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Returning 35 results for 'concern remaining guild to have refuge'.
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Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
own laws.
Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Guild Artisan Because of its size and its focus on fishing, Saltmarsh has never had many artisans. If you have this background, you can choose one of the following options. Mariners’ Guild You work
with the mariners’ guild, providing sailors with rope, sails, tools, and other goods. You have a workshop attached to the guildhall and can draw support from similar guilds found in ports across the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
their minions survived the pirate assaults by taking refuge in the cellars of the ruined abbey. Hidden halls, dangerous guardians, and shining treasures await those who dare to explore the depths of the abbey.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
guilds, but exceptions exist. If you choose a class or a race that’s not typical for your guild, you might have trouble finding a role in the guild — or, more accurately, your superiors might have trouble
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Members of House Dimir ultimately receive their orders from this source without having any idea of who issued the order or why. Messages to agents are funneled through thought strands (see
“Spell: Encode Thoughts” later in this section) and telepathic couriers. By design, you don’t have much interaction with other members of your guild. You might never meet your primary guild contact face
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Festival’s levity is abandoned as worried locals seek refuge or mill about the village circle, uncertain how to help. The Brass Crab’s owner, Yalme, had prepared the tavern’s common room for a night of
other evidence of a god’s power—Raven asks if the character can use their talents to help her people. Cudgel has only one concern: discovering the fate of the rest of her troops. She plans to return to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
creative intellect with a short attention span. The original mandate of the Izzet guild was to provide solutions for public works projects (sewers, boilers, and roadways), but their increasingly far
portals, or huge explosions — all of which can be useful in their own way. The league’s most grandiose experiments typically concern public works projects and elemental experimentation. These efforts use
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
points remaining and is grateful for any healing the characters can provide. Savid lives with the other dusk elves of Barovia in the Vistani camp outside Vallaki (chapter 5, area N9). He was searching the
woods for a missing Vistani girl named Arabelle when a wandering mob of needle blights accosted him. He was forced to take refuge in the mansion. Savid, who is more than four hundred years old
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Krentz has only 3 hit points remaining and is trying to escape from underneath Yagra, but the four other Xanathar Guild members are poised to tackle her. Pulling Yagra away from Krentz requires a
before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. I’ll do what I can, but I need your help.
If the characters seek out Governor Miat, he’s busy conducting other business with the city’s guild leaders and won’t be available for hours. Even if the
characters find him, he isn’t a military leader, doesn’t understand the characters’ concern, and can do little now the troops have been sent.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
half his hit points or fewer, Noska flees. Any remaining Xanathar Guild members cover his escape. Grinda emerges from her residence to thank the characters once the fight has concluded. Where’s the
inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
according to its own laws. Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholder master. After the beholder, Ahmaergo is the most influential member of the Xanathar Guild. Ahmaergo
Medium humanoid (dwarf), lawful evil
Armor Class 18 (plate)
Hit Points 143 (22d8
: 11 (1d12 + 5) slashing damage, plus 7 (2d6) slashing damage if Ahmaergo has more than half his hit points remaining.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
promptly deliver the stone to him at the Seven Masks Theater. He assures them, in all honesty, that he plans to give the gold back to Waterdeep in exchange for some political goodwill. Next Encounter If the characters invade the Xanathar Guild refuge, proceed with encounter 9, “Cellar Complex.”
