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Returning 35 results for 'concern river given to have respecting'.
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Monsters
Princes of the Apocalypse
western end of the lake, waiting for the water prophet to decide the time is right to seize control of the river.
If a boat ventures into her half of the lake, Bronzefume surfaces to investigate. The
dragon turtle attacks only if she's sure those she meets are intruders, such as if she sees water cultists fighting the characters.
Bronzefume prefers to attack boats rather than people. Given a choice between attacking a character and damaging a boat that character is on, she opts for the boat. Fire
Orc
Legacy
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Species
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Battle of Elturel Legions of devils camped on the shores of the River Styx below Elturel are the biggest threats for characters attempting to flee the city. Characters who fly, glide, or balloon over
those abyssal troops are lowly manes and dretches, who die quickly in vain attempts to drag down devils so that stronger demons behind them can strike killing blows.
A dark river cuts a path across
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
neck he wears a hag eye pendant given to him by the sea hags of the Sargauth River (see area 10c on level 3). The hags pay him to wear it so they can spy on folk passing through Skullport. If the characters need oil for their lanterns, Anderian directs them to the Overflowing Urn (area 33).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
direction, don’t read the first sentence. The trail hugs the river for several miles. The dirt and grass soon turn to marsh as the trail dissolves into spongy earth pockmarked with stands of tall reeds and
dwellings seem to hunker down in the mire, as though they have long since given up on escaping the thick mud. Everywhere you look, black clouds of flies dart about, hungry for blood.
The fog is much
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pleased you answered our call,” Gwenhumara says. “Something evil lurks in Redwood Grove. Given our history with the dragon Death-at-Sunset, you can understand our concern—and now villagers are missing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
lean times for the rulers as well as the ruled. Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. Characters whose
Giant Chief. From there, if they succeed, the adventurers can advance to test their mettle against the even more formidable giants of frost and fire, but that is of no concern right now—the steading awaits, and its perils are plentiful.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V9. Manticore Lair A pool fills the center of this deep cave, born from a natural spring beneath the rock and flowing outward into the river. Long stalactites hang above the pool, surrounding a
manticores lair here. Only one manticore is present at a given time, with the other one out hunting. If a manticore died in the “Manticore Hunt” event, the other is here. Treasure The bones of six orcs litter
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel from its chains. Navigating the wastelands of Avernus might seem like a difficult proposition, but thankfully the characters have the map given to them by Sylvira Savikas in chapter 1. For more
cartographer who drew the map never encountered Fort Knucklebone. You can situate Elturel anywhere along the River Styx, and Fort Knucklebone anywhere within ten miles of Elturel.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
summers and fierce, bitter winters. Beacons of civilization hug the Sword Coast and dot the fertile river valleys, yet despite the abundant natural resources and scenic beauty, survival is a day-to-day
concern for the people who live here. The North is a land of great mineral wealth and seemingly limitless stands of timber. Here, too, can be found the wealth of history — the plunder of lost
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 10: The Ruins of Berez Long before Ireena Kolyana, there was a peasant from Berez named Marina. The vampire Strahd first met Marina in this small village on the shore of the Luna River
priest and the burgomaster, then used his power over the land to swell the river, flooding the village and forcing the residents to flee. Later the marsh crept in, preventing the villagers from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
’ souls reach the banks of the Tartyx River, they have with them the fare necessary to board Athreos’s skiff and pass on to the Underworld. Those who don’t have a coin with them when they die and aren’t
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
doesn’t concern herself with the private affairs of her clientele, nor does she mind when visitors get rowdy or turn violent — as long as they’re willing to pay for damages afterward. In public, Laraelra
, but no meals. At any given time, the staff includes two kenku bartenders and six bouncers (human thugs). The staff operates in three eight-hour shifts, with one group leaving as the next shift arrives.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple Outer Planes together: the River Styx and the Infinite Staircase. Other planar crossings might exist in your campaign, such as a World Tree whose roots touch the Lower Planes and whose branches
reach to the Upper Planes, or it might be possible to walk from one plane to another in your cosmology. The River Styx This river bubbles with grease, foul flotsam, and the putrid remains of battles along
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tight, ropelike wrap of a Shankha Trials contestant, and the practical, gathered garments of a laborer or river navigator. Wavy or curly hair is common in the region; people rub it to a shine with
survivors who were just outside the city at the time told of a towering wave along the Adirohit River that marked its demise; subsequent attempts to reach its former location found nothing but endless
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Fallen Tree A fallen tree bridges the river ahead. Its trunk is wider than a man and stretches more than 100 feet. On both banks lie ruined buildings.
