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Returning 35 results for 'concern remaining group to have reluctant'.
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Monsters
The Book of Many Things
one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies, the
remaining leaders choose an initiate to fill the position, preferring initiates from the oldest broods.
A new hierophant undergoes a rite similar to the rite of initiation, but only the other
Magic Items
Curse of Strahd
she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Monsters
Fizban's Treasury of Dragons
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
own laws.
Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mephits The characters might encounter magma mephits, mud mephits, smoke mephits, or steam mephits (each appearing as a group of 2d6). The mephits don’t attack unless they outnumber the characters two to one, but they’re reluctant to be helpful unless they themselves are outnumbered.
Magic Items
Lost Laboratory of Kwalish
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Small Groups Most of the time, each player runs one character. The game plays best that way, without overwhelming anyone. But if your group is small, players can control more than one character. Or
you can fill out the group with NPC followers, using the guidelines in chapter 4, "Creating Nonplayer Characters." You can also make the characters more resilient by using the healing surge option in
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
pattern spell, the minions would make a total of seven saving throws against the spell: six for thirty minions divided into six groups of five, and one more save for the remaining group of four minions.
Optional Rule: Group Saving Throws Though minions often make saving throws individually, there are times when rolling individual saving throws for each minion could slow down the fight, like when a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
4 encourages DMs to facilitate pregame discussions to make sure the entire group agrees on content, boundaries, and tools to keep the terror fun. Think of this as establishing a film-like rating and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the syndicate, who occasionally pulls you in to criminal affairs. Or you could even be the reluctant heir of a Boromar leader; perhaps you’ve gone on the run rather than take your appointed place in
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne’s Quest Vellynne Harpell needs help reaching Ythryn, a quest that propels the characters through the final chapters of this adventure. However, she is reluctant to share details of her
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
according to its own laws. Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Aftermath After Gragonis and his four guards are defeated, the remaining mercenaries scatter and the battlefield encounter ends. The mercenaries’ retreat is further motivated by the arrival of their
horrified commander, Cudgel Ironsmile, along with Mayor Raven, Becklin, and several burly spectators. The group has already seen some fighting, as treacherous mercenaries tried and failed to kill
Compendium
- Sources->Dungeons & Dragons->One Grung Above
d’Ahten’khan 5th-level Grung Monk Courtier Way of the Open Hand As an orange grung, d’Ahten’khan is the highest caste member of the group, and its strategic leader. Not the most studied grung
implicitly with communicating her commands to b’Leep, a green grung scout, and last remaining member of her squad. As b’Leep is well beneath her station d’Ahten’khan will not ever communicate directly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Scouting A portion of the expanded party can break off in order to travel some distance ahead, scouting for the right path while remaining on the lookout for potential hazards. A smaller group might
adventurers might choose to do so as well. A smaller scouting group can make use of stealth to travel unnoticed. If a random encounter occurs during the journey, characters in the scouting party discover it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
impossible, but savvy characters might be able to use the battlefield’s geography to avoid combat. The characters must make three group Dexterity (Stealth) or Wisdom (Survival) checks to navigate the
battlefield, with each round of checks increasing in difficulty — DC 15, DC 17, and DC 19. Every time the group fails a check, each character must succeed on a DC 15 Constitution saving throw or take
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventures, like the prisoner in the goblin lair or the innkeeper in town. Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and
for your group. Rules to game by
As the Dungeon Master, you are the final authority when it comes to rules questions or disputes during the game. Here are some guidelines to help you arbitrate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
contact in the region is Major Ursa, who keeps a lighthouse on an island nearby. He will provide additional information to any group that takes on the assignment. Anyone who accepts the contract will be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
a pattern of picking one adventurer and discussing their dreams each time the group takes a long rest. Consider these ideas for the basic seed of a dream:
Revisit recent events. This can be a useful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
doesn’t concern herself with the private affairs of her clientele, nor does she mind when visitors get rowdy or turn violent — as long as they’re willing to pay for damages afterward. In public, Laraelra
, but no meals. At any given time, the staff includes two kenku bartenders and six bouncers (human thugs). The staff operates in three eight-hour shifts, with one group leaving as the next shift arrives.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
reminds the characters of the many worlds the Xaryxian Empire has wiped out of existence. Flinch. The hadozee recommends mercy for the astral elves. Flinch explains that his concern is not for the
, saying, “Let it never be said that Grimzod Gargenhale failed to give a lovely lady a hand.” Commodore Krux is reluctant to entrust the ring of shooting stars to the vampirate. A character must succeed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by foot). On any other result, their caution is rewarded, and they travel the same distance as a group moving at a normal pace. Characters moving at a slow pace can move stealthily. As long as they’re
per day at a normal pace, 15 miles per day at a fast pace, or 9 miles per day at a slow pace), but this is likely to be more bother than it’s worth if the group switches pace from day to day. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
group of serpentfolk. All these individuals are noncombatants, with no particular knowledge to be gained by communicating with them. Pond Mother Speaks The village’s leader, who holds the title of Pond
grippli vocal cords) to address outsiders, but she can speak Common if there are no Primordial speakers in the group. She informs the party that a small band of yuan-ti arrived in the area over a month
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Otherwise, the characters must hide and succeed on a DC 16 group Dexterity (Stealth) check to avoid attracting her attention. Negotiating with Ignis Ignis speaks only Giant, but she is intelligent and can
ingredients from the farm, so long as the characters don’t trample the plants or harm the animals. Ignis is suspicious of intruders, but she’s also reluctant to start a fight. If the party displeases
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
points remaining and is grateful for any healing the characters can provide. Savid lives with the other dusk elves of Barovia in the Vistani camp outside Vallaki (chapter 5, area N9). He was searching the
, volunteers the following useful information: Argynvost was a silver dragon that liked to assume human forms. Argynvostholt was the dragon’s home. In human guise, the noble dragon led a group of knights
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tyrant, but only after his transformation into a vampire did she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of warforged who fought in the Last War. What They’ll Settle For. Ultimately, Kalyth’s group wants money, and Mercy’s group wants respect. If both parties get what they want, the dispute ends. Settling
the Dispute Mercy doesn’t understand that the Cyran veterans’ true motivation is money, nor does Mercy recognize the value of the items in the pilgrims’ possession. Though reluctant to bargain with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
secretive group beyond what is generally rumored: that the Harpers are dedicated to furthering equality and justice and to keeping power out of the hands of those who don’t deserve it. Erlanthar explains
anyone who shares its ideals. Discipline is key, and the order is distinctly more structured and hierarchical than the Harpers. The top concern of both groups is the Cult of the Dragon. In the past
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that these are trained lizards moving ahead of a lizardfolk encounter group. If so, those lizardfolk (see below) appear on the scene at the start of the sixth round of combat. Giant Spiders. The
spiders’ web is nearly invisible in an area of heavy fog. Spiders of the Mere of Dead Men have the Hold Breath trait. Lizardfolk. The lizardfolk of the mere are reluctant allies of the cult, mostly because
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that these are trained lizards moving ahead of a lizardfolk encounter group. If so, those lizardfolk (see below) appear on the scene at the start of the sixth round of combat. Giant Spiders. The spiders
’ web is nearly invisible in an area of heavy fog. Spiders of the Mere of Dead Men have the Hold Breath trait. Lizardfolk. The lizardfolk of the mere are reluctant allies of the cult, mostly because