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Classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnomes Deep gnomes, or svirfneblin, are the pragmatic and often grumpy cousins of the gnome family, who live deep underground. The Underdark is full of danger, meaning that deep gnomes spend
the stone-like features of a deep gnome who finds a truly remarkable gem, and such a discovery lightens the mood in the enclave for a time. Elminster calls gnomes the Forgotten Folk — an apt name
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Orc
Legacy
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Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
furnishings sized for gnomes. Little Lockford contains many buildings not described in the adventure. If the characters investigate one of these buildings, roll on the Buildings of Little Lockford
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
during their flight from Blingdenstone to Mithral Hall. Only the memory of their valiant effort remains today — and even that is fading due to the deep gnomes’ penchant for forgetting their own history
svirfneblin hiding in Blingdenstone after the drow armies abandoned the city managed to kill or drive off the wererats, but many of the deep gnomes became infected with lycanthropy. Today, deep gnome
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
them gained a voice of their own. And now they sing too. Learn the Song, students, and you too can teach the mountains to sing and dance.” Dwarves and gnomes often encourage their bards to become
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leading up from the jetty. Three gnomes wearing heavy armor peek out from one of the building’s tall, narrow windows. They wave as you approach.
Three members of the Griswill Garrison (lawful neutral
, gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. It’s the gnomes’ job to greet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the world). Females that are about to give birth are relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers. Orcs don’t take mates, and no
occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering killers that washes over the countryside and leaves vast tracts of devastation in its wake
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. She doesn’t know the pass phrase, but the captain would know. If asked about Figaro, Kycera expresses annoyance at his seclusion; her tone belies a sense of parental concern. If the characters help
) check using thieves’ tools, or a character can wrest open the door with a successful DC 15 Strength (Athletics) check. Talking with Cirit. On seeing the characters, Cirit is relieved and immediately
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets don’t immediately cause concern, for shift changes and work breaks are common. But if 15
characters first arrive. The first contains five shield dwarves (three male and two female commoners), the second holds seven rock gnomes (three male and four female commoners), the third contains three
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the northeast flank of the Nether Mountains, near the western edge of Anauroch. Little is known about this forest except that rock gnomes dwell in the eastern portion. They emerge occasionally to
haven’t approved, behavior that is a growing cause of concern for some. Suggested Encounter Adventurers are welcome in Citadel Adbar, and news of their arrival is quickly brought to the doppelganger
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, duergar, or deep gnomes). 20 This crystal isn’t a repository of memories, but a heightened mind crystal; see “Treasure” below. Reroll this result if the characters have already found this crystal
magic bores him, and Oshundo cares even less about the divine entity the fanatics discovered, because gods don’t concern Oshundo. Oshundo is no friend of the fanatics. The alhoon compares them to the