An elderly tabaxi hunter named Bag of Nails
ambushes the characters if they try to ford the river here. The fallen trunk is wide enough for two Medium creatures to pass each other safely. Under the tree, the water churns toward the falls 200
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
6. Water Chamber Characters approaching this rough-walled cave hear the sound of pouring water. The water enters through cracks in the 10-foot-high ceiling. Given the rate at which the water flows in
also revealing a diverted underground river that is the source of the water. Once the water level rises to the ceiling, the flow is slowed and the characters can swim upward for 30 feet to reach the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
the whole, but the members of the conclave are so numerous that it can be hard for the Dimir to keep track of their activities. Of all the other guilds, the Izzet and the Gruul concern the Dimir the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
Infinite Staircase are often tucked away in dusty, half-forgotten places that no one frequents or pays any attention to. On any given plane, multiple doors might lead to the Infinite Staircase, though
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
stronghold of the Cult of the Eternal Flame, elemental fire cultists posing as druids while they seek new adherents. Rivergard Keep This stout castle stands on the banks of the Dessarin River. It consists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
is key to the plan, and though she ultimately won’t withhold that access from the adventurers, she intends to make sure it’s not given away for free. Davra deals with the adventurers directly — and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Material Plane to do her bidding. Zariel has numerous schemes spinning at any given time, but the adventurers are particularly well suited to preparing Baldur’s Gate to meet the same fate as
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
northernmost caves, which are above water level. No ability check is required to do so, given the abundant handholds and footholds on the cliffs. Water used to flow out of the southernmost tunnel and feed
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dynamo The central feature of the mind flayer colony is a psionic, quasi-magical turbine powered by a thunderous underground river that flows through it. River water entering the dynamo is
, rough-hewn tunnels carved into the sides of cisterns. The underground river then resumes its natural course, eventually emptying into the Underdark. Creatures can walk along a stone ledge that hugs the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
pronouncements of this sort are often personal in scope and brief, and those edicts that concern broader matters tend to be open to interpretation or debate. Priesthood Priesthood is a vocation like any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be found in area 15a.) The frescoes depict Melair’s early exploits as a prospector: building a bridge over a river, meeting his first elf, prospecting for ore and gems in caves and foothills, hiding
the gifts given to the newly acclaimed king by various dwarf families in attendance. The duergar smashed the glass cases atop the pedestals and stole all the items on display. The items here were gifts
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
main avenues to the north, south, east, and west meet at a central plaza. The whole ruin has subsided over the centuries, so that water from the River Olung flows over the ancient wharfs. Crumbling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. It isn’t the first beholder to claim this mantle, nor will it be the last. Like all
Undermountain’s third level. The place resembles a ramshackle town, built inside a giant cavern connected to an underground river. Members of the Xanathar Guild haunt Skullport’s dilapidated buildings, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roof, cascades down until it crashes onto a ten-foot-high ledge, then tumbles over the ledge into a thin river of mud that flows out through a hole in the northeast corner. A stone staircase climbs up
to the ledge, where a passage leads north. A tunnel on the lower level leads south.
Earth cultists call this river of elemental mud the Mudflow. The river is 6 feet wide, 3 feet deep, and descends a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
perspective, all other living creatures are nothing more than sheep ripe for slaughter, and demonic cultists share this view. These fanatics don’t hesitate to slay other mortals if given the chance — and if
resistance to their goals, heedless of consequences that don’t affect them. There are many theories about why it is called the Blood War, but I believe it is because the branches of the River Styx act like
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
sharp as ice, and he sports a neatly trimmed beard. Falcon moves with the casual confidence of one who fears nothing, and he greets every concern with nonplussed indifference. He loves good wine and
now bears. Given the chance, he shares the following useful information with the characters: “I’ve seen more orcs in the woods of late. Ugly brutes.” “The orcs appear to be in league with the evil half
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, which means “Ever-Gnawing” in Goblin. Spellix was repulsed by the goblins’ squalor and took pity on them. Abandoning all concern for his former mates, whom he didn’t particularly like anyway, Spellix
adopted the name given to him by the goblins and spent the next several months engineering ways to improve their standard of living. Long after the other members of the caravan had been eaten, Yarb-Gnock
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Side Quests As the characters explore Port Nyanzaru, they might encounter NPCs who need their help. Given the urgency of their mission, characters might be reluctant to take on side quests. They are
wilderness guides — a pair tabaxi siblings named River Mist and Flask of Wine (see “Finding a Guide”) — and pay the guides’ fees. Escort a Priest to Camp Vengeance. Undril Silvertusk (LG female half-orc priest