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Returning 35 results for 'concerned region granting to have rejection'.
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Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
The region containing Arasta’s lair is warped by her presence, which creates one or more of the following effects:
Spiders and insects within 1 mile of Arasta’s lair serve as her eyes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Favors A reward might be a favor the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A Lawful Good or Lawful Neutral NPC
might pay off favors to protect their reputation. A Chaotic Good NPC is more concerned about doing right by the adventurers, honoring any obligations without worrying too much about personal risk or adherence to the law.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Favors A reward might come in the form of a favor that the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A lawful good
good or neutral NPC might pay off favors to protect his or her reputation. A chaotic good NPC is more concerned about doing right by the adventurers, honoring any obligations without worrying too much about personal risk or adherence to the law.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to all who employ defiling magic. No great druid organizations span the entire Tyr Region, but a number of smaller, localized druid circles are concerned with the disturbances and disasters triggered
references for Athas. The Harpers The Veiled Alliance The Veiled Alliance is a secret society dedicated to the overthrow of the evil sorcerer-kings who dominate the Tyr Region. Like the Harpers, its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or Countess of Dun Fjord, along with a parcel of land that includes a settlement or region of the same name. Archfey are fond of granting whimsical (and alliterative) titles, such as Chancellor of
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes. Harpers act openly only as a last resort. Artus Cimber, a
former member of the Harpers, is hiding out in Chult. He possesses an artifact called the Ring of Winter, and other Harpers are concerned lest the ring fall into evil hands. To prevent that, a handful of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Solamnia, who are dedicated to upholding the cause of good. Although the Knights don’t exercise political power in the region, it is not unreasonable for the player characters to be their agents, on the
this alliance, working against the Theocrats politically. The Zhentarim The Seekers In the Abanasinia region, the role of organized crime is mostly filled by the Seeker theocracy. While some Seekers
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Overview The River Shining Tavern is located in the town of Daggerford, in the Sword Coast region of the Forgotten Realms. The tavern’s menu is legendary, but shipments from Holrow Homestead, the
bodies were found floating down the river. Concerned, Kaga pleads with the characters to find out what has happened to the homestead and its proprietor, Arthur Holrow, and to bring back the ingredients
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
please. Abanasinia Several peaceful communities dot the Abanasinia region, including Solace, a village built among the branches of towering Vallenwood trees. In recent years, the theocratic Seekers have
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
druids of the Flanaess belong to a great order known as the Old Faith. Each region of the continent falls under the purview of a Great Druid, who in turn oversees a hierarchy of lower-ranking druids
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
served as a marshal and herald for many years in the lands of the Dragon Coast, far to the southeast. Upon retiring, he returned to the Neverwinter region, his original home. Daran is a member of the
, especially those who appear to hold to these virtues. Daran is concerned about the Redbrands, and he would like to see a group of adventurers teach the ruffians a lesson. He tells the characters that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
region around Etizalan is suffering a spate of earthquakes and incursions from fiery monsters. Three days ago, Ameyali sent four of the town’s best warriors to seek insight from the Watchers of the Ashes
thanks them again and asks if they’ll do her another favor. She’s still concerned about her town’s warriors. She asks the characters to go to the Twin Gods Observatory and find out what happened to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
returned to the Neverwinter region, his original home. Daran is a member of the Order of the Gauntlet, a group of faithful seekers of justice who protect others from the depredations of evildoers. The
concerned about the Redbrands, and he would like to see a group of heroes teach the ruffians a lesson. He tells the characters that it’s time someone took a stand against their leader, whom the outlaws refer
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
rise as skeletons, zombies, or ghouls (all appear in the Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair. Regional Effects The region containing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
gratitude for the pivotal role he and his fellow Red Wizards played in her return, granting them an army of dragons with which to assault Thay. After unseating Szass Tam, Rath Modar plans to take his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dellmon Ranch The Dellmon family has lived in this area for several generations and is well known by the other homesteaders in the region. They are a wealthy family, having worked hard to cultivate
father’s never-give-in mentality. Perd is concerned for the safety of the children and privately wonders if staying was a mistake. Perd’s wife, Marka (female Tethyrian human scout) worries about
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a trickle for nearly a month, parching the region downstream. Although this event has deeply concerned farmers, the discovery of ancient etchings and ruined structures hidden beneath the waterline has
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to return the dragon to slumber, or local elders Javek and Vara Horn if they’d enjoy spending more time exploring the region. If your players want to interact with the various NPCs and weigh the
and use it to put the dragon back to sleep. They are convinced that the dragon’s death would spell catastrophe for the region, as people would plunder the gardens—the source of the region’s magic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Order of the Gauntlet hopes to expand its influence in the region by joining the Knights to its cause. In the western Sumber Hills, the order has little political influence. It hopes to correct this
lands while others make their homes on the outskirts of towns and villages, where they help to protect travelers from the dangers of the wild. The enclave’s greatest stronghold in the region is the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
hasn’t seen her yet. Characters who investigate further and ask those nearby about the attack learn that the strange farmers all worked in the Rattle—a dangerous but fertile farming region haunted by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
staff the inn when traders come to see what goods can be reaped from the region. Evereska is self-sufficient, but its citizens in their travels sometimes stop at the Halfway Inn and, if traders are
, in the form of our Cormanthan brethren. They have been warmly welcomed into Evereska, but some of our people are concerned that so many new residents will disrupt the peace and balance we’ve thus
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
her gratitude for the pivotal role he and his fellow Red Wizards played in her return, granting them an army of dragons with which to assault Thay. After unseating Szass Tam, Rath Modar plans to take
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
gratitude for the pivotal role he and his fellow Red Wizards played in her return, granting them an army of dragons with which to assault Thay. After unseating Szass Tam, Rath Modar plans to take his
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
battle darkness and seek virtue. And of course, Lathander’s association with the sun links to the Sun Soul philosophy, but more critically for worshipers of Lathander, they see the idea of granting
that the monks themselves do not fear death. Most of the order’s members are either scholars who share mutual fascination with death and dying or clergy who worship one of the deities concerned with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
Thieves’ Guild. A disparate convocation of thieves, spies, smugglers, and other scoundrels controls criminal activity in a region of a city. 2 Assassin Society. The network’s livelihood is death
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.”
Kalaman’s Concerns Marshal Vendri goes on to explain that Vogler isn’t the only community in the region to face peril. She shares the following details: Small villages and farms to the south and east of
. “There is a condition, though.”
Governor Miat explains the following points: Kalaman’s leaders are concerned about the threat posed by the enemy that attacked Vogler. The city has woefully little
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
of the region begins to grow, the effects of the lethal environment expanding from the original area. The demons likewise begin to roam, and a small force capable of establishing its own incursion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation, in which the initiate is mystically identified with a god, or a handful of related gods. Mystery cults are intensely personal, concerned with the initiate’s relationship with the divine
monotheistic religion has an extensive portfolio and is portrayed as the creator of everything, in control of everything, and concerned with every aspect of existence. Thus, a worshiper of this god offers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
active in the region. These pirate ships are detailed following the table. Coast Random Encounters d20 Result 1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
sails the Azure Sea, stealing wealth and arms from merchant and navy vessels alike. Vigr wears a suit of magic plate armor, granting him supernatural strength and speed while allowing him to cast his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are justly concerned, and some have important roles to play in events yet to unfold. The Harpers The Harpers are spellcasters and spies who covertly oppose the abuse of power, magical or otherwise
. Working alone or in small cells, they gather information throughout Faerûn, discern the political dynamics within each region, and help the weak, the poor, and the oppressed, acting openly only as a