide ways for characters to spend — or be relieved of — the monetary treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
league of city-states known as the Lords’ Alliance. Lord Dagult Neverember rules over the city, even though he isn’t the true heir to Neverwinter’s crown. He supports the alliance’s efforts to establish
civilization throughout the North, although his primary concern is to rebuild the city and its economy. The most direct route to Neverwinter from the Dessarin Valley is to head west along the trail from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to happen next, the DM decides how to apply the rules and keep the story going. The DM is a roleplayer. The DM plays the monsters in the adventure, choosing their actions and rolling dice for their attacks. The DM also plays all the other people the characters meet, including helpful ones.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Narration in Combat Although it’s important that the players understand what’s going on in terms of the rules, the game can get dull if everyone uses only “gamespeak”: “That’s an 18 to hit,” “You hit
; now roll damage,” “11 points,” and “OK, now we’re to Initiative count 13.” Instead, use the rules and your knowledge of the scene to help your narration. If 18 is barely a hit, but the 11 points of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
side on the floor.
The beholder has been here longer than the Shadowdusks. If released from its petrified state with a greater restoration spell or similar magic, it attacks other creatures
indiscriminately. Arch Gate to Level 23 The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: If any creature touches the arch, the face shouts out in Common: “Yield magic for safe
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gareth): I examine the gargoyles. I have a feeling they’re not just statues!
Maeve (as Mirabella): I want to see how sturdy the drawbridge is. Do I think we can cross it, or is it going to collapse
interaction, exploration, and combat. Rules Glossary
If you read a rules term in this book and want to know its definition, consult the rules glossary, which is appendix C. This chapter provides an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
more she took from Jhaeros, the hungrier for power Charmayne became, going so far as to murder her fellow councilor, Regine, while she slept. Unaware of Charmayne’s magical hold over the king but afraid
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H1. Narrow Trail This narrow trail clings to the mountainside as it twists around and up to the gatehouse. Tracks from horses coming and going along the trail are clearly visible. Characters must
-long stretch of it is buried under rubble that is difficult terrain (see the Basic Rules). Reaching the Gatehouse.The trail ends at the outer door of the gatehouse. This door can be barred shut from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
going to class, doing homework, and studying for exams. Optional rules in chapter 3 reinforce the importance of study in the adventures. The characters are also subject to the authority of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Introduction: Welcome to Adventure This story began 50 years ago, and you’re part of it. In the 1970s, Gary Gygax and Dave Arneson created a game of make-believe that fused rules with storytelling
.
Over the decades, millions of people have played D&D, and scores of writers, game designers, and artists have made their mark on it through its various editions. When our team released the current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, although the focus lies on motivation and personality, not game statistics. Expect long digressions from each player about what his or her character does, and why. Going to a temple to ask a priest for
against the player’s better judgment, because “that’s what the character would do.” Since combat isn’t the focus, game rules take a back seat to character development. Ability check modifiers and skill
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
apply the rules and keep the story going. The DM is a storyteller. The DM sets the pace of the story and presents the various challenges and encounters that the players must overcome. The DM is the
helpful ones. The most important thing to remember about being a good DM is that the rules are a tool to help you and the players have fun. The rules aren’t in charge. You’re the DM — you’re in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and psychic damage. The fire elemental goes berserk if released, attacking all other creatures it sees. Inside or outside the furnace, it can be banished using a banishment spell or similar magic, or
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Interacting with Myconids The myconids’ initial attitude toward outsiders is hostile (see “Social Interaction” in the Basic Rules). They aren’t malicious, though, and they don’t resort to violence
the offering he sent the myconids grants advantage on this check. An indifferent myconid is willing to explain what is going on in Seagrow Caves. The sprouts know only that their leader, Sinensa, has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
that something has happened to the bariaurs. Bkol shares his concern with the characters and asks them to come with him to meet Tyrza Bonebreaker, Glorium’s leader. Hero among Heroes Read the following
about you and your crew here, Bkol? You up to saving someone’s world?”
Bkol leaves the choice up to the characters. If asked what’s going on, Bkol explains that Glorium is a town full of glory seekers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bread (anger), violets (danger or fear), honeysuckle (tenderness or concern), wood smoke (devotion or piety), tar (victory or celebration), and ham (nervousness or worry). Dragonbait stands 4 feet 10
.)
Flaw. Dragonbait “shouts” the scent of ham while going where others fear to tread. (Translation: He will hurl himself into danger no matter how frightening.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the