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Krenko’s freedom, and are desperate to make him pay. GUILDLESS VILLAINS
Not every villain in a Ravnica campaign is a member of a guild, and not every scheme originates in the guildhalls. As you build
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Samira’s Offer Madame Samira Arah Samira instructs any remaining veterans to deal with Jacopo’s body quietly and to alert the other Kings of Coin. She then leads the characters to a small café at
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
for his well-being, Naevys sought the counsel of a mage’s guild in a neighboring city. With the help of scrying spells, the mages gleaned the truth and revealed Charmayne’s treachery to Naevys. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
home and found a place in a thieves’ guild or some other criminal organization. 6 I was always bored, so I turned to crime to pass the time and discovered I was quite good at it. Entertainer d6 I
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Githzerai Retreat Four githzerai have taken refuge in this corner of the Obstacle Course (see “Githzerai Zerths”). Using psionics, they hide themselves from the scrying eyes of Halaster. They
zerths include Yrlakka, the group’s leader, and three of his pupils: two female githzerai named Azal and Vond, and a male named Rishindar. Yrlakka’s primary concern is the safe return of his missing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Granny Nightshade’s tyranny have no easy way to return home, but they can take refuge at Little Oak’s treehouse or be left in the care of the unicorn Lamorna at Wayward Pool. The dwarf Elkhorn (see
area L13) insists on remaining in Thither to care for the children if no one else will. If Zybilna is freed from her stasis, she returns the children to their proper homes.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, which means “Ever-Gnawing” in Goblin. Spellix was repulsed by the goblins’ squalor and took pity on them. Abandoning all concern for his former mates, whom he didn’t particularly like anyway, Spellix
refuge in Ten-Towns when, two days ago, his fortunes improved suddenly. Goblins out scavenging in a wagon stumbled across a curious object in the tundra—a metallic, egg-shaped crate. (This object was
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
they are not entirely strange on the Sword Coast. If questioned, Jos claims to be just another Thayan expatriate trying to find refuge while his country is controlled by undead monsters. In fact, other
thieves guild. Secretly, its leaders seek to extend their shadowy fingers into every throne room and ruling council chamber in Faerûn. Like the Harpers, the Zhentarim too are aware that the Cult of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron Sourcebooks These resources are currently available as ebooks via the Dungeon Master’s Guild at: DMsGuild.com The Eberron Campaign Setting and Eberron Campaign Guide both provide an overview
presents advice for playing dragonmarked characters within a house or guild. It also introduces new options for dragonmarked characters, including prestige classes, feats, and spells. Finally, it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are not entirely strange on the Sword Coast. If questioned, Jos claims to be just another Thayan expatriate trying to find refuge while his country is controlled by undead monsters. In fact, other than
guild. Secretly, its leaders seek to extend their shadowy fingers into every throne room and ruling council chamber in Faerûn. Like the Harpers, the Zhentarim too are aware that the Cult of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might be its most precarious position ever. Currently, the following groups pose the greatest threats to Boromar interests: Daask. The monstrous criminal guild called Daask, a pawn of the leaders of
Boromar Clan has several enemies as well. At least three councilors oppose the Boromars because of genuine concern for their constituents; two more oppose the syndicate because they’re part of rival
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
swarm and are within range of the elder brain’s telepathy. Cranium rats occasionally spread beyond the elder brain’s range of influence. Whatever these rats do is of no concern to the elder brain, and
13). As long as it has more than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:
At will: command, comprehend languages, detect thoughts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
-Derith for tools, weapons, and supplies. Because the Blingdenstone economy depends on mining, the Miners’ Guild holds a lot of power in Blingdenstone. Led by the Pickshine family, the Miners’ Guild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
currently held by a human Spy Master (Lawful Neutral) named Nerof Gasgol. The other directors include the captain-general and constable of the City Watch, several guild masters, priests of Boccob and Rao
these defenders are Mages from the city’s Guild of Wizardry, as well as Priests from local temples. The captain-general and constable of the City Watch are stationed at the Grand Citadel (see “City
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
inequality of Baldur’s Gate is a serious concern. Blocked by a corrupt government and uncaring peers, these civic-minded nobles use unorthodox channels to distribute aid. They quietly fund vigilante
nobles are usually quickly identified and become targets of the Guild or other criminals. More than one patriar on a mission of mercy has disappeared into the Lower City, never to be seen again
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
symbol for the entire Gruul guild. Ghor Clan. The Ghor clan is led by an ettin named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the
can be said to underlie the Gruul way of life, it is about living in the now, with little concern for forethought, planning, or speculation. Impulse drives the actions of the Gruul Clans. They want to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
inequality of Baldur’s Gate is a serious concern. Blocked by a corrupt government and uncaring peers, these civic-minded nobles use unorthodox channels to distribute aid. They quietly fund vigilante
nobles are usually quickly identified and become targets of the Guild or other criminals. More than one patriar on a mission of mercy has disappeared into the Lower City, never to be seen again